Difference between revisions of "Scholar"

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<big>'''''Summary'''''</big>
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Scholars are a class dedicated to magic. Similar to wizards in some aspects, they fully differ in others. Like wizards, they can make use of powerful AoEs. What sets them aside, is their abilities to summon and control elementals, melee skills, use of anti-magic and the manipulation of HP and SP.
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'''''To become a wizard''''':
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* Reach Magician job level 50.
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* Go to Geffen.
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* Head to the top of the Geffen tower in the town center.
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* Talk to the Wizard Guildmaster to become a Wizard.
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Revision as of 22:52, 17 January 2026

Summary

Scholars are a class dedicated to magic. Similar to wizards in some aspects, they fully differ in others. Like wizards, they can make use of powerful AoEs. What sets them aside, is their abilities to summon and control elementals, melee skills, use of anti-magic and the manipulation of HP and SP.


To become a wizard:

  • Reach Magician job level 50.
  • Go to Geffen.
  • Head to the top of the Geffen tower in the town center.
  • Talk to the Wizard Guildmaster to become a Wizard.


Icon Skill Description Type
Sk sa elementalcontrol.png Elemental Control The caster summons an elemental to assist in battle. Also controls elemental behaviour. Active
Sk sa elementalaction1.png Elemental Action I Commands the summoned elemental to use an offensive skill, the skill element as well as the skill used depend on the summoned elemental. Offensive
Sk sa elementaltransfusion.png Elemental Transfusion Recover the Elemental Spirit's HP and SP for a fixed amount. Healing
Sk sa elementalaction2.png Elemental Action II Commands the summoned elemental to cast an insignia around self. Insignias are areas that grant a damage boost to an element for 20 seconds to all targets that enter it. Buff
Sk sa bookquicken.png Book Quicken Temporarily increases attack speed and ATK with book class weapons. The effect will stop if the weapon is unequipped. Requires a book class weapon. Buff
Sk sa autospell.png Auto Spell Automatically casts a learned magician spell when physically attacking with a book class weapon. Buff
Sk sa silence.png Silence Magic spell that forces a target to be quiet, leaving them in a muted status and making them unable to cast spells for a short duration. DeBuff
Sk sa dispell.png Dispell Cast a spell that attempts to nullify the majority of buffs on a target. DeBuff
Sk sa mindgames.png Mind Games Unstablilizes the target's mind, granting it an increase to MATK but also decreasing their MDEF. This skill can be casted on self. DeBuff
Sk sa whiteimprison.png Magic Cell Locks the target in a magic cell, leaving it unable to move or cast spells or use items. The target will be protected against all damage except ghost property attacks, which will break the cell and deal double damage. This skill can be casted on self. Debuff
Sk sa soulburn.png Soul Burn Instant spell that deals neutral property magical damage to a single target. It also drains a percentage of their remaining SP based on the skill of the caster. DeBuff
Sk sa drainlife.png Drain Life Instant spell that deals neutral property magical damage to a single target. It also recovers a percentage of the user's HP based on the skill of the caster and damage done. Offensive
Sk wz earthstrain.png Earth Strain Transforms the ground into spears, causing earth element damage to all enemies entering the area when the skill activates. Offensive
Sk wz lordofvermilion.png Lord of Vermillion Conjures explosive lightning on the ground to stike all enemies in the area with wind element damage strike waves every 2 seconds for a duration of 4 seconds. Offensive
Sk wz stormgust.png Storm Gust Creates a blizzard on a targeted area that will inflict 5 hits of water element magic to all enemies in it. Targets being hit by the gust will be knocked back. Offensive
Sk wz meteorstorm.png Meteor Storm Casts a rain of meteors over the targeted area. Each meteor falls in a random spot and will deal fire property magic damage to all enemies hit. Offensive