Difference between revisions of "Bard and Clown"

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=='''Archer Skill Tree'''==
 
{| class="wikitable"
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Magical Long Range<br>Damage Tree'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''SP Tree'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Physical Long Range<br>Damage Tree'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Crowd Control Tree'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Active and Passive<br>Self Buffs Tree'''
 
|-
 
| style="padding: 10px" | Owl's Eye
 
| style="padding: 10px" |
 
| style="padding: 10px" | Bow Mastery
 
| style="padding: 10px" |
 
| style="padding: 10px" | Vulture's Eye
 
|-
 
| style="padding: 10px" | Arrow Crafting
 
| style="padding: 10px" | Increase SP Recovery
 
| style="padding: 10px" | Charged Arrow
 
| style="padding: 10px" | Paralyzing Dart
 
| style="padding: 10px" | Hawk's Eye
 
|-
 
| style="padding: 10px" | Arrow Rain
 
| style="padding: 10px" | Meditation
 
| style="padding: 10px" | Arrow Shower
 
| style="padding: 10px" | Tranquilyzing Dart
 
| style="padding: 10px" | [[File:Sk ac agi.png|Sk ac agi.png]] Agility
 
|-
 
| style="padding: 10px" | Spiritual Strafe
 
| style="padding: 10px" |
 
| style="padding: 10px" | Double Strafe
 
| style="padding: 10px" |
 
| style="padding: 10px" | Improve Concentration
 
|}
 
==== <span style="font-size:120%">Archer Skills Description</span> ====
 
----
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap; text-align: left; padding: 10px" | '''Magical Long Range Damage Tree:'''
 
|-
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Owl's Eye'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Arrow Crafting'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Arrow Rain'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Spiritual Strafe'''
 
|-
 
| style="padding: 10px" | '''SP Cost'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | 10
 
| style="padding: 10px" | 14
 
| style="padding: 10px" | 12
 
|-
 
| style="padding: 10px" | '''Skill Form'''
 
| style="padding: 10px" | Passive
 
| style="padding: 10px" | Active
 
| style="padding: 10px" | Offensive, Magical
 
| style="padding: 10px" | Offensive, Magical
 
|-
 
| style="padding: 10px" | '''Range'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" | Long range
 
| style="padding: 10px" | Long range
 
|-
 
| style="padding: 10px" | '''Element'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" | Equipped arrow
 
| style="padding: 10px" | Equipped arrow
 
|-
 
| style="padding: 10px" | '''Target'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" | Ground
 
| style="padding: 10px" | Enemy
 
|-
 
| style="padding: 10px" | '''Hits'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" | 1
 
| style="padding: 10px" | 1
 
|-
 
| style="padding: 10px" | '''Cooldown'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | None
 
| style="padding: 10px" | 1 second
 
| style="padding: 10px" | 2 seconds
 
|-
 
| style="padding: 10px" | '''Aftercast Delay'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | None
 
| style="padding: 10px" | 0.4 seconds
 
| style="padding: 10px" | 0.4 seconds
 
|-
 
| style="padding: 10px" | '''Description'''
 
| style="vertical-align: top; padding: 10px" | Eyesight training that increases user's intelligence.<br>'''INT''' is increased based on the skill level.
 
| style="vertical-align: top; padding: 10px" | Creates arrows from collected items.<br>The kind of arrow produced is determined by the item used.<br>The amount of arrow produced will be determined by the skill level.<br>Passively increases the user's '''MATK'''.
 
| style="vertical-align: top; padding: 10px" | Shoots a volley of arrows that spread over the targeted location.<br>The arrows will damage all enemies.<br>Requires a '''bow''' or '''instrument''' class weapon.<br>Consumes 3 arrows.
 
| style="vertical-align: top; padding: 10px" | Shoots an energy-charged bolt at a single target to inflict ranged physical damage.<br>Requires a '''bow''' or '''instrument''' class weapon.<br>Consumes 1 arrow.
 
