Difference between revisions of "Crafting, Forging and Alchemy"

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== Arrow Crafting ==
+
== [[File:Sk_ac_makingarrow.png]] Arrow Crafting ==
  
 
Archer skill that creates arrows from collected items. The kind of arrow produced is determined by the item used. The amount of arrow produced will be determined by the skill level.
 
Archer skill that creates arrows from collected items. The kind of arrow produced is determined by the item used. The amount of arrow produced will be determined by the skill level.
  
Trunk -> 50 Arrows
+
- Trunk -> 50 Arrows
 +
- Solid Trunk -> 100 Arrows
 +
- Red Blood -> 500 Fire Arrows
 +
- Crystal Blue -> 500 Crystal Arrows
 +
- Wind of Verdure -> 500 Arrows of Wind
 +
- Green Live -> 500 Stone Arrows
 +
- Flame Heart -> 1000 Fire Arrows
 +
- Mystic Frozen -> 1000 Crystal Arrows
 +
- Rough Wind -> 1000 Arrows of Wind
 +
- Great Nature -> 1000 Stone Arrows
 +
- White Faith -> 500 Silver Arrows
 +
- Black Shade -> 500 Arrows of Shadow
 +
- Fell Gem -> 500 Poison Arrows
 +
- Grain of Spirit -> 500 Immaterial Arrows
 +
- Shooting Star -> 1000 Silver Arrows
 +
- Voidstone -> 1000 Arrows of Shadow
 +
- Pathogenic Vapors -> 1000 Poison Arrows
 +
- Soul Jewel -> 1000 Immaterial Arrows
  
Solid Trunk -> 100 Arrows
+
== [[File:Bs_axe.jpg]] Forging ==
  
Red Blood -> 500 Fire Arrows
+
Blacksmith skill that allows the user to smelt forging materials and forge pieces of equipment. The success rate for smelting materials is 100%. The base success rate for equipment is 15%. Each Forging level increases the rate by 10%Each DEX and LUK point increase the rate by 0.1% The highest quality hammer and anvil in the user's inventory further increase the success rate.
 +
- Iron hammer and anvil +0%
 +
- Oridecon hammer and oridecon anvil +2.5%
 +
- Golden hammer and golden anvil +5%
 +
- Emperium anvil +10%
  
Crystal Blue -> 500 Crystal Arrows
+
Forging is a 4 window process, where the forger can choose the following:
  
Wind of Verdure -> 500 Arrows of Wind
+
- 1 - Forged gear, based on forging instructions
 +
- 2 - Material used: elemental stone or star crumb
 +
- 3 - Material used: star crumb or nothing
 +
- 4 - Material used: star crumb or nothing
  
Green Live -> 500 Stone Arrows
+
Any of the above steps can be skipped by clicking 'Cancel', but that won't stop the forging process. A single flame heart, mystic frozen, rough windgreat nature, shooting star, voidstone, pathogenic vapors or soul jewel can be used to imbue the gear with an element. Multiple star crumbs can be added for a 2.5% damage reduction in armors per star crumb, or 50 base damage on weapons perstar crumb (also boosts magic attack rate by 5%, 15% or 20%).
  
Flame Heart -> 1000 Fire Arrows
+
- Elemental stone: success rate -20%
 +
- Star crumb: success rate -15% each
  
Mystic Frozen -> 1000 Crystal Arrows
+
Forged equipment cannot be slotted.
  
Rough Wind -> 1000 Arrows of Wind
+
Skill level and success rate as follows:
  
Great Nature -> 1000 Stone Arrows
+
- [Lv.1]: Forging base chance: +10%
 +
- [Lv.2]: Forging base chance: +20%
 +
- [Lv.3]: Forging base chance: +30%
 +
- [Lv.4]: Forging base chance: +40%
 +
- [Lv.5]: Forging base chance: +50%
  
White Faith -> 500 Silver Arrows
+
Requirements:
  
Black Shade -> 500 Arrows of Shadow
+
- An iron hammer, oridecon hammer or golden hammer
 +
- At least a forging manual or smelting manual and the detailed ingredients in it
 +
- An anvil, oridecon anvil, golden anvil or emperium anvil
 +
- Consumes 1 portable furnace
  
