Difference between revisions of "Classes"
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− | Basics | + | == Basics == |
+ | |||
In Runerok Online, a character's class, also known as their Job, is what defines their abilities and skills and shapes what playstyles are available to them. Once you pick a class for a character, you cannot switch to a different class, and once you pick that character's second class, you are locked to that second class's evolution path forever. Characters start out as Novices and can then progress down a class tree as they level. | In Runerok Online, a character's class, also known as their Job, is what defines their abilities and skills and shapes what playstyles are available to them. Once you pick a class for a character, you cannot switch to a different class, and once you pick that character's second class, you are locked to that second class's evolution path forever. Characters start out as Novices and can then progress down a class tree as they level. | ||
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− | Class Progression | + | == Class Progression == |
+ | |||
Characters in Runerok Online have two types of levels: their Base Level and their Job Level. While the former tracks the overall power level of the character, the latter tracks how far along a character is in the mastery of their Class. Both defeated foes and a reasonable number of quests give Job Level Experience in addition to Base Level Experience. Job Levels start at 1 and have a class-specific cap, and each additional level gives you one extra Skill Point which can be spent to learn a new Skill or develop one that has already been learned. Additionally, all Classes give extra bonuses to their most relevant Stats at specific Job Levels (for example, Mages have an extra +1 INT at Job Level 2, +2 at Job Level 14, and so on, up to Job Level 50, when they get +8 INT total). | Characters in Runerok Online have two types of levels: their Base Level and their Job Level. While the former tracks the overall power level of the character, the latter tracks how far along a character is in the mastery of their Class. Both defeated foes and a reasonable number of quests give Job Level Experience in addition to Base Level Experience. Job Levels start at 1 and have a class-specific cap, and each additional level gives you one extra Skill Point which can be spent to learn a new Skill or develop one that has already been learned. Additionally, all Classes give extra bonuses to their most relevant Stats at specific Job Levels (for example, Mages have an extra +1 INT at Job Level 2, +2 at Job Level 14, and so on, up to Job Level 50, when they get +8 INT total). | ||
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4 - After changing Jobs, your Job Level will be reset to 1, and you will be able to start leveling it again, up to a maximum of 50. | 4 - After changing Jobs, your Job Level will be reset to 1, and you will be able to start leveling it again, up to a maximum of 50. | ||
− | 5 - You will be able to Transcend (see below for more details on how that works) at level 99/ | + | 5 - You will be able to Transcend (see below for more details on how that works) at level 90/50. |
+ | |||
+ | 6 - This will allow you to carry on leveling up until you reach 99/70, with a higher HP/SP pool, extra skills and stat points. | ||
+ | |||
+ | After you transcend after level 90, your EXP table will change and leveling up will become harder. | ||
+ | |||
+ | By this point, you will be able to pick up daily quests and bounties. | ||
+ | |||
+ | |||
+ | Class evolution follows the below table. The only points at which you make choices are when selecting your First and Second Classes (where available); all further possible classes follow from those previous choices. | ||
+ | |||
+ | |||
+ | == Transcendence == | ||
− | + | Characters who reach Base Level 90 and Job Level 50 as a Second Class get the option to change their class and go all the way up to 99/70, a process which is referred to as Transcendence. Each class can find their transcendence tutor on a specific location in the world. The location will be hinted by NPCs on the Second Class guild. | |
− | + | The benefits of transcending are: | |
− | + | A permanent 25% increase to maximum HP and SP. | |
+ | More skills. | ||
+ | 100 Stat Points to start off with. | ||
− | |||
+ | == Progression Table == | ||
− | Class | + | {| class="wikitable" style="text-align:center;" |
+ | |- | ||
+ | ! width=25% | Base Class | ||
+ | ! width=25% | First Class | ||
+ | ! width=25% | Second Class | ||
+ | ! width=25% | Transcendent Class | ||
+ | |- | ||
+ | | rowspan=12 | [[Novice]] | ||
+ | | rowspan=2 | [[Swordsman]] | ||
+ | | [[Knight|Knight]] | ||
+ | | [[Commander|Commander]] | ||
+ | |- | ||
+ | | [[Crusader and Paladin|Crusader]] | ||
+ | | [[Crusader and Paladin|Paladin]] | ||
+ | |- | ||
+ | | rowspan=2 | [[Magician]] | ||
+ | | [[Wizard and Sorcerer|Wizard]] | ||
+ | | [[Wizard and Sorcerer|Sorcerer]] | ||
+ | |- | ||