|-
 
| style="padding: 10px" | '''Level 1'''
 
| style="padding: 10px" | INT + 2
 
| style="padding: 10px" | MATK + 5
 
| style="padding: 10px" | 150% Magic Attack
 
| style="padding: 10px" | 200% Magic Attack
 
|-
 
| style="padding: 10px" | '''Level 2'''
 
| style="padding: 10px" | INT + 4
 
| style="padding: 10px" | MATK + 10
 
| style="padding: 10px" | 200% Magic Attack
 
| style="padding: 10px" | 300% Magic Attack
 
|-
 
| style="padding: 10px" | '''Level 3'''
 
| style="padding: 10px" | INT + 6
 
| style="padding: 10px" | MATK + 15
 
| style="padding: 10px" | 250% Magic Attack
 
| style="padding: 10px" | 400% Magic Attack
 
|-
 
| style="padding: 10px" | '''Level 4'''
 
| style="padding: 10px" | INT + 8
 
| style="padding: 10px" | MATK + 20
 
| style="padding: 10px" | 300% Magic Attack
 
| style="padding: 10px" | 500% Magic Attack
 
|-
 
| style="padding: 10px" | '''Level 5'''
 
| style="padding: 10px" | INT + 10
 
| style="padding: 10px" | MATK + 25
 
| style="padding: 10px" | 350% Magic Attack
 
| style="padding: 10px" | 600% Magic Attack
 
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap; text-align: left; padding: 10px" | '''SP Tree:'''
 
|-
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Increase SP Recovery'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Meditation'''
 
|-
 
| style="padding: 10px" | '''SP Cost'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Skill Form'''
 
| style="padding: 10px" | Passive
 
| style="padding: 10px" | Passive
 
|-
 
| style="padding: 10px" | '''Range'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Element'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Target'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Hits'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Cooldown'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Aftercast Delay'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Description'''
 
| style="vertical-align: top; padding: 10px;" | Enhances the natural '''SP''' regeneration based on the skill level.
 
| style="vertical-align: top; padding: 10px;" | The player learns to meditate, causing an increase to the maximum '''SP'''.
 
|-
 
| style="padding: 10px" | '''Level 1'''
 
| style="padding: 10px" | SP + 6 every 10 seconds
 
| style="padding: 10px" | MaxSP + 2%
 
|-
 
| style="padding: 10px" | '''Level 2'''
 
| style="padding: 10px" | SP + 12 every 10 seconds
 
| style="padding: 10px" | MaxSP + 4%
 
|-
 
| style="padding: 10px" | '''Level 3'''
 
| style="padding: 10px" | SP + 18 every 10 seconds
 
| style="padding: 10px" | MaxSP + 6%
 
|-
 
| style="padding: 10px" | '''Level 4'''
 
| style="padding: 10px" | SP + 24 every 10 seconds
 
| style="padding: 10px" | MaxSP + 8%
 
|-
 
| style="padding: 10px" | '''Level 5'''
 
| style="padding: 10px" | SP + 30 every 10 seconds
 
| style="padding: 10px" | MaxSP + 10%
 
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap; text-align: left; padding: 10px" | '''Physical Long Range Damage Tree:'''
 
|-
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Bow Mastery'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Charged Arrow'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Arrow Shower'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Double Strafe'''
 
|-
 
| style="padding: 10px" | '''SP Cost'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | 10
 
| style="padding: 10px" | 14
 
| style="padding: 10px" | 12
 
|-
 
| style="padding: 10px" | '''Skill Form'''
 
| style="padding: 10px" | Passive
 
| style="padding: 10px" | Offensive, Physical
 
| style="padding: 10px" | Offensive, Physical
 
| style="padding: 10px" | Offensive, Physical
 
|-
 
| style="padding: 10px" | '''Range'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | Long range
 
| style="padding: 10px" | Long range
 
| style="padding: 10px" | Long range
 
|-
 
| style="padding: 10px" | '''Element'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | Equipped arrow
 
