Difference between revisions of "Merchant"

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<big>'''''Skills'''''</big>
 
<big>'''''Skills'''''</big>
  
 +
{| class="wikitable"
 
|-
 
|-
 
! Icon !! Skill !! Description !! Type
 
! Icon !! Skill !! Description !! Type
 
|-
 
|-
| [[File:sk_mc_cartquake.bmp]] || Cart Quake || The cart vibrates on the ground forming a small earthquake that deals earth propery damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive
+
| [[File:sk_mc_cartquake.png]] || Cart Quake || The cart vibrates on the ground forming a small earthquake that deals earth propery damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive
 
|-
 
|-
| [[File:sk_mc_cartcyclone.bmp]] || Cart Cyclone || Spin the cart around to create a small moving cyclone that deals wind propery damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive
+
| [[File:sk_mc_cartcyclone.png]] || Cart Cyclone || Spin the cart around to create a small moving cyclone that deals wind propery damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive
 
|-
 
|-
| [[File:sk_mc_cartbrume.bmp]] || Cart Brume || Release the cart cooling system creating a large brume that deals water property damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive
+
| [[File:sk_mc_cartbrume.png]] || Cart Brume || Release the cart cooling system creating a large brume that deals water property damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive
 
|-
 
|-
| [[File:sk_mc_cartfireworks.bmp]] || Cart Fireworks || Shoot fireworks from your cart to damage all nearby enemies with fire and force them backward. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive
+
| [[File:sk_mc_cartfireworks.png]] || Cart Fireworks || Shoot fireworks from your cart to damage all nearby enemies with fire and force them backward. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive
 
|-
 
|-
| [[File:sk_sm_recovery.bmp]] || Increase HP Recovery || Enhances HP regeneration. MaxHP affects how much HP restoration is increased by this skill. || Passive
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| [[File:sk_sm_recovery.png]] || Increase HP Recovery || Enhances HP regeneration. MaxHP affects how much HP restoration is increased by this skill. || Passive
 
|-
 
|-
| [[File:sk_sm_inner_strength.bmp]] || Inner Strength || Builds up inner strength in order to increase the character's MaxHP. || Passive
+
| [[File:sk_sm_inner_strength.png]] || Inner Strength || Builds up inner strength in order to increase the character's MaxHP. || Passive
 
|-
 
|-
| [[File:sk_mc_axemastery.bmp]] || Axe Mastery || Increases one-handed axe and two-handed axe weapons base damage, increasing overall damage dealt with them. || Passive
+
| [[File:sk_mc_axemastery.png]] || Axe Mastery || Increases one-handed axe and two-handed axe weapons base damage, increasing overall damage dealt with them. || Passive
 
|-
 
|-
| [[File:sk_mc_mammonite.bmp]] || Mammonite || Attaches a large bag of Zeny to an axe to attack a target with a strong blow, dealing high damage. The damage is further boosted by the amount of Zeny7 the player currently has, adding up to an extra 100% Attack when reaching 100,000 Zeny. Requires an axe class weapon^000000. || Offensive
+
| [[File:sk_mc_mammonite.png]] || Mammonite || Attaches a large bag of Zeny to an axe to attack a target with a strong blow, dealing high damage. The damage is further boosted by the amount of Zeny7 the player currently has, adding up to an extra 100% Attack when reaching 100,000 Zeny. Requires an axe class weapon^000000. || Offensive
 
|-
 
|-
| [[File:sk_mc_loud.bmp]] || Loud Exclamationr || Screams with battle vigor to temporarily add a STR bonus. || Buff
+
| [[File:sk_mc_loud.png]] || Loud Exclamationr || Screams with battle vigor to temporarily add a STR bonus. || Buff
 
|-
 
|-
| [[File:sk_mc_uproar.bmp]] || Crazy Uproar || Lets out the rage with a big scream, temporarily add an ATK bonus to self and all nearby party members. || Buff
+
| [[File:sk_mc_uproar.png]] || Crazy Uproar || Lets out the rage with a big scream, temporarily add an ATK bonus to self and all nearby party members. || Buff
 
|-
 
|-
| [[File:sk_sm_srecovery.bmp]] || Increase SP Recovery || Enhances the natural SP regeneration based on the skill level. || Passive
+
| [[File:sk_sm_srecovery.png]] || Increase SP Recovery || Enhances the natural SP regeneration based on the skill level. || Passive
 
|-
 
|-
| [[File:sk_sm_meditate.bmp]] || Meditation || The player learns to meditate causing an increase to the maximum SP. || Passive
+
| [[File:sk_sm_meditate.png]] || Meditation || The player learns to meditate causing an increase to the maximum SP. || Passive
 
