Difference between revisions of "Hunter and Ranger"
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | ! !! style="width:19%" | [[#Bow Branch|Bow]] !! style="width:19%" | [[#Confusion Branch|Confusion]] !! style="width:19%" | [[#Buff Branch|Buff]] !! style="width:19%" | [[# | + | ! !! style="width:19%" | [[#Bow Branch|Bow]] !! style="width:19%" | [[#Confusion Branch|Confusion]] !! style="width:19%" | [[#Buff Branch|Buff]] !! style="width:19%" | [[#Falcon Branch|Falcon]] !! style="width:19%" | [[#Recovery Branch|Recovery]] |
|- | |- | ||
! rowspan=4 style="text-align: center; writing-mode: sideways-lr;"| Hunter | ! rowspan=4 style="text-align: center; writing-mode: sideways-lr;"| Hunter | ||
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| style="text-align: center; padding: 10px" | Acoustic Rhythm<br> | | style="text-align: center; padding: 10px" | Acoustic Rhythm<br> | ||
[[File:Acousticrythm.png]] | [[File:Acousticrythm.png]] | ||
| − | | style="text-align: center; padding: 10px" | | + | | style="text-align: center; padding: 10px" | Falconry<br> |
[[File:Metallicsound.png]] | [[File:Metallicsound.png]] | ||
| style="text-align: center; padding: 10px" | Cyclonic Charge<br> | | style="text-align: center; padding: 10px" | Cyclonic Charge<br> | ||
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| style="text-align: center; padding: 10px" | Impressive Riff<br> | | style="text-align: center; padding: 10px" | Impressive Riff<br> | ||
[[File:Impressiveriff.png]] | [[File:Impressiveriff.png]] | ||
| − | | style="text-align: center; padding: 10px" | | + | | style="text-align: center; padding: 10px" | Blitz Beat<br> |
[[File:Reverberation.png]] | [[File:Reverberation.png]] | ||
| style="text-align: center; padding: 10px" | Wind Racer<br> | | style="text-align: center; padding: 10px" | Wind Racer<br> | ||
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| style="text-align: center; padding: 10px" | Marionette Control<br> | | style="text-align: center; padding: 10px" | Marionette Control<br> | ||
[[File:Marionettecontrol.png]] | [[File:Marionettecontrol.png]] | ||
| − | | style="text-align: center; padding: 10px" | | + | | style="text-align: center; padding: 10px" | Falcon Eyes<br> |
[[File:Deepsleeplullaby.png]] | [[File:Deepsleeplullaby.png]] | ||
| style="text-align: center; padding: 10px" | Typhoon Flow<br> | | style="text-align: center; padding: 10px" | Typhoon Flow<br> | ||
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| style="text-align: center; padding: 10px" | Battle Drums<br> | | style="text-align: center; padding: 10px" | Battle Drums<br> | ||
[[File:Battledrums.png]] | [[File:Battledrums.png]] | ||
| − | | style="text-align: center; padding: 10px" | | + | | style="text-align: center; padding: 10px" | Falcon Assault<br> |
[[File:Metallicfury.png]] | [[File:Metallicfury.png]] | ||
| style="text-align: center; padding: 10px" | Zephyr Sniping<br> | | style="text-align: center; padding: 10px" | Zephyr Sniping<br> | ||
| Line 290: | Line 290: | ||
|} | |} | ||
| − | == | + | == Falcon Branch == |
Bard's confusion branch focuses on ranged magical offense while wielding Bard's signature weapon [[Musical Instrument]]. This branch controls the battlefield by inflicting and taking advantage of [[Status|Sleep]]. | Bard's confusion branch focuses on ranged magical offense while wielding Bard's signature weapon [[Musical Instrument]]. This branch controls the battlefield by inflicting and taking advantage of [[Status|Sleep]]. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|- style="text-align: center" | |- style="text-align: center" | ||