| style="padding: 10px" | Equipped arrow
 
| style="padding: 10px" | Equipped arrow
 
|-
 
| style="padding: 10px" | '''Target'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | Enemy
 
| style="padding: 10px" | Ground
 
| style="padding: 10px" | Enemy
 
|-
 
| style="padding: 10px" | '''Hits'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | 1
 
| style="padding: 10px" | 1
 
| style="padding: 10px" | 2
 
|-
 
| style="padding: 10px" | '''Cooldown'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | 1 second
 
| style="padding: 10px" | 1 second
 
| style="padding: 10px" | 2 seconds
 
|-
 
| style="padding: 10px" | '''Aftercast Delay'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | 0.4 seconds
 
| style="padding: 10px" | 0.4 seconds
 
| style="padding: 10px" | 0.4 seconds
 
|-
 
| style="padding: 10px" | '''Description'''
 
| style="vertical-align: top; padding: 10px" | Bow training to increase the damage done while attacking with bow class weapons.<br>Damage is increased based on the skill level.
 
| style="vertical-align: top; padding: 10px" | Draws the bowstring to it's limit to fire a single arrow with enough force to push the target several cells back.<br>Requires a '''bow''' class weapon.<br>Consumes 1 arrow.
 
| style="vertical-align: top; padding: 10px" | Shoots a volley of arrows that spread over the targeted location.<br>Requires a '''bow''' or '''instrument''' class weapon.<br>Consumes 3 arrows.
 
| style="vertical-align: top; padding: 10px" | Shoots a double bolt at a single target to inflict ranged physical damage.<br>Requires a '''bow''' class weapon.<br>Consumes 2 arrows.
 
|-
 
| style="padding: 10px" | '''Level 1'''
 
| style="padding: 10px" | Base Damage + 20
 
| style="padding: 10px" | 250% Attack, 8 cell knockback
 
| style="padding: 10px" | 150% Attack
 
| style="padding: 10px" | 200% Attack
 
|-
 
| style="padding: 10px" | '''Level 2'''
 
| style="padding: 10px" | Base Damage + 40
 
| style="padding: 10px" | 300% Attack, 8 cell knockback
 
| style="padding: 10px" | 200% Attack
 
| style="padding: 10px" | 300% Attack
 
|-
 
| style="padding: 10px" | '''Level 3'''
 
| style="padding: 10px" | Base Damage + 60
 
| style="padding: 10px" | 350% Attack, 8 cell knockback
 
| style="padding: 10px" | 250% Attack
 
| style="padding: 10px" | 400% Attack
 
|-
 
| style="padding: 10px" | '''Level 4'''
 
| style="padding: 10px" | Base Damage + 80
 
| style="padding: 10px" | 400% Attack, 8 cell knockback
 
| style="padding: 10px" | 300% Attack
 
| style="padding: 10px" | 500% Attack
 
|-
 
| style="padding: 10px" | '''Level 5'''
 
| style="padding: 10px" | Base Damage + 100
 
| style="padding: 10px" | 450% Attack, 8 cell knockback
 
| style="padding: 10px" | 350% Attack
 
| style="padding: 10px" | 600% Attack
 
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap; text-align: left; padding: 10px" | '''Crowd Control Tree:'''
 
|-
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Paralyzing Dart'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Tranquilyzing Dart'''
 
|-
 
| style="padding: 10px" | '''SP Cost'''
 
| style="padding: 10px" | 14
 
| style="padding: 10px" | 14
 
|-
 
| style="padding: 10px" | '''Skill Form'''
 
| style="padding: 10px" | Debuff
 
| style="padding: 10px" | Debuff
 
|-
 
| style="padding: 10px" | '''Range'''
 
| style="padding: 10px" | Long range
 
| style="padding: 10px" | Long range
 
|-
 
| style="padding: 10px" | '''Element'''
 
| style="padding: 10px" | Equipped arrow
 
| style="padding: 10px" | Equipped arrow
 
|-
 
| style="padding: 10px" | '''Target'''
 
