Merchant
Merchants are clever traders, learning the economic markets of every city in all of the Rune-Midgard Kingdom and beyond.
Growing up around the Alberta docks, bustling with trade and commerce, they are learning how their traded materials can be used to create even stronger items the world has yet to see and maybe make a little money with their Vending Shops along the way.
Merchants can seek STR or INT as a source of damage, depending on what they will want to change to going forward.
To become a merchant:
- Once you reach Job Level 10.
- Talk to Zonda Begginer Teleport NPC to teleport to Alberta.
- Head south west side of town.
- Talk to the Merchant Guildmaster in the center room behind the desk who will change your job to Merchant.
Skills
| Icon |
Skill |
Description |
Levels |
Prerequisite |
Type
|
 |
Two-Handed Sword Mastery |
Increase Two-handed sword, weapon base damage +20 per level. |
5 |
None |
Passive
|
 |
Traumatic Strike |
Strikes an enemy that inflict Injured status, slowing HP/SPrecovery. Requires a Two-Handed Sword class weapon. (PLACEHOLDER) |
5 |
Two-handed sword mastery 3 |
Offensive, Physical
|
 |
Provoke |
Enrages a target causing to attack you, increasing physical damage done as well as its physical damage taken. +3% physical damage done and taken per level. |
5 |
Traumatic Strike 3 |
Debuff
|
 |
Counterstrike |
Enters a counter-offensive stance, allowing to block physical attacks while automatically counter attack with max learned of Traumatic Strike. Requires a Two-handed sword class weapon. +6% counterstrike chance per level. |
5 |
Provoke 3 |
Buff
|
 |
Increase HP Recovery |
Enchances HP regen. MaxHP affects how much HP restoration is increase by this skill. HP +10 every 10 seconds. |
5 |
None |
Passive
|
 |
Inner Strength |
Increase character MaxHP +2% per level. |
5 |
Increase HP Recovery 3 |
Passive
|
 |
Spear Mastery |
Increase One-handed spear and Two-handed spear, weapon base damage +20 per level. |
5 |
None |
Passive
|
 |
Bash |
Hits an enemy, this skill causes Stun status on target. Requires a Short range class weapon. (PLACEHOLDER) |
5 |
Spear Mastery 3 |
Offensive, Physical
|
 |
Spear Stance |
Enters a spear stance granting a small bonus to STR and VIT. STR+1 and VIT+1 per level. |
5 |
Bash 3 |
Buff
|
 |
Spear Stab |
Attacks a single enemy, inflict Injured status slowing HP/SP recovery. Requires a Spear class weapon. 200% attack, 2 seconds(+100% attack, 2 seconds) per level. |
5 |
Spear Stance 3 |
Offensive, Physical
|
 |
Increase SP Recovery |
Increases SP recovery when staying still. +4 SP recovery per skill level every 10 seconds. |
5 |
None |
Passive
|
 |
Meditation |
Increase MaxSP +2% per level. |
5 |
Increase SP recovery 3 |
Passive
|
 |
One-Handed Mastery |
Increase One-handed sword, weapon base and magic damage, +20 base damage and +2% magic damage per level. |
5 |
None |
Passive
|
 |
Arcane Strike |
Hits an enemy inflicting magic damage. Requires a One-handed sword, +100% magic damage per level. |
5 |
One-handed mastery 3 |
Offensive, Magical
|
 |
Spirit Growth |
Enters a magic stance granting a small bonus to INT. Requires a One-handed sword. INT+3 per level. |
5 |
Arcane Strike 3 |
Buff
|
 |
Magnum Break |
Inflicts aoe magic damage around the caster. Requires a One-handed sword. 200% magic attack (+50% magic attack) per level. |
5 |
Spirith Growth 3 |
Offensive, Magical
|