! rowspan=2 style="writing-mode: sideways-lr"| Hunter | ! rowspan=2 style="writing-mode: sideways-lr"| Hunter | ||
| − | | style="padding: 10px" | | + | | style="padding: 10px" | Falconry<br>[[File:Metallicsound.png]] |
| style="background-color: PowderBlue" | Offensive<br>Magical | | style="background-color: PowderBlue" | Offensive<br>Magical | ||
| Deals damage to a single target.<br>Deals extra damage if the target is asleep.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> | | Deals damage to a single target.<br>Deals extra damage if the target is asleep.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> | ||
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| 0.4 | | 0.4 | ||
|- style="text-align: center" | |- style="text-align: center" | ||
| − | | style="padding: 10px" | | + | | style="padding: 10px" | Blitz Beat<br>[[File:Reverberation.png]] |
| style="background-color: PowderBlue" | Offensive<br>Magical | | style="background-color: PowderBlue" | Offensive<br>Magical | ||
| Deals damage to enemies in a targeted area.<br>Deals extra damage to sleeping targets.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> | | Deals damage to enemies in a targeted area.<br>Deals extra damage to sleeping targets.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> | ||
| Line 322: | Line 322: | ||
|- style="text-align: center; | |- style="text-align: center; | ||
! rowspan=2 style="writing-mode: sideways-lr"| Ranger | ! rowspan=2 style="writing-mode: sideways-lr"| Ranger | ||
| − | | style="padding: 10px" | | + | | style="padding: 10px" | Falcon Eyes<br>[[File:Deepsleeplullaby.png]] |
| style="background-color: Plum" | Debuff | | style="background-color: Plum" | Debuff | ||
| Inflicts sleep to nearby enemies.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> | | Inflicts sleep to nearby enemies.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> | ||
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| 0.4 | | 0.4 | ||
|- style="text-align: center" | |- style="text-align: center" | ||
| − | | style="padding: 10px" | | + | | style="padding: 10px" | Falcon Assault<br>[[File:Metallicfury.png]] |
| style="background-color: PowderBlue" | Offensive<br>Magical | | style="background-color: PowderBlue" | Offensive<br>Magical | ||
| Deals damage to enemies in a target area.<br>Deals extra damage to sleeping targets.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> | | Deals damage to enemies in a target area.<br>Deals extra damage to sleeping targets.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> | ||
Revision as of 05:34, 3 December 2025
Contents
Skill Tree
| Bow | Confusion | Buff | Falcon | Recovery | |
|---|---|---|---|---|---|
| Hunter | Windmill Poem |
Showmanship |
Tracking Breeze | ||
| Quick Shot |
Melody Strike |
Acoustic Rhythm |
Falconry |
Cyclonic Charge | |
| Triangle Shot |
Great Echo |
Impressive Riff |
Blitz Beat |
Wind Racer | |
| Arrow Storm |
Magic Strings |
Living Tornado | |||
| Ranger | Unlimit |
Arrow Vulcan |
Marionette Control |
Falcon Eyes |
Typhoon Flow |
| Sharp Shooting |
Severe Rainstorm |
Battle Drums |
Falcon Assault |
Zephyr Sniping |
Bow Branch
Skills in the bow branch are focused on ranged physical offense and require using a bow. Apart from Windmill Poem, Bard shares this branch with the Hunter and Rogue.
