Difference between revisions of "Magician"
| Line 28: | Line 28: | ||
| [[File:sk_mg_firebolt.png]] || Fire Bolt || Summons bolts of pure flame to strike at an enemy target to inflict fire element magic from the sky. || Offensive | | [[File:sk_mg_firebolt.png]] || Fire Bolt || Summons bolts of pure flame to strike at an enemy target to inflict fire element magic from the sky. || Offensive | ||
|- | |- | ||
| − | | [[File:sk_mg_frostdiver.png]] || Frost Diver || Casts frozen water spikes beneath the target to inflict 100% magic attack damage and cause the freeze status on it. || | + | | [[File:sk_mg_frostdiver.png]] || Frost Diver || Casts frozen water spikes beneath the target to inflict 100% magic attack damage and cause the freeze status on it. || Debuff |
|- | |- | ||
| − | | [[File:sk_mg_icewall.png]] || Jack Frost || Spell that will freeze target and all enemies around it. || | + | | [[File:sk_mg_icewall.png]] || Jack Frost || Spell that will freeze target and all enemies around it. || Debuff |
|- | |- | ||
| [[File:sk_mg_srecovery.png]] || Increase SP Recovery || Enhances the natural SP regeneration based on the skill level. || Passive | | [[File:sk_mg_srecovery.png]] || Increase SP Recovery || Enhances the natural SP regeneration based on the skill level. || Passive | ||
| Line 42: | Line 42: | ||
| [[File:sk_mg_stonecurse.png]] || Stone Curse || Curses an enemy target and causes the stone curse effect on it, turning it into stone for a while. || Debuff | | [[File:sk_mg_stonecurse.png]] || Stone Curse || Curses an enemy target and causes the stone curse effect on it, turning it into stone for a while. || Debuff | ||
|- | |- | ||
| − | | [[File:sk_mg_quagmire.png]] || Quagmire || Temporarily gives the targeted area an effect that will reduce the movement speed AGI and DEX of all enemy targets. Only 3 can be active at a time. || | + | | [[File:sk_mg_quagmire.png]] || Quagmire || Temporarily gives the targeted area an effect that will reduce the movement speed AGI and DEX of all enemy targets. Only 3 can be active at a time. || Debuff |
|- | |- | ||
| [[File:sk_mg_voidexpansion.png]] || Void Expansion || Deals ghost elemental magic to a single target in distance with psychokinesis. || Offensive | | [[File:sk_mg_voidexpansion.png]] || Void Expansion || Deals ghost elemental magic to a single target in distance with psychokinesis. || Offensive | ||
Revision as of 00:17, 18 January 2026
Summary
Mages are those who are naturally imbued with the powers of the elements deep within their souls. Though still learning to hone these powers, they use their knowledge and intelligence learned through intense studying to significantly impact the battlefield. Growing up west of the mystical Mt. Mjolnir, in the city of magic, Geffen, they have been exposed to such powers all of their lives and use this to their advantage.
Mages rely on their magic skills as their main source of damage and protection as heavy weapons and armor only making casting more difficult. They use their knowledge of a monster's element to know what elemental magic skill to use to deal more damage to them, usually with a powerful spell. Their focus on high INT gives them a solid SP pool and high MATK, while a focus on DEX will reduce their spell's casting time.
To become a magician:
- Reach Novice job level 10.
- Talk to the Zonda Beginner Teleport NPC to teleport to Geffen.
- Head Northwest (10 o'clock) [65, 176] to find the Magician guild and enter the build.
- Talk to the Magician Guildmaster to become a magician.
Skills