Difference between revisions of "Bard and Clown"

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=='''Archer Skill Tree'''==
 
{| class="wikitable"
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Magical Long Range<br>Damage Tree'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''SP Tree'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Physical Long Range<br>Damage Tree'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Crowd Control Tree'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Active and Passive<br>Self Buffs Tree'''
 
|-
 
| style="padding: 10px" | Owl's Eye
 
| style="padding: 10px" |
 
| style="padding: 10px" | Bow Mastery
 
| style="padding: 10px" |
 
| style="padding: 10px" | Vulture's Eye
 
|-
 
| style="padding: 10px" | Arrow Crafting
 
| style="padding: 10px" | Increase SP Recovery
 
| style="padding: 10px" | Charged Arrow
 
| style="padding: 10px" | Paralyzing Dart
 
| style="padding: 10px" | Hawk's Eye
 
|-
 
| style="padding: 10px" | Arrow Rain
 
| style="padding: 10px" | Meditation
 
| style="padding: 10px" | Arrow Shower
 
| style="padding: 10px" | Tranquilyzing Dart
 
| style="padding: 10px" | [[File:Sk ac agi.png|Sk ac agi.png]] Agility
 
|-
 
| style="padding: 10px" | Spiritual Strafe
 
| style="padding: 10px" |
 
| style="padding: 10px" | Double Strafe
 
| style="padding: 10px" |
 
| style="padding: 10px" | Improve Concentration
 
|}
 
==== <span style="font-size:120%">Archer Skills Description</span> ====
 
----
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap; text-align: left; padding: 10px" | '''Magical Long Range Damage Tree:'''
 
|-
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Owl's Eye'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Arrow Crafting'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Arrow Rain'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Spiritual Strafe'''
 
|-
 
| style="padding: 10px" | '''SP Cost'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | 10
 
| style="padding: 10px" | 14
 
| style="padding: 10px" | 12
 
|-
 
| style="padding: 10px" | '''Skill Form'''
 
| style="padding: 10px" | Passive
 
| style="padding: 10px" | Active
 
| style="padding: 10px" | Offensive, Magical
 
| style="padding: 10px" | Offensive, Magical
 
|-
 
| style="padding: 10px" | '''Range'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" | Long range
 
| style="padding: 10px" | Long range
 
|-
 
| style="padding: 10px" | '''Element'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" | Equipped arrow
 
| style="padding: 10px" | Equipped arrow
 
|-
 
| style="padding: 10px" | '''Target'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" | Ground
 
| style="padding: 10px" | Enemy
 
|-
 
| style="padding: 10px" | '''Hits'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" | 1
 
| style="padding: 10px" | 1
 
|-
 
| style="padding: 10px" | '''Cooldown'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | None
 
| style="padding: 10px" | 1 second
 
| style="padding: 10px" | 2 seconds
 
|-
 
| style="padding: 10px" | '''Aftercast Delay'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | None
 
| style="padding: 10px" | 0.4 seconds
 
| style="padding: 10px" | 0.4 seconds
 
|-
 
| style="padding: 10px" | '''Description'''
 
| style="vertical-align: top; padding: 10px" | Eyesight training that increases user's intelligence.<br>'''INT''' is increased based on the skill level.
 
| style="vertical-align: top; padding: 10px" | Creates arrows from collected items.<br>The kind of arrow produced is determined by the item used.<br>The amount of arrow produced will be determined by the skill level.<br>Passively increases the user's '''MATK'''.
 
| style="vertical-align: top; padding: 10px" | Shoots a volley of arrows that spread over the targeted location.<br>The arrows will damage all enemies.<br>Requires a '''bow''' or '''instrument''' class weapon.<br>Consumes 3 arrows.
 
| style="vertical-align: top; padding: 10px" | Shoots an energy-charged bolt at a single target to inflict ranged physical damage.<br>Requires a '''bow''' or '''instrument''' class weapon.<br>Consumes 1 arrow.
 
|-
 
| style="padding: 10px" | '''Level 1'''
 
| style="padding: 10px" | INT + 2
 
| style="padding: 10px" | MATK + 5
 
| style="padding: 10px" | 150% Magic Attack
 
| style="padding: 10px" | 200% Magic Attack
 
|-
 
| style="padding: 10px" | '''Level 2'''
 
| style="padding: 10px" | INT + 4
 
| style="padding: 10px" | MATK + 10
 
| style="padding: 10px" | 200% Magic Attack
 
| style="padding: 10px" | 300% Magic Attack
 
|-
 
| style="padding: 10px" | '''Level 3'''
 
