Summary
After a life of plucking their bows, many Archers feel the itch to pluck strings of a different kind. The Bards of the Rune-Midgarts Kingdom are the right choice for the idealists who wish to change the world with their poetry and music. The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to instill fear in the hearts of his enemies and inspire his comrades to victory with songs of eternal youth and glorious charges.
Bards can deal damage with bows and instruments, deal magical damage with instruments and even boost and heal their party.
To become a bard:
- Reach Archer job level 50.
- Go to Comodo.
- Head to the main stage in the center of the town.
- Talk to the Bard Guildmaster to become a bard.
| Icon |
Skill |
Description |
Type
|
 |
Windmill Poem |
Motivating poem that increases the ATK and DEF of the caster and all allies around for one minute. Requires a musical instrument class weapon. |
Buff
|
 |
Quick Shot |
Carelessly fires a lightning fast bolt at a single target. Requires a bow class weapon. |
Offensive
|
 |
Triangle Shot |
Shoots arrows centered around a target, damaging all nearby enemies with multiple multiple hits. Extra damage every 3 points of DEX. Requires a bow class weapon. |
Offensive
|
 |
Arrow Storm |
Builds a magic totem that will attack nearby enemies with an mystic magic attack skill, dealing ghost/dark/holy property magical damage. |
Offensive
|
 |
Melody Strike |
Fires a powerful arrow shot with the strings of an instrument. Requires a musical instrument class weapon. |
Active
|
 |
Great Echo |
The caster generates a loud echo on a targeted area in the ground that will deal neutral property damage and confuse all enemies. Requires a musical instrument class weapon. |
Offensive
|
 |
Showmanship |
Master the ability to play and attack with a musical instrument. Causes an increase to the base damage when attacking or using skills with a musical instrument class weapon. |
Passive
|
 |
Acoustic Rythm |
Lively melody that will motivate all nearby party members, increasing their STR and VIT statuses, as well as increasing their MaxHP and MaxSP. Requires a musical instrument class weapon. |
Buff
|
 |
Impressive Riff |
Play a tune that will motivate all nearby party members, increasing their AGI and LUK statuses, as well as increasing their ASPD and CRIT. Requires a musical instrument class weapon. |
Buff
|
 |
Magic Strings |
Magic symphony that will motivate all nearby party members, increasing their INT and DEX statuses, as well as decreasing their cast time and cast delay. Requires a musical instrument class weapon. |
Buff
|
 |
Metallic Sound |
Attacks a single enemy with an extremely high pitched sound generated with the caster's equipped instrument. The target will receive extra damage if in sleep. Requires a musical instrument class weapon. |
Offensive
|
 |
Reverberation |
The caster generates a low pitched sound on a targeted area in the ground that will damage all enemies nearby with neutral property magical damage. Sleeping targets will receive extra damage. Requires a musical instrument class weapon. |
Offensive
|
 |
Echo Nocturnae |
Captivating play that increases the MATK and MDEF of the caster and allies around for one minute. Requires a musical instrument class weapon. |
Buff
|
 |
Twilight Chord |
Short piece that will relp restore an amount of target's health. The caster's base level and MATK, the skill level and INT affect the amount of HP restored. Requires a musical instrument class weapon. |
Healing
|
 |
Moonlight Sonata |
Song that helps recover percentage of MaxHP and MaxSP to self and all party members nearby every 15 seconds. Requires a musical instrument class weapon. |
Healing
|
 |
All Night Long |
Song to encourage an ally to carry on, restoring a great amount of it's total health. This skill has the power to raise a fallen ally. Requires a musical instrument class weapon. |
Healing
|