| Skill | Skill Form | Description | Formula | Element | Range | AoE | Dur | CT | CD | AcD | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hunter | Windmill Poem |
Buff Party |
Increases the ATK of the caster and all allies around. Cannot stack with Echo Nocturnae. Consumes 1 Neck Protection Candy. |
ATK +4~20
|
Self | 11x11 | 60 | 5 | |||
| Quick Shot |
Offensive Physical |
Deals damage to a single target. Requires a Bow class weapon. Consumes 1 Arrow. |
250~450% Attack
|
Arrow | ? | 0.5 | |||||
| Triangle Shot |
Offensive Physical |
Deals damage to a single target. Requires a Bow class weapon. Consumes 3 Arrows. |
(100~900 + DEX)% Attack
|
Arrow | ? | 3 | 0.4 | ||||
| Arrow Storm |
Offensive Physical |
Deals damage to an area around a target. Requires a Bow class weapon. Consumes 3 Arrows. |
(250~650 + DEX)% Attack
|
Arrow | ? | ? | 3 | 0.4 | |||
| Ranger | Unlimit |
Buff Self |
Boosts the damage of Bow Skills. Requires a Bow class weapon. |
Bow skill damage +10~50%
|
Self | 30 | 60 | ||||
| Sharp Shooting |
Offensive Physical |
Deals damage to an area towards the target. Requires a Bow class weapon. Consumes 3 Arrows. |
(600~1400 + DEX*3)% Attack
|
Arrow | ? | 12x3 | 5 | 0.4 |
Confusion Branch
Bard's confusion branch focuses on ranged physical offense while wielding Bard's signature weapon Musical Instrument. This branch causes chaos in the battlefield by inflicting and taking advantage of Confusion.
| Skill | Skill Form | Description | Formula | Element | Range | AoE | Dur | CT | CD | AcD | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hunter | Melody Strike |
Offensive Physical |
Deals damage to a single target. Deals extra damage if the target is confused. Requires a Musical Instrument class weapon. Consumes 1 Arrows. |
100~900% Attack
|
Arrow | 10 | 1 | 0.4 | |||
| Great Echo |
Offensive Physical |
Deals damage to enemies in a targeted area and inflicts Confusion. Requires a Musical Instrument class weapon. |
100~900% Attack
|
Neutral | 10 | 9x9 | 3 | 0.4 | |||
| Ranger | Arrow Vulcan |
Offensive Physical |
Deals damage to a single target. Deals extra damage if the target is confused. Requires a Musical Instrument class weapon. Consumes 5 Arrows. |
600~1400% Attack
|
Arrow | 10 | 5 | 0.4 | |||
| Severe Rainstorm |
Offensive Physical |
Deals damage to enemies in a targeted area every 0.5s with a chance to inflict Confusion. Requires a Musical Instrument class weapon. Consumes 10 Arrows. |
7 x 100~300% Attack
|
Arrow | 10 | 11x11 | 3.5 | 5 | 0.4 |
Buff Branch
Skills in the buff branch can be used to provide buffs to the performer's party. Party buffs in this section consume a Neck Protection Candy which can be bought from the Performer Store NPC.
| Skill | Skill Form | Description | Formula | Element | Range | AoE | Dur | CT | CD | AcD | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hunter | Showmanship |
Passive | Increases MasteryATK while wielding a Musical Instrument. Increases SP recovery. |
MasteryATK +20~100
|
|||||||
| Acoustic Rhythm |
Buff Party |
Increases STR, VIT, MaxHP, and MaxSP. Cannot Stack with Impressive Riff or Magic Strings. Requires a Musical Instrument class weapon. Consumes 1 Neck Protection Candy. |
STR, VIT +2~10
|
Self | 11x11 | 180 | |||||
| Impressive Riff |
Buff Party |
Increases AGI, LUK, ASPD, and CRIT. Cannot Stack with Acoustic Rhythm or Magic Strings. Requires a Musical Instrument class weapon. Consumes 1 Neck Protection Candy. |
AGI, LUK +2~10
|
Self | 11x11 | 180 | |||||
| Magic Strings |
Buff Party |
Increases INT and DEX. Decreases CT and AcD. Cannot Stack with Acoustic Rhythm or Impressive Riff. Requires a Musical Instrument class weapon. Consumes 1 Neck Protection Candy. |
INT, DEX +2~10
|
Self | 11x11 | 180 | |||||
| Ranger | Marionette Control |
Buff Ally |
Increases the stats of an ally based on the caster's base stats. This skill is cancelled if the ally is more than 11 cells away. Does not work on other Bards/Clowns or targets already under Marionette Control. |
10~50% of caster's base stats
|
11 | ∞ | |||||
| Battle Drums |
Buff Party |
Increases ATK and MATK. Requires a Musical Instrument class weapon. Consumes 2 Neck Protection Candies. |
ATK, MATK +10~50
|
Self | 11x11 | 180 |
Falcon Branch
Bard's confusion branch focuses on ranged magical offense while wielding Bard's signature weapon Musical Instrument. This branch controls the battlefield by inflicting and taking advantage of Sleep.