| style="padding: 10px" | INT + 6
 
| style="padding: 10px" | MATK + 15
 
| style="padding: 10px" | 250% Magic Attack
 
| style="padding: 10px" | 400% Magic Attack
 
|-
 
| style="padding: 10px" | '''Level 4'''
 
| style="padding: 10px" | INT + 8
 
| style="padding: 10px" | MATK + 20
 
| style="padding: 10px" | 300% Magic Attack
 
| style="padding: 10px" | 500% Magic Attack
 
|-
 
| style="padding: 10px" | '''Level 5'''
 
| style="padding: 10px" | INT + 10
 
| style="padding: 10px" | MATK + 25
 
| style="padding: 10px" | 350% Magic Attack
 
| style="padding: 10px" | 600% Magic Attack
 
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap; text-align: left; padding: 10px" | '''SP Tree:'''
 
|-
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Increase SP Recovery'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Meditation'''
 
|-
 
| style="padding: 10px" | '''SP Cost'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Skill Form'''
 
| style="padding: 10px" | Passive
 
| style="padding: 10px" | Passive
 
|-
 
| style="padding: 10px" | '''Range'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Element'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Target'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Hits'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Cooldown'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Aftercast Delay'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Description'''
 
| style="vertical-align: top; padding: 10px;" | Enhances the natural '''SP''' regeneration based on the skill level.
 
| style="vertical-align: top; padding: 10px;" | The player learns to meditate, causing an increase to the maximum '''SP'''.
 
|-
 
| style="padding: 10px" | '''Level 1'''
 
| style="padding: 10px" | SP + 6 every 10 seconds
 
| style="padding: 10px" | MaxSP + 2%
 
|-
 
| style="padding: 10px" | '''Level 2'''
 
| style="padding: 10px" | SP + 12 every 10 seconds
 
| style="padding: 10px" | MaxSP + 4%
 
|-
 
| style="padding: 10px" | '''Level 3'''
 
| style="padding: 10px" | SP + 18 every 10 seconds
 
| style="padding: 10px" | MaxSP + 6%
 
|-
 
| style="padding: 10px" | '''Level 4'''
 
| style="padding: 10px" | SP + 24 every 10 seconds
 
| style="padding: 10px" | MaxSP + 8%
 
|-
 
| style="padding: 10px" | '''Level 5'''
 
| style="padding: 10px" | SP + 30 every 10 seconds
 
| style="padding: 10px" | MaxSP + 10%
 
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap; text-align: left; padding: 10px" | '''Physical Long Range Damage Tree:'''
 
|-
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Bow Mastery'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Charged Arrow'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Arrow Shower'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Double Strafe'''
 
|-
 
| style="padding: 10px" | '''SP Cost'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | 10
 
| style="padding: 10px" | 14
 
| style="padding: 10px" | 12
 
|-
 
| style="padding: 10px" | '''Skill Form'''
 
| style="padding: 10px" | Passive
 
| style="padding: 10px" | Offensive, Physical
 
| style="padding: 10px" | Offensive, Physical
 
| style="padding: 10px" | Offensive, Physical
 
|-
 
| style="padding: 10px" | '''Range'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | Long range
 
| style="padding: 10px" | Long range
 
| style="padding: 10px" | Long range
 
|-
 
| style="padding: 10px" | '''Element'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | Equipped arrow
 
| style="padding: 10px" | Equipped arrow
 
| style="padding: 10px" | Equipped arrow
 
|-
 
| style="padding: 10px" | '''Target'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | Enemy
 
| style="padding: 10px" | Ground
 
| style="padding: 10px" | Enemy
 
|-
 
| style="padding: 10px" | '''Hits'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | 1
 
| style="padding: 10px" | 1
 
| style="padding: 10px" | 2
 
|-
 
| style="padding: 10px" | '''Cooldown'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | 1 second
 
| style="padding: 10px" | 1 second
 
| style="padding: 10px" | 2 seconds
 
|-
 
| style="padding: 10px" | '''Aftercast Delay'''
 
| style="padding: 10px" |
 
| style="padding: 10px" | 0.4 seconds
 
| style="padding: 10px" | 0.4 seconds
 
| style="padding: 10px" | 0.4 seconds
 
|-
 
| style="padding: 10px" | '''Description'''
 
| style="vertical-align: top; padding: 10px" | Bow training to increase the damage done while attacking with bow class weapons.<br>Damage is increased based on the skill level.
 
| style="vertical-align: top; padding: 10px" | Draws the bowstring to it's limit to fire a single arrow with enough force to push the target several cells back.<br>Requires a '''bow''' class weapon.<br>Consumes 1 arrow.
 
