Merchant

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Merchant

Merchants are clever traders, learning the economic markets of every city in all of the Rune-Midgard Kingdom and beyond. Growing up around the Alberta docks, bustling with trade and commerce, they are learning how their traded materials can be used to create even stronger items the world has yet to see and maybe make a little money with their Vending Shops along the way. Merchants can seek STR or INT as a source of damage, depending on what they will want to change to going forward.

To become a merchant:

  • Once you reach Job Level 10.
  • Talk to Zonda Begginer Teleport NPC to teleport to Alberta.
  • Head south west side of town.
  • Talk to the Merchant Guildmaster in the center room behind the desk who will change your job to Merchant.


Skills

Icon Skill Description Levels Type
Sk sm twohand.png Two-Handed Sword Mastery Increase Two-handed sword, weapon base damage +20 per level. 5 Passive
Sk sm traumatic strike.png Traumatic Strike Strikes an enemy that inflict Injured status, slowing HP/SPrecovery. Requires a Two-Handed Sword class weapon. (PLACEHOLDER) 5 Offensive, Physical
Sk sm provoke.png Provoke Enrages a target causing to attack you, increasing physical damage done as well as its physical damage taken. +3% physical damage done and taken per level. 5 Debuff
Sk sm autoberserk.png Counterstrike Enters a counter-offensive stance, allowing to block physical attacks while automatically counter attack with max learned of Traumatic Strike. Requires a Two-handed sword class weapon. +6% counterstrike chance per level. 5 Buff
Sk sm recovery.png Increase HP Recovery Enchances HP regen. MaxHP affects how much HP restoration is increase by this skill. HP +10 every 10 seconds. 5 Passive
Sk sm inner strength.png Inner Strength Increase character MaxHP +2% per level. 5 Passive
Sk sm spearmastery.png Spear Mastery Increase One-handed spear and Two-handed spear, weapon base damage +20 per level. 5 Passive
Sk sm bash.png Bash Hits an enemy, this skill causes Stun status on target. Requires a Short range class weapon. (PLACEHOLDER) 5 Offensive, Physical
Sk sm spearstance.png Spear Stance Enters a spear stance granting a small bonus to STR and VIT. STR+1 and VIT+1 per level. 5 Buff
Sk sm spearstab.png Spear Stab Attacks a single enemy, inflict Injured status slowing HP/SP recovery. Requires a Spear class weapon. 200% attack, 2 seconds(+100% attack, 2 seconds) per level. 5 Offensive, Physical
Sk sm srecovery.png Increase SP Recovery Increases SP recovery when staying still. +4 SP recovery per skill level every 10 seconds. 5 Passive
Sk sm meditate.png Meditation Increase MaxSP +2% per level. 5 Passive
Sk sm sword.png One-Handed Mastery Increase One-handed sword, weapon base and magic damage, +20 base damage and +2% magic damage per level. 5 Passive
Sk sm lightning strike.png Arcane Strike Hits an enemy inflicting magic damage. Requires a One-handed sword, +100% magic damage per level. 5 Offensive, Magical
Sk sm spiritgrowth.png Spirit Growth Enters a magic stance granting a small bonus to INT. Requires a One-handed sword. INT+3 per level. 5 Buff
Sk sm magnum.png Magnum Break Inflicts aoe magic damage around the caster. Requires a One-handed sword. 200% magic attack (+50% magic attack) per level. 5 Offensive, Magical