Difference between revisions of "Gate of Hell"
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| − | <big>'''''[[File:sk_sh_gateofhell.png]] Gate of Hell | + | <big>'''''[[File:sk_sh_gateofhell.png]] Gate of Hell'''''</big> |
Latest revision as of 09:28, 21 January 2026
Skill Form: Offensive, Physical
SP Cost: 20
Range: Short range
Element: Equipped weapon
Target: Enemy
Hits: 5
Cooldown: 2 seconds
Aftercast Delay: 0.4 seconds
Description: Strikes all enemie's weak points with multiple hits to prepare for a finishing strike. This skill allows combos to be expanded. The expanded combos are:
- T.Arm Cannon -> Bullet Punch -> Palm Strike -> Gate of Hell -> Guillotine Fists
- T.Arm Cannon -> Falling Fist -> Bullet Punch -> Gate of Hell -> Dragon of the Darkness Flame
- T.Arm Cannon -> Circular Fists -> Occult Impact -> Gate of Hell -> Asura Strike
The damage is increased based on the user's combo stacks. Guillotine Fists will have the coma chance increase by 2% for each combo stack when executed as a combo chain finisher. Asura Strike will have the cooldown removed when the target is under (15 + combo stacks) % MaxHP when executed as a combo chain finisher. This skill can only be cast as part of a combo.
| Level | Effect |
|---|---|
| [Lv.1] | 600% + (200 x combo stacks)% Attack |
| [Lv.2] | 800% + (200 x combo stacks)% Attack |
| [Lv.3] | 1000% + (200 x combo stacks)% Attack |
| [Lv.4] | 1200% + (200 x combo stacks)% Attack |
| [Lv.5] | 1400% + (200 x combo stacks)% Attack |