| style="vertical-align: top; padding: 10px" | Shoots a volley of arrows that spread over the targeted location.<br>Requires a '''bow''' or '''instrument''' class weapon.<br>Consumes 3 arrows.
 
| style="vertical-align: top; padding: 10px" | Shoots a double bolt at a single target to inflict ranged physical damage.<br>Requires a '''bow''' class weapon.<br>Consumes 2 arrows.
 
|-
 
| style="padding: 10px" | '''Level 1'''
 
| style="padding: 10px" | Base Damage + 20
 
| style="padding: 10px" | 250% Attack, 8 cell knockback
 
| style="padding: 10px" | 150% Attack
 
| style="padding: 10px" | 200% Attack
 
|-
 
| style="padding: 10px" | '''Level 2'''
 
| style="padding: 10px" | Base Damage + 40
 
| style="padding: 10px" | 300% Attack, 8 cell knockback
 
| style="padding: 10px" | 200% Attack
 
| style="padding: 10px" | 300% Attack
 
|-
 
| style="padding: 10px" | '''Level 3'''
 
| style="padding: 10px" | Base Damage + 60
 
| style="padding: 10px" | 350% Attack, 8 cell knockback
 
| style="padding: 10px" | 250% Attack
 
| style="padding: 10px" | 400% Attack
 
|-
 
| style="padding: 10px" | '''Level 4'''
 
| style="padding: 10px" | Base Damage + 80
 
| style="padding: 10px" | 400% Attack, 8 cell knockback
 
| style="padding: 10px" | 300% Attack
 
| style="padding: 10px" | 500% Attack
 
|-
 
| style="padding: 10px" | '''Level 5'''
 
| style="padding: 10px" | Base Damage + 100
 
| style="padding: 10px" | 450% Attack, 8 cell knockback
 
| style="padding: 10px" | 350% Attack
 
| style="padding: 10px" | 600% Attack
 
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap; text-align: left; padding: 10px" | '''Crowd Control Tree:'''
 
|-
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Paralyzing Dart'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Tranquilyzing Dart'''
 
|-
 
| style="padding: 10px" | '''SP Cost'''
 
| style="padding: 10px" | 14
 
| style="padding: 10px" | 14
 
|-
 
| style="padding: 10px" | '''Skill Form'''
 
| style="padding: 10px" | Debuff
 
| style="padding: 10px" | Debuff
 
|-
 
| style="padding: 10px" | '''Range'''
 
| style="padding: 10px" | Long range
 
| style="padding: 10px" | Long range
 
|-
 
| style="padding: 10px" | '''Element'''
 
| style="padding: 10px" | Equipped arrow
 
| style="padding: 10px" | Equipped arrow
 
|-
 
| style="padding: 10px" | '''Target'''
 
| style="padding: 10px" | Enemy
 
| style="padding: 10px" | Enemy
 
|-
 
| style="padding: 10px" | '''Hits'''
 
| style="padding: 10px" | 1
 
| style="padding: 10px" | 1
 
|-
 
| style="padding: 10px" | '''Cooldown'''
 
| style="padding: 10px" | 5 seconds
 
| style="padding: 10px" | 5 seconds
 
|-
 
| style="padding: 10px" | '''Aftercast Delay'''
 
| style="padding: 10px" | 0.4 seconds
 
| style="padding: 10px" | 0.4 seconds
 
|-
 
| style="padding: 10px" | '''Description'''
 
| style="vertical-align: top; padding: 10px;" | Slings a paralyzing shot at the enemy.<br>This skill causes the '''paralysis''' status to the target.<br>Consumes 1 arrow.
 
| style="vertical-align: top; padding: 10px;" | Slings a tranquilyzing shot at the enemy.<br>This skill causes the '''sleep''' status on the target.<br>A sleeping enemy will wake up when receiving damage.<br>Consumes 1 arrow.
 
|-
 
| style="padding: 10px" | '''Level 1'''
 
| style="padding: 10px" | 1 second paralysis
 
| style="padding: 10px" | 2 second sleep
 
|-
 
| style="padding: 10px" | '''Level 2'''
 
| style="padding: 10px" | 2 second paralysis
 
| style="padding: 10px" | 4 second sleep
 
|-
 
| style="padding: 10px" | '''Level 3'''
 
| style="padding: 10px" | 3 second paralysis
 
| style="padding: 10px" | 6 second sleep
 
|-
 
| style="padding: 10px" | '''Level 4'''
 
| style="padding: 10px" | 4 second paralysis
 
| style="padding: 10px" | 8 second sleep
 
|-
 
| style="padding: 10px" | '''Level 5'''
 
