Alchemist

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Summary

The Alchemist is a class which optimizes Potion Creation and Homunculus control, as well as various other potion-related skills. They are a class which work for the benefit of their friends by providing healing assistance or strike terror into the hearts of their foes with the use of crafted potions and plants.


To become an alchemist:

  • Reach Archer job level 50.
  • Go to Aldebaran.
  • Head to the Alchemist Guild in the south west part of the town.
  • Talk to the Alchemist Guildmaster to become an Alchemist.


Icon Skill Description Type
Sk am bioethics.png Bioethics The caster learns to hatch and control an homunculus from it's corresponding embryo. Active
Sk am homunculusactioni.png Homunculus Action I Commands the active homunculus to use a specific skill, the skill casted will depend on the active homunculus. Multi
Sk am regenetation.png Regeneration Recovers a fixed amount of the currently hatched homunculus's HP and SP. Healing
Sk am homunculusactionii.png Homunculus Action II Commands the active homunculus to use a specific skill, the skill casted will depend on the active homunculus. Multi
Sk am plantcultivation.png Vine Growth The alchemist thows a bunch of wild vines to a single target to deal earth element magic damage. Offensive
Sk am wildthorns.png Wild Thorns Grows a large amount of thorny plants around a targeted area in the ground. The whole area will catch fire, turning into a fire property magic damage attack when any cell is is damaged by a fire property attack Offensive
Sk am pharmacy.png Pharmacy Allows the user to brew potions and other alchemy products. The products the user is able to create depend on the creation guides owned. Active
Sk am firedemonstration.png Fire Demonstration Throws a grenade bottle to the ground, creating an area that will deal fire property damage every 2 seconds to all enemies nearby for 20 seconds. Damage is increased based on caster's INT. Offensive
Sk am acidterror.png Acid Terror Throws an acid bottle towards a single enemy target, dealing neutral property damage to it. This skill has a chance of breaking target's armor, or lowering its defense if it's a monster. Offensive
Sk am bomb.png Bomb Hurl a grenade bottle straight towards a single enemy target, dealing neutral property damage to it. This skill has a chance of breaking the target's weapon. Or lowering its attack if it's a monster. Offensive
Sk am aidpotion.png Aid Potion Throws a potion to a party member that will immediately heal the target. The skill level determines the type of potion used. Healing is based on user's INT and MATK. Healing
Sk am aidcondensedpotion.png Aid Slim Potion Throws a slim potion to a party member that will immediately greately heal the target. The skill level determines the type of potion used. Healing is based on user's INT and MATK. Healing
Sk bs cartboost.png Cart Boost Installs a boost system in the cart that grants the caster a small boost in walking speed for the skill's duration as well as a boost in ATK. Requires a cart. Buff
Sk bs cartcannon.png Cart Cannon Launches a cannon ball from the cart targeting a single enemy but dealing damage to surrounding enemies. Requires a cart. Offensive
Sk bs cartshrapnel.png Cart Shrapnel Explodes a cannon ball around the cart creating an area that deals damage to enemies and force them back. Requires a cart. Offensive
Sk bs crowdcontrolshot.png Crowd Control Shot Fire cannon balls towards an enemy target and all nearby enemies using the Cart Cannon. Requires a cart. Offensive