Difference between revisions of "Magician"

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| [[File:sk_mg_quagmire.png]] || [[Quagmire|Quagmire]] || Temporarily gives the targeted area an effect that will reduce the movement speed AGI and DEX of all enemy targets. Only 3 can be active at a time. || Debuff
 
| [[File:sk_mg_quagmire.png]] || [[Quagmire|Quagmire]] || Temporarily gives the targeted area an effect that will reduce the movement speed AGI and DEX of all enemy targets. Only 3 can be active at a time. || Debuff
 
|-
 
|-
| [[File:sk_mg_voidexpansion.png]] || [[Void ExpansionVoid Expansion]] || Deals ghost elemental magic to a single target in distance with psychokinesis. || Offensive
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| [[File:sk_mg_voidexpansion.png]] || [[Void Expansion|Void Expansion]] || Deals ghost elemental magic to a single target in distance with psychokinesis. || Offensive
 
|-
 
|-
 
| [[File:sk_mg_soulstrike.png]] || [[Null Strike|Null Strike]] || Summons spiritual energy to inflict ghost elemental attacks on a single target. || Offensive
 
| [[File:sk_mg_soulstrike.png]] || [[Null Strike|Null Strike]] || Summons spiritual energy to inflict ghost elemental attacks on a single target. || Offensive

Revision as of 15:58, 20 January 2026

Icon jobs 2.png Summary

Mages are those who are naturally imbued with the powers of the elements deep within their souls. Though still learning to hone these powers, they use their knowledge and intelligence learned through intense studying to significantly impact the battlefield. Growing up west of the mystical Mt. Mjolnir, in the city of magic, Geffen, they have been exposed to such powers all of their lives and use this to their advantage.

Mages rely on their magic skills as their main source of damage and protection as heavy weapons and armor only making casting more difficult. They use their knowledge of a monster's element to know what elemental magic skill to use to deal more damage to them, usually with a powerful spell. Their focus on high INT gives them a solid SP pool and high MATK, while a focus on DEX will reduce their spell's casting time.


To become a magician:

  • Reach Novice job level 10.
  • Talk to the Zonda Beginner Teleport NPC to teleport to Geffen.
  • Head Northwest (10 o'clock) [65, 176] to find the Magician guild and enter the build.
  • Talk to the Magician Guildmaster to become a magician.


Skill Trees

Each class in Runerok Online offers 3 main skill trees and 2 shorter side trees. Reaching level 3 of each skill is required in order to access the next skill within that same tree. Each skill has a maximum of 5 levels.

  • Boltmage: Single target bolt skill mastering of the 4 main elements.
  • Earth: Disruption and crowd control using earth property skills.
  • Well-versed: Spear damage dealer. Focused on short range combat and vitality.
  • Frost: Disruption and crowd control using water property skills.
  • Voidmage: Use the power of the dark and ghost elemental properties for magic damage.


Boltmage Ground Well-versed Frost Voidmage
Magician Earth Bolt

Sk mg earthbolt.png

Increase SP Recovery

Sk mg srecovery.png

Void Expansion

Sk mg voidexpansion.png

Lightning Bolt

Sk mg lightningbolt.png

Stone Curse

Sk mg stonecurse.png

Soul Drain

Sk mg castcancel.png

Frost Diver

Sk mg frostdiver.png

Dark Strike

Sk mg darkstrike.png

Cold Bolt

Sk mg coldbolt.png

Quagmire

Sk mg quagmire.png

Energy Coat

Sk mg energycoat.png

Jack Frost

Sk mg icewall.png

Null Strike

Sk mg soulstrike.png

Fire Bolt

Sk mg firebolt.png

Reading Spellbook

Sk mg reading sb.png

Icon of Sin

Sk wz iconofsin.png


Skill Descriptions

Icon Skill Description Type
Sk mg earthbolt.png Earth Bolt Commands the ground beneath the target to raise into a bolt damaging it with earth element magic. Offensive
Sk mg lightningbolt.png Lightning Bolt Summons a bolt of electricity above the target to inflict wind element magic. Offensive
Sk mg coldbolt.png Cold Bolt Summons bolts of frigid ice to strike at an enemy target to inflict water element magic from the sky. Offensive
Sk mg firebolt.png Fire Bolt Summons bolts of pure flame to strike at an enemy target to inflict fire element magic from the sky. Offensive
Sk mg frostdiver.png Frost Diver Casts frozen water spikes beneath the target to inflict 100% magic attack damage and cause the freeze status on it. Debuff
Sk mg icewall.png Jack Frost Spell that will freeze target and all enemies around it. Debuff
Sk mg srecovery.png Increase SP Recovery Enhances the natural SP regeneration based on the skill level. Passive
Sk mg castcancel.png Soul Drain Immediately recover an amount of SP after killing an enemy with a magic spell. Additionally increases INT and MaxSP. Active
Sk mg energycoat.png Energy Coat Creates a barrier of spiritual energy around the caster that will increase the MATK and buffer attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier. More SP is drained as attacks buffered by the barrier accumulate. Buff
Sk mg reading sb.png Reading Spellbook The user learns the abiliy to read old spellbooks and store their magic in memory. The user can only read spellbooks for skills that are already learned. The user can use this skill to instantly cast the spell corresponding to a spellbook previously read. Active
Sk mg stonecurse.png Stone Curse Curses an enemy target and causes the stone curse effect on it, turning it into stone for a while. Debuff
Sk mg quagmire.png Quagmire Temporarily gives the targeted area an effect that will reduce the movement speed AGI and DEX of all enemy targets. Only 3 can be active at a time. Debuff
Sk mg voidexpansion.png Void Expansion Deals ghost elemental magic to a single target in distance with psychokinesis. Offensive
Sk mg soulstrike.png Null Strike Summons spiritual energy to inflict ghost elemental attacks on a single target. Offensive
Sk mg darkstrike.png Dark Strike Casts dark energy magic to inflict dark elemental attacks on a single target. Offensive
Sk wz iconofsin.png Icon of Sin Instant powerful spell that deals dark property magic damage to a single target. Offensive