Fell Gem -> 500 Poison Arrows
 
  
Grain of Spirit -> 500 Immaterial Arrows
+
== [[File:Sk_am_pharmacy.jpg]] Pharmacy ==
  
Shooting Star -> 1000 Silver Arrows
+
An alchemist skill that allows the user to brew potions and other alchemy products. The products the user is able to create depend on the creation guides owned. The base success rate depends on the created product, but each DEX and INT point increase the rate by 0.1%
  
Voidstone -> 1000 Arrows of Shadow
+
- The base success rate for normal potions is 15%
 +
- The base success rate for slim potions is 5%
 +
- The base success rate for other products is 10%
  
Pathogenic Vapors -> 1000 Poison Arrows
+
Each skill level passively increases the base success rate. Independently, each level determines the batch size of the brew that will be produced.
  
Soul Jewel -> 1000 Immaterial Arrows
+
The components required for each brewing are detailed on their corresponding creation guide.
  
== Forging ==
+
Skill level, success rate and batch size as follows:
  
Blacksmith skill that allows the user to smelt forging materials and forge pieces of equipment. The success rate for smelting materials is 100%. The base success rate for equipment is 15%. Each Forging level increases the rate by 10%Each DEX and LUK point increase the rate by 0.1% The highest quality hammer and anvil in the user's inventory further increase the success rate.
+
- [Lv.1]: Base success rate of 10%, 1 item batch
- Iron hammer and anvil +0%.
+
- [Lv.2]: Base success rate of 20%, 10 item batch
  - Oridecon hammer and oridecon anvil +2.5%.
+
- [Lv.3]: Base success rate of 30%, 50 item batch
  - Golden hammer and golden anvil +5%.
+
  - [Lv.4]: Base success rate of 40%, 100 item batch
- Emperium anvil +10%.
+
  - [Lv.5]: Base success rate of 50%, 500 item batch
  
  
== Alchemy ==
+
Requirements:
  
{| class="wikitable" style="text-align:center;"
+
- A creation guide and the detailed ingredients in it
|-
+
- A medicine bowl
! width=25% | Base Class
 
! width=25% | First Class
 
! width=25% | Second Class
 
! width=25% | Transcendent Class
 
|-
 
| rowspan=12 | [[Novice]]
 
| rowspan=2 | [[Swordsman]]
 
| [[Knight|Knight]]
 
| [[Commander|Commander]]
 
|-
 
| [[Crusader and Paladin|Crusader]]
 
| [[Crusader and Paladin|Paladin]]
 
|-
 
| rowspan=2 | [[Magician]]
 
| [[Wizard and Sorcerer|Wizard]]
 
| [[Wizard and Sorcerer|Sorcerer]]
 
|-
 
| [[Scholar and Professor|Scholar]]
 
| [[Scholar and Professor|Professor]]
 
|-
 
| rowspan=2 | [[Archer]]
 
| [[Hunter and Ranger|Hunter]]
 
| [[Hunter and Ranger|Ranger]]
 
|-
 
| [[Bard and Clown|Bard]]
 
| [[Bard and Clown|Clown]]
 
|-
 
| rowspan=2 | [[Merchant]]
 
| [[Blacksmith and Whitesmith|Blacksmith]]
 
| [[Blacksmith and Whitesmith|Whitesmith]]
 
|-
 
| [[Alchemist and Creator|Alchemist]]
 
| [[Alchemist and Creator|Creator]]
 
|-
 
| rowspan=2 | [[Thief]]
 
| [[Assassin and Executioner|Assassin]]
 
| [[Assassin and Executioner|Executioner]]
 
|-
 
| [[Rogue and Stalker|Rogue]]
 
| [[Rogue and Stalker|Stalker]]
 
|-
 
| rowspan=2 | [[Acolyte]]
 
| [[Priest and Bishop|Priest]]
 
| [[Priest and Bishop|Bishop]]
 
|-
 
| [[Monk and Champion|Monk]]
 
| [[Monk and Champion|Champion]]
 
|}
 

Latest revision as of 17:24, 9 October 2025

Basics

In Runerok Online, a character's class, also known as their Job, is what defines their abilities and skills and shapes what playstyles are available to them. Once you pick a class for a character, you cannot switch to a different class, and once you pick that character's second class, you are locked to that second class's evolution path forever. Characters start out as Novices and can then progress down a class tree as they level.

