Difference between revisions of "Crafting, Forging and Alchemy"

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(Created page with "== Basics == The original arrow crafting, forging and alchemy have been reworked from the original base game. The whole way of producing has changed in the case of alchemy an...")
 
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== Basics ==
 
== Basics ==
  
The original arrow crafting, forging and alchemy have been reworked from the original base game. The whole way of producing has changed in the case of alchemy and forging, requiring new items and allowing the preparation of new recipes. New materials have been introduced that change the outcome of produced items in all cases.
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In Runerok Online, a character's class, also known as their Job, is what defines their abilities and skills and shapes what playstyles are available to them. Once you pick a class for a character, you cannot switch to a different class, and once you pick that character's second class, you are locked to that second class's evolution path forever. Characters start out as Novices and can then progress down a class tree as they level.
  
== Arrow Crafting ==
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The six primary classes are Swordsman, Mage, Merchant, Acolyte, Thief, and Archer.
Creates arrows from collected items. The kind of arrow produced is determined by the item used. The amount of arrow produced will be determined by the skill level.
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Trunk -> 50 Arrows
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Solid Trunk -> 100 Arrows
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Red Blood -> 500 Fire Arrows
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== Class Progression ==
Crystal Blue -> 500 Crystal Arrows
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Wind of Verdure -> 500 Arrows of Wind
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Characters in Runerok Online have two types of levels: their Base Level and their Job Level. While the former tracks the overall power level of the character, the latter tracks how far along a character is in the mastery of their Class. Both defeated foes and a reasonable number of quests give Job Level Experience in addition to Base Level Experience. Job Levels start at 1 and have a class-specific cap, and each additional level gives you one extra Skill Point which can be spent to learn a new Skill or develop one that has already been learned. Additionally, all Classes give extra bonuses to their most relevant Stats at specific Job Levels (for example, Mages have an extra +1 INT at Job Level 2, +2 at Job Level 14, and so on, up to Job Level 50, when they get +8 INT total).
Green Live -> 500 Stone Arrows
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Flame Heart -> 1000 Fire Arrows
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All classes have another layer of progression beyond just their Skills and Job Levels: once you reach a certain specific Job Level and allocate all of your Skill Points, you have the option to evolve into a new class. When you do so, your Job Level is reset to 1 (but you don't lose any of your already-existing Skills and Skill Points) and you get access to entirely new Skills plus extra bonuses to your Stats.
Mystic Frozen -> 1000 Crystal Arrows
 
Rough Wind -> 1000 Arrows of Wind
 
Great Nature -> 1000 Stone Arrows
 
White Faith -> 500 Silver Arrows
 
Black Shade -> 500 Arrows of Shadow
 
Fell Gem -> 500 Poison Arrows
 
Grain of Spirit -> 500 Immaterial Arrows
 
Shooting Star -> 1000 Silver Arrows
 
Voidstone -> 1000 Arrows of Shadow
 
Pathogenic Vapors -> 1000 Poison Arrows
 
Soul Jewel -> 1000 Immaterial Arrows
 

Revision as of 16:51, 9 October 2025

Basics

In Runerok Online, a character's class, also known as their Job, is what defines their abilities and skills and shapes what playstyles are available to them. Once you pick a class for a character, you cannot switch to a different class, and once you pick that character's second class, you are locked to that second class's evolution path forever. Characters start out as Novices and can then progress down a class tree as they level.

The six primary classes are Swordsman, Mage, Merchant, Acolyte, Thief, and Archer.


Class Progression

Characters in Runerok Online have two types of levels: their Base Level and their Job Level. While the former tracks the overall power level of the character, the latter tracks how far along a character is in the mastery of their Class. Both defeated foes and a reasonable number of quests give Job Level Experience in addition to Base Level Experience. Job Levels start at 1 and have a class-specific cap, and each additional level gives you one extra Skill Point which can be spent to learn a new Skill or develop one that has already been learned. Additionally, all Classes give extra bonuses to their most relevant Stats at specific Job Levels (for example, Mages have an extra +1 INT at Job Level 2, +2 at Job Level 14, and so on, up to Job Level 50, when they get +8 INT total).

All classes have another layer of progression beyond just their Skills and Job Levels: once you reach a certain specific Job Level and allocate all of your Skill Points, you have the option to evolve into a new class. When you do so, your Job Level is reset to 1 (but you don't lose any of your already-existing Skills and Skill Points) and you get access to entirely new Skills plus extra bonuses to your Stats.