| style="padding: 10px" | 5 second paralysis
 
| style="padding: 10px" | 10 second sleep
 
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap; text-align: left; padding: 10px" | '''Active and Passive Self Buffs Tree'''
 
|-
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Vulture's Eye'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Hawk's Eye'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Agility'''
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Improve Concentration'''
 
|-
 
| style="padding: 10px" | '''SP Cost'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" | 70
 
|-
 
| style="padding: 10px" | '''Skill Form'''
 
| style="padding: 10px" | Passive
 
| style="padding: 10px" | Passive
 
| style="padding: 10px" | Passive
 
| style="padding: 10px" | Buff
 
|-
 
| style="padding: 10px" | '''Range'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Element'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Target'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" | Self
 
|-
 
| style="padding: 10px" | '''Hits'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
|-
 
| style="padding: 10px" | '''Cooldown'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" | 10 seconds
 
|-
 
| style="padding: 10px" | '''Aftercast Delay'''
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" |
 
| style="padding: 10px" | 0.4 seconds
 
|-
 
| style="padding: 10px" | '''Description'''
 
| style="vertical-align: top; padding: 10px" | Eyesight training that causes user to shoot using bow class weapons form an increased distance.<br>Also increases '''DEX''' rate based on the skill level.
 
| style="vertical-align: top; padding: 10px" | Eyesight training that increases user's dexterity.<br>'''DEX''' is increased based on the skill level.
 
| style="vertical-align: top; padding: 10px" | '''AGI''' is increased based on the skill level.
 
| style="vertical-align: top; padding: 10px" | Temporaly increases concentration to get a boost in dexterity and agility.<br>This skill will '''detect''' hidden enemies nearby when triggered.<br>'''INT''' and '''DEX''' boosts are based on skill level.
 
|-
 
| style="padding: 10px" | '''Level 1'''
 
| style="padding: 10px" | Range and DEX + 2
 
| style="padding: 10px" | DEX + 2
 
| style="padding: 10px" | AGI + 3
 
| style="padding: 10px" | 4% INT/DEX Boost,<br>Duration: 80 seconds
 
|-
 
| style="padding: 10px" | '''Level 2'''
 
| style="padding: 10px" | Range and DEX + 4
 
| style="padding: 10px" | DEX + 4
 
| style="padding: 10px" | AGI + 6
 
| style="padding: 10px" | 6% INT/DEX Boost,<br>Duration: 120 seconds
 
|-
 
| style="padding: 10px" | '''Level 3'''
 
| style="padding: 10px" | Range and DEX + 6
 
| style="padding: 10px" | DEX + 6
 
| style="padding: 10px" | AGI + 9
 
| style="padding: 10px" | 8% INT/DEX Boost,<br>Duration: 160 seconds
 
|-
 
| style="padding: 10px" | '''Level 4'''
 
| style="padding: 10px" | Range and DEX + 8
 
| style="padding: 10px" | DEX + 8
 
| style="padding: 10px" | AGI + 12
 
| style="padding: 10px" | 10% INT/DEX Boost,<br>Duration: 200 seconds
 
|-
 
| style="padding: 10px" | '''Level 5'''
 
| style="padding: 10px" | Range and DEX + 10
 
| style="padding: 10px" | DEX + 10
 
| style="padding: 10px" | AGI + 15
 
| style="padding: 10px" | 12% INT/DEX Boost,<br>Duration: 240 seconds
 
|}
 
 
 
=='''Bard and Clown Skill Tree'''==
 
=='''Bard and Clown Skill Tree'''==
 
{| class="wikitable"
 
{| class="wikitable"
Line 509: Line 69:
 
|}
 
|}
  
 
+
=== '''Bow Skills''' ===
=='''Bard and Clown Skills'''==
 
==== <span style="font-size:120%">Bow Skills</span> ====
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 521: Line 79:
 
| style="text-align: center" | Increases the ATK of the caster and all allies around.<br>Cannot stack with [[#Healing|Echo Nocturnae]]. Consumes 1 Neck Protection Candy.
 
| style="text-align: center" | Increases the ATK of the caster and all allies around.<br>Cannot stack with [[#Healing|Echo Nocturnae]]. Consumes 1 Neck Protection Candy.
 
| style="text-align: center" | <code>ATK +20</code>
 
| style="text-align: center" | <code>ATK +20</code>
 +
| style="text-align: center" | 0
 +
| style="text-align: center" | 11x11
 
| style="text-align: center" | 60
 
| style="text-align: center" | 60
 
| style="text-align: center" |  
 
| style="text-align: center" |  
Line 530: Line 90:
 
| style="text-align: center" | Deals damage to a single target.<br>Requires a bow class weapon. Consumes 1 arrow.
 
