Difference between revisions of "Thief"

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(Created page with "<big>'''''Skills'''''</big> {| class="wikitable" |- ! Icon !! Skill !! Description !! Levels !! Type |- | File:sk_sm_twohand.png || Steal || Attempts to steal an item fro...")
 
 
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<big>'''''Thief'''''</big>
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Thieves are hardened though their crude tutelage in fighting and stealing to survive in the backstreets of their hometown. Having to learn the art of deceit and stealth just to get by, they realized these skills also help them in the battlefield. Growing up in the desert town of Morroc and the surrounding Sograt Deser, they have sworn to learn the shadow arts to always protect what they care about by any means possible... even if those means are morally questionable.
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Thieves excel in having high FLEE and attack damage with their trusty daggers, both benefitting from a high AGI stat. They can also hide from monsters with Hiding and then Steal loot from monsters.
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'''''To become a thief''''':
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*Once you reach Job Level 10.
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*Talk to Zonda Begginer Teleport NPC to teleport to Morocc.
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*Head north west to the pyramids, access the first basement.
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*Talk to the ThiefGuildmaster in the left room behind the desk who will change your job to Thief.
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<big>'''''Skills'''''</big>
 
<big>'''''Skills'''''</big>
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Icon !! Skill !! Description !! Levels !! Type
+
! Icon !! Skill !! Description !! Type
|-
 
| [[File:sk_sm_twohand.png]] || Steal || Attempts to steal an item from a monster. The success chance depends on skill level, DEX of both the caster and the target and the base level of the targeted monster. A monster stolen from can't be stolen from again. The below chances assume the target and the caster have the same level. || 5 || Passive
 
|-
 
| [[File:sk_sm_traumatic_strike.png]] || Snatch || Sudden attack that forcefully steals a small amount of Zeny from the target. The stolen amount is a random number between on and the monster's level. Requires a short range class weapon. || 5 || Offensive, Physical
 
 
|-
 
|-
| [[File:sk_sm_provoke.png]] || Sand Attack || A powerful hit that throws sand at the target's eyes. Causes the blind status effect decreasing the target's accuracy for a short amount of time. Requires a short range class weapon. || 5 || Debuff
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| [[File:sk_tf_steal.png]] || Steal || Attempts to steal an item from a monster. The success chance depends on skill level, DEX of both the caster and the target and the base level of the targeted monster. A monster stolen from can't be stolen from again. The below chances assume the target and the caster have the same level. || Active
 
|-
 
|-
| [[File:sk_sm_autoberserk.png]] || Mug ||Adds a chance to automatically cast Snatch on targeted enemy when dealing a regular physical attack. The percentage rate is determined by the skill level. Does not work when using a katar or dual wielding. || 5 || Buff
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| [[File:sk_tf_snatch.png]] || Snatch || Sudden attack that forcefully steals a small amount of Zeny from the target. The stolen amount is a random number between on and the monster's level. Requires a short range class weapon. || Offensive
 
|-
 
|-
| [[File:sk_sm_recovery.png]] || Increase HP Recovery || Enchances '''HP''' regen. '''MaxHP''' affects how much '''HP''' restoration is increase by this skill. '''HP''' +10 every ''10 seconds''. || 5 || Passive
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| [[File:sk_tf_sandattack.png]] || Sand Attack || A powerful hit that throws sand at the target's eyes. Causes the blind status effect decreasing the target's accuracy for a short amount of time. Requires a short range class weapon. || Offensive
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|-
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| [[File:sk_tf_mug.png]] || Mug || Adds a chance to automatically cast Snatch on targeted enemy when dealing a regular physical attack. The percentage rate is determined by the skill level. Does not work when using a katar or dual wielding. || Passive
 
|-
 
|-
| [[File:sk_sm_inner_strength.png]] || Inner Strength || Increase character '''MaxHP''' +2% per level. || 5 || Passive
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| [[File:sk_tf_sword.png]] || Sword Mastery || Increases one-handed sword class weapons base damage, increasing overall damage dealt with them. || Passive
 
