Magician
Mages are those who are naturally imbued with the powers of the elements deep within their souls. Though still learning to hone these powers, they use their knowledge and intelligence learned through intense studying to significantly impact the battlefield. Growing up west of the mystical Mt. Mjolnir, in the city of magic, Geffen, they have been exposed to such powers all of their lives and use this to their advantage.
Mages rely on their magic skills as their main source of damage and protection as heavy weapons and armor only making casting more difficult. They use their knowledge of a monster's element to know what elemental magic skill to use to deal more damage to them, usually with a powerful spell. Their focus on high INT gives them a solid SP pool and high MATK, while a focus on DEX will reduce their spell's casting time.
To become a magician :
- Reach Novice job level 10.
- Talk to the Zonda Beginner Teleport NPC to teleport to Geffen.
- Head Northwest (10 o'clock) [65, 176] to find the Magician guild and enter the build.
- Talk to the Magician Guildmaster to become a magician.
Skills
| Icon |
Skill |
Description |
Levels |
Prerequisite |
Type
|
 |
Earth Bolt |
Deals single target Earth element magic damage at 100% per level. |
5 |
None |
Offensive, Magical
|
 |
Lightning Bolt |
Deals single target Wind element magic damage at 100% per level. |
5 |
Earth Bolt 3 |
Offensive, Magical
|
 |
Cold Bolt |
Deals single target Water element magic damage at 100% per level. |
5 |
Lightning Bolt 3 |
Offensive, Magical
|
 |
Fire Bolt |
Deals single target Fire element magic damage at 100% per level. |
5 |
Cold Bolt 3 |
Offensive, Magical
|
 |
Stone Curse |
Curses an enemy into turning to stone, inflicting the Stone Curse effect and changing it's element to Earth 2. |
5 |
None |
Debuff
|
 |
Quagmire |
Summons a swamp in an area. Reduces enemies speed, Hit and Flee. Speed reduction lasts even after the enemy leaves Quagmire. |
5 |
Stone Curse 3 |
Debuff, AoE
|
 |
Increase SP Recovery |
Increases SP recovery when staying still. +6 SP recovery per skill level every 10 seconds. |
5 |
None |
Passive
|
 |
Soul Drain |
Recovers SP by killing enemies (currently not implemented) and increases Max SP/Int by 2%/+2 per skill level. |
5 |
Increase SP Recovery 3 |
Passive
|
 |
Energy Coat |
Increases MATK by +5 per skill level. |
5 |
Soul Drain 3 |
Buff
|
 |
Reading Spell Book |
Reads a book to prepare it to instacast it. Allows preparing 1 spell per skill level. Using the spellbook prepares the skill, while using the skill will cast it. |
5 |
Energy Coat 3 |
Active, Item
|
 |
Frost Diver |
Deals 100% damage on the target and applies the Freeze status effect, changing it's element to Water 2 |
5 |
None |
Debuff
|
 |
Jack Frost |
Freezes target and it's allies. |
5 |
Frost Diver 3 |
Debuff, AoE
|
 |
Void Expansion |
Instantly deals single target Ghost element magic damage at 100% per level. |
5 |
None |
Offensive, Magical
|
 |
Dark Strike |
Deals single target Dark element magic damage at 100% per level. |
5 |
Void Expansion 3 |
Offensive, Magical
|
 |
Null Strike |
Deals single target Ghost element magic damage at 100% per level. |
5 |
Dark Strike 3 |
Offensive, Magical
|
 |
Icon of Sin |
Instantly deals single target Dark element magic damage at 200+100% per level. |
5 |
Null Strike 3 |
Offensive, Magical
|