|-
 
|-
| [[File:sk_mc_greed.bmp]] || Greed || Attemps to boost the next attack by stacking up to 5 greed counters. Counters have a 20% chance to fail. All counters are lost if that happens. || Active
+
| [[File:sk_mc_greed.png]] || Greed || Attemps to boost the next attack by stacking up to 5 greed counters. Counters have a 20% chance to fail. All counters are lost if that happens. || Active
 
|-
 
|-
| [[File:sk_mc_overcharge.bmp]] || Jackpot || Adds a 10% chance for any casted skills to deal an increased amount of ATK/MATK damage. Applies to homunculus. || Passive
+
| [[File:sk_mc_overcharge.png]] || Jackpot || Adds a 10% chance for any casted skills to deal an increased amount of ATK/MATK damage. Applies to homunculus. || Passive
 
|-
 
|-
| [[File:sk_mc_coinflip.bmp]] || Coin Flip || Throws a coin and gives a temporary bonus to INT or STR depending on the result. || Buff
+
| [[File:sk_mc_coinflip.png]] || Coin Flip || Throws a coin and gives a temporary bonus to INT or STR depending on the result. || Buff
 
|-
 
|-
| [[File:sk_mc_vending.bmp]] || Vending || Open a street stall for selling items to other players. Skill level affects the number of items that can be vended at a time. Only items in cart can be sold. Each level passively increases all status by 1 point. Requires a cart.
+
| [[File:sk_mc_vending.png]] || Vending || Open a street stall for selling items to other players. Skill level affects the number of items that can be vended at a time. Only items in cart can be sold. Each level passively increases all status by 1 point. Requires a cart. || Active
 
|}
 
|}

Latest revision as of 22:03, 17 January 2026

Merchant

Merchants are clever traders, learning the economic markets of every city in all of the Rune-Midgard Kingdom and beyond. Growing up around the Alberta docks, bustling with trade and commerce, they are learning how their traded materials can be used to create even stronger items the world has yet to see and maybe make a little money with their Vending Shops along the way. Merchants can seek STR or INT as a source of damage, depending on what they will want to change to going forward.

To become a merchant:

  • Once you reach Job Level 10.
  • Talk to Zonda Begginer Teleport NPC to teleport to Alberta.
  • Head south west side of town.
  • Talk to the Merchant Guildmaster in the center room behind the desk who will change your job to Merchant.


Skills

Icon Skill Description Type
Sk mc cartquake.png Cart Quake The cart vibrates on the ground forming a small earthquake that deals earth propery damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. Offensive
Sk mc cartcyclone.png Cart Cyclone Spin the cart around to create a small moving cyclone that deals wind propery damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. Offensive
Sk mc cartbrume.png Cart Brume Release the cart cooling system creating a large brume that deals water property damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. Offensive
Sk mc cartfireworks.png Cart Fireworks Shoot fireworks from your cart to damage all nearby enemies with fire and force them backward. Every INT point boosts total damage by 0.5%. Requires a cart. Offensive
Sk sm recovery.png Increase HP Recovery Enhances HP regeneration. MaxHP affects how much HP restoration is increased by this skill. Passive
Sk sm inner strength.png Inner Strength Builds up inner strength in order to increase the character's MaxHP. Passive
Sk mc axemastery.png Axe Mastery Increases one-handed axe and two-handed axe weapons base damage, increasing overall damage dealt with them. Passive
Sk mc mammonite.png Mammonite Attaches a large bag of Zeny to an axe to attack a target with a strong blow, dealing high damage. The damage is further boosted by the amount of Zeny7 the player currently has, adding up to an extra 100% Attack when reaching 100,000 Zeny. Requires an axe class weapon^000000. Offensive
Sk mc loud.png Loud Exclamationr Screams with battle vigor to temporarily add a STR bonus. Buff
Sk mc uproar.png Crazy Uproar Lets out the rage with a big scream, temporarily add an ATK bonus to self and all nearby party members. Buff
Sk sm srecovery.png Increase SP Recovery Enhances the natural SP regeneration based on the skill level. Passive
Sk sm meditate.png Meditation The player learns to meditate causing an increase to the maximum SP. Passive
Sk mc greed.png Greed Attemps to boost the next attack by stacking up to 5 greed counters. Counters have a 20% chance to fail. All counters are lost if that happens. Active
Sk mc overcharge.png Jackpot Adds a 10% chance for any casted skills to deal an increased amount of ATK/MATK damage. Applies to homunculus. Passive
Sk mc coinflip.png Coin Flip Throws a coin and gives a temporary bonus to INT or STR depending on the result. Buff
Sk mc vending.png Vending Open a street stall for selling items to other players. Skill level affects the number of items that can be vended at a time. Only items in cart can be sold. Each level passively increases all status by 1 point. Requires a cart. Active