|-
 
|-
| [[File:sk_sm_spearmastery.png]] || Spear Mastery || Increase ''One-handed spear'' and ''Two-handed spear'', weapon base damage +20 per level. || 5 || Passive
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| [[File:sk_sm_bash.png]] || Bash || Hits an enemy with crushing force. This skill causes the stun status to the target. Requires a short range class weapon. || Offensive
 
|-
 
|-
| [[File:sk_sm_bash.png]] || Bash || Hits an enemy, this skill causes ''Stun'' status on target. Requires a ''Short range'' class weapon. (PLACEHOLDER) || 5 || Offensive, Physical
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| [[File:sk_tf_dagger.png]] || Dagger Mastery || Increases dagger class weapons base damage, increasing overall damage dealt with them. || Passive
 
|-
 
|-
| [[File:sk_sm_spearstance.png]] || Spear Stance || Enters a spear stance granting a small bonus to '''STR''' and '''VIT'''. '''STR'''+1 and '''VIT'''+1 per level. || 5 || Buff
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| [[File:sk_tf_poisonslash.png]] || Poison Slash || Poison your weapon and slash your target. This skill causes the target to be poisoned loosing HP over time. Requires a short range class weapon. || Offensive
 
|-
 
|-
| [[File:sk_sm_spearstab.png]] || Spear Stab || Attacks a single enemy, inflict ''Injured'' status slowing '''HP'''/'''SP''' recovery. Requires a ''Spear'' class weapon. 200% attack, 2 seconds(+100% attack, 2 seconds) per level.  || 5 || Offensive, Physical
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| [[File:sk_tf_poisonreact.png]] || Pestilence || Spray poison damage from self to all nearby enemies. || Offensive
 
|-
 
|-
| [[File:sk_sm_srecovery.png]] || Increase SP Recovery || Increases SP recovery when staying still. +4 '''SP''' recovery per skill level every 10 seconds. || 5 || Passive
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| [[File:sk_tf_venomknife.png]] || Venom Knife || Throws a poisoned knife to a single target. This skill causes the target to be poisoned. || Offensive
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|-
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| [[File:sk_ac_bow.png]] || Bow Mastery || Bow training to increase the damage done while attacking with bow class weapons. || Passive
 
|-
 
|-
| [[File:sk_sm_meditate.png]] || Meditation || Increase MaxSP +2% per level. || 5 || Passive
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| [[File:sk_ac_doublestrafe.png]] || Double Strafe || Shoots a double bolt at a single target to inflict ranged physical damage. Requires a bow class weapon. || Offensive
 
|-
 
|-
| [[File:sk__sm_sword.png]] || One-Handed Mastery || Increase ''One-handed sword'', weapon base and magic damage, +20 base damage and +2% magic damage per level. || 5 || Passive
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| [[File:sk_tf_hiding.png]] || Hiding || Hides under the ground to avoid being seen by enemies. Area skills will be avoided while in hiding status. || Active
 
|-
 
|-
| [[File:sk_sm_lightning_strike.png]] || Arcane Strike || Hits an enemy inflicting magic damage. Requires a ''One-handed sword'', +100% magic damage per level. || 5 || Offensive, Magical
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| [[File:sk_tf_backsliding.png]] || Back Slide || Quickly jump backwards to position yourself safely away from threats. || Active
 
|-
 
|-
| [[File:sk_sm_spiritgrowth.png]] || Spirit Growth || Enters a magic stance granting a small bonus to '''INT'''. Requires a ''One-handed sword''. '''INT'''+3 per level. || 5 || Buff
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| [[File:sk_tf_throwstone.png]] || Throw Stone || Forcefully throw a stone at an enemy target. This skill causes the target to be stunned. || Offensive
 