The six primary classes are Swordsman, Mage, Merchant, Acolyte, Thief, and Archer.


Sk ac makingarrow.png Arrow Crafting

Archer skill that creates arrows from collected items. The kind of arrow produced is determined by the item used. The amount of arrow produced will be determined by the skill level.

- Trunk -> 50 Arrows
- Solid Trunk -> 100 Arrows
- Red Blood -> 500 Fire Arrows
- Crystal Blue -> 500 Crystal Arrows
- Wind of Verdure -> 500 Arrows of Wind
- Green Live -> 500 Stone Arrows
- Flame Heart -> 1000 Fire Arrows
- Mystic Frozen -> 1000 Crystal Arrows
- Rough Wind -> 1000 Arrows of Wind
- Great Nature -> 1000 Stone Arrows
- White Faith -> 500 Silver Arrows
- Black Shade -> 500 Arrows of Shadow
- Fell Gem -> 500 Poison Arrows
- Grain of Spirit -> 500 Immaterial Arrows
- Shooting Star -> 1000 Silver Arrows
- Voidstone -> 1000 Arrows of Shadow
- Pathogenic Vapors -> 1000 Poison Arrows
- Soul Jewel -> 1000 Immaterial Arrows

Bs axe.jpg Forging

Blacksmith skill that allows the user to smelt forging materials and forge pieces of equipment. The success rate for smelting materials is 100%. The base success rate for equipment is 15%. Each Forging level increases the rate by 10%Each DEX and LUK point increase the rate by 0.1% The highest quality hammer and anvil in the user's inventory further increase the success rate.

- Iron hammer and anvil +0%
- Oridecon hammer and oridecon anvil +2.5%
- Golden hammer and golden anvil +5%
- Emperium anvil +10%

Forging is a 4 window process, where the forger can choose the following:

- 1 - Forged gear, based on forging instructions
- 2 - Material used: elemental stone or star crumb
- 3 - Material used: star crumb or nothing
- 4 - Material used: star crumb or nothing

Any of the above steps can be skipped by clicking 'Cancel', but that won't stop the forging process. A single flame heart, mystic frozen, rough windgreat nature, shooting star, voidstone, pathogenic vapors or soul jewel can be used to imbue the gear with an element. Multiple star crumbs can be added for a 2.5% damage reduction in armors per star crumb, or 50 base damage on weapons perstar crumb (also boosts magic attack rate by 5%, 15% or 20%).

- Elemental stone: success rate -20%
- Star crumb: success rate -15% each

Forged equipment cannot be slotted.

Skill level and success rate as follows:

- [Lv.1]: Forging base chance: +10%
- [Lv.2]: Forging base chance: +20%
- [Lv.3]: Forging base chance: +30%
- [Lv.4]: Forging base chance: +40%
- [Lv.5]: Forging base chance: +50%

Requirements:

- An iron hammer, oridecon hammer or golden hammer
- At least a forging manual or smelting manual and the detailed ingredients in it
- An anvil, oridecon anvil, golden anvil or emperium anvil
- Consumes 1 portable furnace


Sk am pharmacy.jpg Pharmacy

An alchemist skill that allows the user to brew potions and other alchemy products. The products the user is able to create depend on the creation guides owned. The base success rate depends on the created product, but each DEX and INT point increase the rate by 0.1%

- The base success rate for normal potions is 15%
- The base success rate for slim potions is 5%
- The base success rate for other products is 10%

Each skill level passively increases the base success rate. Independently, each level determines the batch size of the brew that will be produced.

The components required for each brewing are detailed on their corresponding creation guide.

Skill level, success rate and batch size as follows:

- [Lv.1]: Base success rate of 10%, 1 item batch
- [Lv.2]: Base success rate of 20%, 10 item batch
- [Lv.3]: Base success rate of 30%, 50 item batch
- [Lv.4]: Base success rate of 40%, 100 item batch
- [Lv.5]: Base success rate of 50%, 500 item batch


Requirements:

- A creation guide and the detailed ingredients in it
- A medicine bowl