| style="padding: 10px" | Enemy
 
| style="padding: 10px" | Enemy
 
|-
 
| style="padding: 10px" | '''Hits'''
 
| style="padding: 10px" | 1
 
| style="padding: 10px" | 1
 
|-
 
| style="padding: 10px" | '''Cooldown'''
 
| style="padding: 10px" | 5 seconds
 
| style="padding: 10px" | 5 seconds
 
|-
 
| style="padding: 10px" | '''Aftercast Delay'''
 
| style="padding: 10px" | 0.4 seconds
 
| style="padding: 10px" | 0.4 seconds
 
|-
 
| style="padding: 10px" | '''Description'''
 
| style="vertical-align: top; padding: 10px;" | Slings a paralyzing shot at the enemy.<br>This skill causes the '''paralysis''' status to the target.<br>Consumes 1 arrow.
 
| style="vertical-align: top; padding: 10px;" | Slings a tranquilyzing shot at the enemy.<br>This skill causes the '''sleep''' status on the target.<br>A sleeping enemy will wake up when receiving damage.<br>Consumes 1 arrow.
 
|-
 
| style="padding: 10px" | '''Level 1'''
 
| style="padding: 10px" | 1 second paralysis
 
| style="padding: 10px" | 2 second sleep
 
|-
 
| style="padding: 10px" | '''Level 2'''
 
| style="padding: 10px" | 2 second paralysis
 
| style="padding: 10px" | 4 second sleep
 
|-
 
| style="padding: 10px" | '''Level 3'''
 
| style="padding: 10px" | 3 second paralysis
 
| style="padding: 10px" | 6 second sleep
 
|-
 
| style="padding: 10px" | '''Level 4'''
 
| style="padding: 10px" | 4 second paralysis
 
| style="padding: 10px" | 8 second sleep
 
|-
 
| style="padding: 10px" | '''Level 5'''
 
| style="padding: 10px" | 5 second paralysis
 
| style="padding: 10px" | 10 second sleep
 
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap; text-align: left; padding: 10px" | '''Active and Passive Self Buffs Tree'''
 
|-
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Vulture's Eye'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Hawk's Eye'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Agility'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Improve Concentration'''
 
|-
 
| style="padding: 10px" | '''SP Cost'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" | 70
 
|-
 
| style="padding: 10px" | '''Skill Form'''
 
| style="padding: 10px" | Passive
 
| style="padding: 10px" | Passive
 
| style="padding: 10px" | Passive
 
| style="padding: 10px" | Buff
 
|-
 
| style="padding: 10px" | '''Range'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Element'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Target'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" | Self
 
|-
 
| style="padding: 10px" | '''Hits'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Cooldown'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" | 10 seconds
 
|-
 
| style="padding: 10px" | '''Aftercast Delay'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" | 0.4 seconds
 
|-
 
| style="padding: 10px" | '''Description'''
 
| style="vertical-align: top; padding: 10px" | Eyesight training that causes user to shoot using bow class weapons form an increased distance.<br>Also increases '''DEX''' rate based on the skill level.
 
| style="vertical-align: top; padding: 10px" | Eyesight training that increases user's dexterity.<br>'''DEX''' is increased based on the skill level.
 
| style="vertical-align: top; padding: 10px" | '''AGI''' is increased based on the skill level.
 
| style="vertical-align: top; padding: 10px" | Temporaly increases concentration to get a boost in dexterity and agility.<br>This skill will '''detect''' hidden enemies nearby when triggered.<br>'''INT''' and '''DEX''' boosts are based on skill level.
 