| Skill | Skill Form | Description | Formula | Element | Range | AoE | Dur | CT | CD | AcD | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hunter | Falconry |
Offensive Magical |
Deals damage to a single target. Deals extra damage if the target is asleep. Requires a Musical Instrument class weapon. |
50~850% Magic Attack
|
Neutral | 10 | 1.5 | 0.4 | |||
| Blitz Beat |
Offensive Magical |
Deals damage to enemies in a targeted area. Deals extra damage to sleeping targets. Requires a Musical Instrument class weapon. |
100~900% Magic Attack
|
Neutral | 10 | ? | 3 | 0.4 | |||
| Ranger | Falcon Eyes |
Debuff | Inflicts sleep to nearby enemies. Requires a Musical Instrument class weapon. |
2~10s sleep
|
Self | ? | 2~10 | 5 | 0.4 | ||
| Falcon Assault |
Offensive Magical |
Deals damage to enemies in a target area. Deals extra damage to sleeping targets. Requires a Musical Instrument class weapon. |
400~2000% Magic Attack
|
Neutral | 10 | 11x11 | 5 | 0.4 |
Buff Branch
Skills in the buff branch are focused on self buffing. Skill on this tree consume a Wind Essence which can be bought from the Hunting Shop NPC.
| Skill | Skill Form | Description | Formula | Element | Range | AoE | Dur | CT | CD | AcD | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hunter | Tracking Breeze |
Passive | Increases the MATK of the caster and allies. Cannot stack with Windmill Echo. Consumes 1 Wind Essence. |
MATK +4~20
|
Self | 11x11 | 60 | 5 | |||
| Cyclonic Charge |
Buff Self |
Recovers the HP of a target. Requires a Bow class weapon. Consumes 1 Wind Essence. |
200~1000 + (Lvl + INT + MATK)*3 Heal
|
11 | 1 | 1 | 0.4 | ||||
| Wind Racer |
Buff Self |
Buffs the caster and allies to recover HP and SP every 5 seconds. . Consumes 1 Wind Essence. |
1~5% MaxHP and MaxSP every 5s
|
Self | 21x21 | 24~120 | 10 | ||||
| Living Tornado |
Buff Self |
Recovers the HP of a target. Can revive a fallen ally. Requires a Bow class weapon. Consumes 1 Wind Essence. |
400~2000 + (Lvl + INT + MATK)*5 Heal
|
? | 3 | 3 | 0.4 | ||||
| Ranger | Typhoon Flow |
Buff Self |
Recovers the HP of a target and allies around it. Requires a Bow class weapon. Consumes 1 Wind Essence. |
400~2000 + (Lvl + INT + MATK)*5 Heal
|
11 | ? | 3 | 5 | 2 | ||
| Zephyr Sniping |
Buff Self |
Buffs the caster and allies to recover HP every 5 seconds Requires a Bow class weapon. Consumes 1 Wind Essence. |
200~1000 + (Lvl + INT + MATK)*3 Heal every 5s
|
Self | ? | ? | 10 |
Job Change
After reaching Job 50 in Archers can job change to Bard by talking to the Bard Guildmaster at Comodo (/navi comodo 184/172).
Transcendence
After reaching Lvl 90 Job 50, Bards can transcend to Clown by talking to the Master Clown in Amatsu (/navi amatsu 222/250)
Appearance Change
Clowns can change their appearance by talking to the Clown Armorer NPC at Comodo (/navi comodo 193/172). There are four options to choose from:
|
|
|
|
| Clown | Poet | Minstrel | Trobadour |