+ | | [[Scholar and Professor|Scholar]] | ||
+ | | [[Scholar and Professor|Professor]] | ||
+ | |- | ||
+ | | rowspan=2 | [[Archer]] | ||
+ | | [[Hunter and Ranger|Hunter]] | ||
+ | | [[Hunter and Ranger|Ranger]] | ||
+ | |- | ||
+ | | [[Bard and Clown|Bard]] | ||
+ | | [[Bard and Clown|Clown]] | ||
+ | |- | ||
+ | | rowspan=2 | [[Merchant]] | ||
+ | | [[Blacksmith and Whitesmith|Blacksmith]] | ||
+ | | [[Blacksmith and Whitesmith|Whitesmith]] | ||
+ | |- | ||
+ | | [[Alchemist and Creator|Alchemist]] | ||
+ | | [[Alchemist and Creator|Creator]] | ||
+ | |- | ||
+ | | rowspan=2 | [[Thief]] | ||
+ | | [[Assassin and Executioner|Assassin]] | ||
+ | | [[Assassin and Executioner|Executioner]] | ||
+ | |- | ||
+ | | [[Rogue and Stalker|Rogue]] | ||
+ | | [[Rogue and Stalker|Stalker]] | ||
+ | |- | ||
+ | | rowspan=2 | [[Acolyte]] | ||
+ | | [[Priest and Bishop|Priest]] | ||
+ | | [[Priest and Bishop|Bishop]] | ||
+ | |- | ||
+ | | [[Monk and Champion|Monk]] | ||
+ | | [[Monk and Champion|Champion]] | ||
+ | |} |
Latest revision as of 11:46, 31 August 2025
Basics
In Runerok Online, a character's class, also known as their Job, is what defines their abilities and skills and shapes what playstyles are available to them. Once you pick a class for a character, you cannot switch to a different class, and once you pick that character's second class, you are locked to that second class's evolution path forever. Characters start out as Novices and can then progress down a class tree as they level.
The six primary classes are Swordsman, Mage, Merchant, Acolyte, Thief, and Archer.
Class Progression
Characters in Runerok Online have two types of levels: their Base Level and their Job Level. While the former tracks the overall power level of the character, the latter tracks how far along a character is in the mastery of their Class. Both defeated foes and a reasonable number of quests give Job Level Experience in addition to Base Level Experience. Job Levels start at 1 and have a class-specific cap, and each additional level gives you one extra Skill Point which can be spent to learn a new Skill or develop one that has already been learned. Additionally, all Classes give extra bonuses to their most relevant Stats at specific Job Levels (for example, Mages have an extra +1 INT at Job Level 2, +2 at Job Level 14, and so on, up to Job Level 50, when they get +8 INT total).
All classes have another layer of progression beyond just their Skills and Job Levels: once you reach a certain specific Job Level and allocate all of your Skill Points, you have the option to evolve into a new class. When you do so, your Job Level is reset to 1 (but you don't lose any of your already-existing Skills and Skill Points) and you get access to entirely new Skills plus extra bonuses to your Stats.
Progression for Characters goes as follows:
1- You start out as a Novice at the Izlude Academy on character creation.
2- Once you reach Job Level 10 and allocate 8 Skill Points into the Basic Skill and 1 point to Switch Equipment you will be able to Job Change into a First Class, which will reset your Job Level to 1. In order to do so, you need to go to the guild for that specific class. Information on where the guilds are can be found in the Izlude Academy starting area.
3 - Once you are Job Level 50 you will be able to select one of two Second Classes. Again on the specific class guild.
4 - After changing Jobs, your Job Level will be reset to 1, and you will be able to start leveling it again, up to a maximum of 50.
5 - You will be able to Transcend (see below for more details on how that works) at level 90/50.
6 - This will allow you to carry on leveling up until you reach 99/70, with a higher HP/SP pool, extra skills and stat points.
After you transcend after level 90, your EXP table will change and leveling up will become harder.
By this point, you will be able to pick up daily quests and bounties.
Class evolution follows the below table. The only points at which you make choices are when selecting your First and Second Classes (where available); all further possible classes follow from those previous choices.
Transcendence
Characters who reach Base Level 90 and Job Level 50 as a Second Class get the option to change their class and go all the way up to 99/70, a process which is referred to as Transcendence. Each class can find their transcendence tutor on a specific location in the world. The location will be hinted by NPCs on the Second Class guild.
The benefits of transcending are:
A permanent 25% increase to maximum HP and SP. More skills. 100 Stat Points to start off with.
Progression Table
Base Class | First Class | Second Class | Transcendent Class |
---|---|---|---|
Novice | Swordsman | Knight | Commander |
Crusader | Paladin | ||
Magician | Wizard | Sorcerer | |
Scholar | Professor | ||
Archer | Hunter | Ranger | |
Bard | Clown | ||
Merchant | Blacksmith | Whitesmith | |
Alchemist | Creator | ||
Thief | Assassin | Executioner | |
Rogue | Stalker | ||
Acolyte | Priest | Bishop | |
Monk | Champion |