|-
 
| style="padding: 10px" | '''Level 1'''
 
| style="padding: 10px" | Range and DEX + 2
 
| style="padding: 10px" | DEX + 2
 
| style="padding: 10px" | AGI + 3
 
| style="padding: 10px" | 4% INT/DEX Boost,<br>Duration: 80 seconds
 
|-
 
| style="padding: 10px" | '''Level 2'''
 
| style="padding: 10px" | Range and DEX + 4
 
| style="padding: 10px" | DEX + 4
 
| style="padding: 10px" | AGI + 6
 
| style="padding: 10px" | 6% INT/DEX Boost,<br>Duration: 120 seconds
 
|-
 
| style="padding: 10px" | '''Level 3'''
 
| style="padding: 10px" | Range and DEX + 6
 
| style="padding: 10px" | DEX + 6
 
| style="padding: 10px" | AGI + 9
 
| style="padding: 10px" | 8% INT/DEX Boost,<br>Duration: 160 seconds
 
|-
 
| style="padding: 10px" | '''Level 4'''
 
| style="padding: 10px" | Range and DEX + 8
 
| style="padding: 10px" | DEX + 8
 
| style="padding: 10px" | AGI + 12
 
| style="padding: 10px" | 10% INT/DEX Boost,<br>Duration: 200 seconds
 
|-
 
| style="padding: 10px" | '''Level 5'''
 
| style="padding: 10px" | Range and DEX + 10
 
| style="padding: 10px" | DEX + 10
 
| style="padding: 10px" | AGI + 15
 
| style="padding: 10px" | 12% INT/DEX Boost,<br>Duration: 240 seconds
 
|}
 
 
 
=='''Bard and Clown Skill Tree'''==
 
=='''Bard and Clown Skill Tree'''==
 
{| class="wikitable"
 
{| class="wikitable"
Line 509: Line 69:
 
|}
 
|}
  
 
+
=== '''Bow Skills''' ===
=='''Bard and Clown Skills'''==
 
==== <span style="font-size:120%">Bow Skills</span> ====
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 521: Line 79:
 
| style="text-align: center" | Increases the ATK of the caster and all allies around.<br>Cannot stack with [[#Healing|Echo Nocturnae]]. Consumes 1 Neck Protection Candy.
 
| style="text-align: center" | Increases the ATK of the caster and all allies around.<br>Cannot stack with [[#Healing|Echo Nocturnae]]. Consumes 1 Neck Protection Candy.
 
| style="text-align: center" | <code>ATK +20</code>
 
| style="text-align: center" | <code>ATK +20</code>
 +
| style="text-align: center" | 0
 +
| style="text-align: center" | 11x11
 
| style="text-align: center" | 60
 
| style="text-align: center" | 60
 
| style="text-align: center" |  
 
| style="text-align: center" |  
Line 530: Line 90:
 
| style="text-align: center" | Deals damage to a single target.<br>Requires a bow class weapon. Consumes 1 arrow.
 
| style="text-align: center" | Deals damage to a single target.<br>Requires a bow class weapon. Consumes 1 arrow.
 
| style="text-align: center" | <code>450% Attack</code>
 
| style="text-align: center" | <code>450% Attack</code>
 +
| style="text-align: center" | ?
 +
| style="text-align: center" |
 
| style="text-align: center" |  
 
| style="text-align: center" |  
 
| style="text-align: center" |  
 
| style="text-align: center" |  
Line 539: Line 101:
 
| style="text-align: center" | Deals damage to a single target.<br>Requires a bow class weapon. Consumes 3 arrows.
 
| style="text-align: center" | Deals damage to a single target.<br>Requires a bow class weapon. Consumes 3 arrows.
 
| style="text-align: center" | <code>(900 + DEX)% Attack</code>
 
| style="text-align: center" | <code>(900 + DEX)% Attack</code>
 +
| style="text-align: center" | ?
 +
| style="text-align: center" |
 
| style="text-align: center" |  
 
| style="text-align: center" |  
 
| style="text-align: center" |  
 
| style="text-align: center" |  
Line 548: Line 112:
 
| style="text-align: center" | Deals damage to an area around a target.<br>Requires a bow class weapon. Consumes 3 arrows.
 
| style="text-align: center" | Deals damage to an area around a target.<br>Requires a bow class weapon. Consumes 3 arrows.
 