| style="text-align: center" | Deals damage to a single target.<br>Requires a bow class weapon. Consumes 1 arrow.
 
| style="text-align: center" | <code>450% Attack</code>
 
| style="text-align: center" | <code>450% Attack</code>
 +
| style="text-align: center" | ?
 +
| style="text-align: center" |
 
| style="text-align: center" |  
 
| style="text-align: center" |  
 
| style="text-align: center" |  
 
| style="text-align: center" |  
Line 539: Line 101:
 
| style="text-align: center" | Deals damage to a single target.<br>Requires a bow class weapon. Consumes 3 arrows.
 
| style="text-align: center" | Deals damage to a single target.<br>Requires a bow class weapon. Consumes 3 arrows.
 
| style="text-align: center" | <code>(900 + DEX)% Attack</code>
 
| style="text-align: center" | <code>(900 + DEX)% Attack</code>
 +
| style="text-align: center" | ?
 +
| style="text-align: center" |
 
| style="text-align: center" |  
 
| style="text-align: center" |  
 
| style="text-align: center" |  
 
| style="text-align: center" |  
Line 548: Line 112:
 
| style="text-align: center" | Deals damage to an area around a target.<br>Requires a bow class weapon. Consumes 3 arrows.
 
| style="text-align: center" | Deals damage to an area around a target.<br>Requires a bow class weapon. Consumes 3 arrows.
 
| style="text-align: center" | <code>(650 + DEX)% Attack</code>
 
| style="text-align: center" | <code>(650 + DEX)% Attack</code>
 +
| style="text-align: center" | ?
 +
| style="text-align: center" | ?
 
| style="text-align: center" |  
 
| style="text-align: center" |  
 
| style="text-align: center" |  
 
| style="text-align: center" |  
Line 558: Line 124:
 
| style="text-align: center" | Boosts the damage of bow skills.<br>Requires a bow class weapon.  
 
| style="text-align: center" | Boosts the damage of bow skills.<br>Requires a bow class weapon.  
 
| style="text-align: center" | <code>Bow skill damage +50%</code>
 
| style="text-align: center" | <code>Bow skill damage +50%</code>
 +
| style="text-align: center" | 0
 +
| style="text-align: center" |
 
| style="text-align: center" | 30
 
| style="text-align: center" | 30
 
| style="text-align: center" |  
 
| style="text-align: center" |  
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| style="text-align: center" | Shoots an arrow with incredible might directly towards a targeted enemy
 
| style="text-align: center" | Shoots an arrow with incredible might directly towards a targeted enemy
 
| style="text-align: center" | <code>(1400 + DEX*3)% Attack</code>
 
| style="text-align: center" | <code>(1400 + DEX*3)% Attack</code>
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Revision as of 13:11, 28 August 2025

Bard and Clown Skill Tree

Bow Physical Buffing Magical Healing
Bard Windmill Poem
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Showmanship
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Echo Nocturnae
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Quick Shot
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Melody Strike
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Acoustic Rhythm
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Metallic Sound
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Twilight Chord
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Triangle Shot
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Great Echo
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Impressive Riff
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Reverberation
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Moonlight Sonata
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Arrow Storm
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Magic Strings
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All Night Long
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Clown Unlimit
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Arrow Vulcan
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Marionette Control
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Deep Sleep Lullaby
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All Star
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Sharp Shooting
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Severe Rainstorm
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Battle Drums
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Metallic Fury
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Pagan Party
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Bow Skills

Skill Skill Form Description Formula at Max Level Range AoE Dur CT CD AcD
Bard Windmill Poem
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Buff Increases the ATK of the caster and all allies around.
Cannot stack with Echo Nocturnae. Consumes 1 Neck Protection Candy.
ATK +20 0 11x11 60 5
Quick Shot
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Offensive
Physical
Deals damage to a single target.
Requires a bow class weapon. Consumes 1 arrow.
450% Attack ? 0.5
Triangle Shot
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Offensive
Physical
Deals damage to a single target.
Requires a bow class weapon. Consumes 3 arrows.
(900 + DEX)% Attack ? 3 0.4
Arrow Storm
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Offensive
Physical
Deals damage to an area around a target.
Requires a bow class weapon. Consumes 3 arrows.
(650 + DEX)% Attack ? ? 3 0.4
Clown Unlimit
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Buff Boosts the damage of bow skills.
Requires a bow class weapon.
Bow skill damage +50% 0 30 60
Sharp Shooting
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Offensive
Physical
Shoots an arrow with incredible might directly towards a targeted enemy (1400 + DEX*3)% Attack ? ? 5 0.4