|-
 
|-
| [[File:sk_sm_magnum.png]] || Magnum Break || Inflicts aoe magic damage around the caster. Requires a ''One-handed sword''. 200% magic attack (+50% magic attack) per level. || 5 || Offensive, Magical
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| [[File:sk_ac_improveconcentration.png]] || Improve Concentration || Temporarily increases concentration to get a boost in dexterity and agility. This skill will detect hidden enemies nearby when triggered. AGI and DEX boosts are based on skill level. || Buff
  
 
|}
 
|}

Latest revision as of 22:48, 17 January 2026

Thief

Thieves are hardened though their crude tutelage in fighting and stealing to survive in the backstreets of their hometown. Having to learn the art of deceit and stealth just to get by, they realized these skills also help them in the battlefield. Growing up in the desert town of Morroc and the surrounding Sograt Deser, they have sworn to learn the shadow arts to always protect what they care about by any means possible... even if those means are morally questionable.

Thieves excel in having high FLEE and attack damage with their trusty daggers, both benefitting from a high AGI stat. They can also hide from monsters with Hiding and then Steal loot from monsters.


To become a thief:

  • Once you reach Job Level 10.
  • Talk to Zonda Begginer Teleport NPC to teleport to Morocc.
  • Head north west to the pyramids, access the first basement.
  • Talk to the ThiefGuildmaster in the left room behind the desk who will change your job to Thief.


Skills

Icon Skill Description Type
Sk tf steal.png Steal Attempts to steal an item from a monster. The success chance depends on skill level, DEX of both the caster and the target and the base level of the targeted monster. A monster stolen from can't be stolen from again. The below chances assume the target and the caster have the same level. Active
Sk tf snatch.png Snatch Sudden attack that forcefully steals a small amount of Zeny from the target. The stolen amount is a random number between on and the monster's level. Requires a short range class weapon. Offensive
Sk tf sandattack.png Sand Attack A powerful hit that throws sand at the target's eyes. Causes the blind status effect decreasing the target's accuracy for a short amount of time. Requires a short range class weapon. Offensive
Sk tf mug.png Mug Adds a chance to automatically cast Snatch on targeted enemy when dealing a regular physical attack. The percentage rate is determined by the skill level. Does not work when using a katar or dual wielding. Passive
Sk tf sword.png Sword Mastery Increases one-handed sword class weapons base damage, increasing overall damage dealt with them. Passive
Sk sm bash.png Bash Hits an enemy with crushing force. This skill causes the stun status to the target. Requires a short range class weapon. Offensive
Sk tf dagger.png Dagger Mastery Increases dagger class weapons base damage, increasing overall damage dealt with them. Passive
Sk tf poisonslash.png Poison Slash Poison your weapon and slash your target. This skill causes the target to be poisoned loosing HP over time. Requires a short range class weapon. Offensive
Sk tf poisonreact.png Pestilence Spray poison damage from self to all nearby enemies. Offensive
Sk tf venomknife.png Venom Knife Throws a poisoned knife to a single target. This skill causes the target to be poisoned. Offensive
Sk ac bow.png Bow Mastery Bow training to increase the damage done while attacking with bow class weapons. Passive
Sk ac doublestrafe.png Double Strafe Shoots a double bolt at a single target to inflict ranged physical damage. Requires a bow class weapon. Offensive
Sk tf hiding.png Hiding Hides under the ground to avoid being seen by enemies. Area skills will be avoided while in hiding status. Active
Sk tf backsliding.png Back Slide Quickly jump backwards to position yourself safely away from threats. Active
Sk tf throwstone.png Throw Stone Forcefully throw a stone at an enemy target. This skill causes the target to be stunned. Offensive
Sk ac improveconcentration.png Improve Concentration Temporarily increases concentration to get a boost in dexterity and agility. This skill will detect hidden enemies nearby when triggered. AGI and DEX boosts are based on skill level. Buff