| style="text-align: center" | <code>(650 + DEX)% Attack</code>
 
| style="text-align: center" | <code>(650 + DEX)% Attack</code>
 +
| style="text-align: center" | ?
 +
| style="text-align: center" | ?
 
| style="text-align: center" |  
 
| style="text-align: center" |  
 
| style="text-align: center" |  
 
| style="text-align: center" |  
Line 558: Line 124:
 
| style="text-align: center" | Boosts the damage of bow skills.<br>Requires a bow class weapon.  
 
| style="text-align: center" | Boosts the damage of bow skills.<br>Requires a bow class weapon.  
 
| style="text-align: center" | <code>Bow skill damage +50%</code>
 
| style="text-align: center" | <code>Bow skill damage +50%</code>
 +
| style="text-align: center" | 0
 +
| style="text-align: center" |
 
| style="text-align: center" | 30
 
| style="text-align: center" | 30
 
| style="text-align: center" |  
 
| style="text-align: center" |  
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| style="text-align: center" | Shoots an arrow with incredible might directly towards a targeted enemy
 
| style="text-align: center" | Shoots an arrow with incredible might directly towards a targeted enemy
 
| style="text-align: center" | <code>(1400 + DEX*3)% Attack</code>
 
| style="text-align: center" | <code>(1400 + DEX*3)% Attack</code>
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| style="text-align: center" | ?
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| style="text-align: center" | ?
 
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Revision as of 14:11, 28 August 2025

Bard and Clown Skill Tree

Bow Physical Buffing Magical Healing
Bard Windmill Poem

Windmill poem.png

Showmanship

Showmanship.png

Echo Nocturnae

Echonocturnae.png

Quick Shot

Quickshot.png

Melody Strike

Melodystrike.png

Acoustic Rhythm

Acousticrythm.png

Metallic Sound

Metallicsound.png

Twilight Chord

Twilightchord.png

Triangle Shot

Triangleshot.png

Great Echo

Greatecho.png

Impressive Riff

Impressiveriff.png

Reverberation

Reverberation.png

Moonlight Sonata

Moonlightsonata.png

Arrow Storm

Arrowstorm.png

Magic Strings

Magicstrings.png

All Night Long

Allnightlong.png

Clown Unlimit

Unlimit.png

Arrow Vulcan

Arrowvulcan.png

Marionette Control

Marionettecontrol.png

Deep Sleep Lullaby

Deepsleeplullaby.png

All Star

Allstar.png

Sharp Shooting

Sharpshooting.png

Severe Rainstorm

Severerainstorm.png

Battle Drums

Battledrums.png

Metallic Fury

Metallicfury.png

Pagan Party

Paganparty.png

Bow Skills

Skill Skill Form Description Formula at Max Level Range AoE Dur CT CD AcD
Bard Windmill Poem
Windmill poem.png
Buff Increases the ATK of the caster and all allies around.
Cannot stack with Echo Nocturnae. Consumes 1 Neck Protection Candy.
ATK +20 0 11x11 60 5
Quick Shot
Quickshot.png
Offensive
Physical
Deals damage to a single target.
Requires a bow class weapon. Consumes 1 arrow.
450% Attack ? 0.5
Triangle Shot
Triangleshot.png
Offensive
Physical
Deals damage to a single target.
Requires a bow class weapon. Consumes 3 arrows.
(900 + DEX)% Attack ? 3 0.4
Arrow Storm
Arrowstorm.png
Offensive
Physical
Deals damage to an area around a target.
Requires a bow class weapon. Consumes 3 arrows.
(650 + DEX)% Attack ? ? 3 0.4
Clown Unlimit
Unlimit.png
Buff Boosts the damage of bow skills.
Requires a bow class weapon.
Bow skill damage +50% 0 30 60
Sharp Shooting
Sharpshooting.png
Offensive
Physical
Shoots an arrow with incredible might directly towards a targeted enemy (1400 + DEX*3)% Attack ? ? 5 0.4