Difference between revisions of "Bard and Clown"

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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !! [[#Bow Branch|Bow]] !! [[#Confusion Branch|Confusion]] !! [[#Buff Branch|Buff]] !! [[#Sleep Branch|Sleep]] !! [[#Recovery Branch|Recovery]]
+
! !! style="width:19%" | [[#Bow Branch|Bow]] !! style="width:19%" | [[#Confusion Branch|Confusion]] !! style="width:19%" | [[#Buff Branch|Buff]] !! style="width:19%" | [[#Sleep Branch|Sleep]] !! style="width:19%" | [[#Recovery Branch|Recovery]]
 
|-
 
|-
 
! rowspan=4 style="text-align: center; writing-mode: sideways-lr;"| Bard
 
! rowspan=4 style="text-align: center; writing-mode: sideways-lr;"| Bard
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== Bow Branch ==
 
== Bow Branch ==
Skills in the bow branch are focused on ranged physical offense and require using a bow. Apart from Windmill Poem, Bard shares this branch with the Hunter.
+
Skills in the bow branch are focused on ranged physical offense and require using a bow. Apart from Windmill Poem, Bard shares this branch with the [[Hunter and Ranger|Hunter]] and [[Rogue and Stalker|Rogue]].
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! !! Skill !! Skill Form !! Description !! Formula !! Element !!style=width:3em | Range !! style=width:3em | AoE !! style=width:3em | Dur !! style=width:3em | CT !! style=width:3em | CD !! style=width:3em | AcD
+
! !! style=width:9em | Skill !! Skill Form !! style=width:30em | Description !! style=width:20em | Formula !! style=width:4em | Element !!style=width:3em | Range !! style=width:3em | AoE !! style=width:3em | Dur !! style=width:3em | CT !! style=width:3em | CD !! style=width:3em | AcD
 
|- style="text-align: center"  
 
|- style="text-align: center"  
 
! rowspan=4 style="writing-mode: sideways-lr"| Bard
 
! rowspan=4 style="writing-mode: sideways-lr"| Bard
 
| style="padding: 10px" | Windmill Poem<br>[[File:Windmill poem.png]]
 
| style="padding: 10px" | Windmill Poem<br>[[File:Windmill poem.png]]
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| style="background-color: PaleGreen" | Buff<br>Party
| Increases the [[ATK]] of the caster and all allies around.<br>Cannot stack with [[#Healing|Echo Nocturnae]]. Consumes 1 [[Neck Protection Candy]].
+
| Increases the [[ATK]] of the caster and all allies around.<br><span style="font-size:10px; color:gray">Cannot stack with [[#Recovery Branch|Echo Nocturnae]]. Consumes 1 [[Neck Protection Candy]].</span>
 
| <code>ATK +4~20</code>
 
| <code>ATK +4~20</code>
 
|
 
|
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| style="padding: 10px" | Quick Shot<br>[[File:Quickshot.png]]
 
| style="padding: 10px" | Quick Shot<br>[[File:Quickshot.png]]
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| style="background-color: PeachPuff" | Offensive<br>Physical
| Deals damage to a single target.<br>Requires a [[Bow]] class weapon. Consumes 1 [[Arrow]].
+
| Deals damage to a single target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Arrow]].</span>
 
| <code>250~450% Attack</code>
 
| <code>250~450% Attack</code>
 
| [[Arrow]]
 
| [[Arrow]]
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| style="padding: 10px" | Triangle Shot<br>[[File:Triangleshot.png]]
 
| style="padding: 10px" | Triangle Shot<br>[[File:Triangleshot.png]]
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| style="background-color: PeachPuff" | Offensive<br>Physical
| Deals damage to a single target.<br>Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.
+
| Deals damage to a single target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.</span>
 
| <code>(100~900 + DEX)% Attack</code>
 
| <code>(100~900 + DEX)% Attack</code>
 
| [[Arrow]]
 
| [[Arrow]]
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| style="padding: 10px" | Arrow Storm<br>[[File:Arrowstorm.png]]
 
| style="padding: 10px" | Arrow Storm<br>[[File:Arrowstorm.png]]
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| style="background-color: PeachPuff" | Offensive<br>Physical
| Deals damage to an area around a target.<br>Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.
+
| Deals damage to an area around a target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.</span>
 
| <code>(250~650 + DEX)% Attack</code>
 
| <code>(250~650 + DEX)% Attack</code>
 
| [[Arrow]]
 
| [[Arrow]]
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| style="padding: 10px" | Unlimit<br>[[File:Unlimit.png]]
 
| style="padding: 10px" | Unlimit<br>[[File:Unlimit.png]]
 
| style="background-color: PaleGreen" | Buff<br>Self
 
| style="background-color: PaleGreen" | Buff<br>Self
| Boosts the damage of [[#Bow Branch|Bow Skills]].<br>Requires a [[Bow]] class weapon.  
+
| Boosts the damage of [[#Bow Branch|Bow Skills]].<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon.</span>
 
| <code>Bow skill damage +10~50%</code>
 
| <code>Bow skill damage +10~50%</code>
 
|
 
|
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| style="padding: 10px" | Sharp Shooting<br>[[File:Sharpshooting.png]]
 
| style="padding: 10px" | Sharp Shooting<br>[[File:Sharpshooting.png]]
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| style="background-color: PeachPuff" | Offensive<br>Physical
| Deals damage to an area towards the target.<br>Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.
+
| Deals damage to an area towards the target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.</span>
 
| <code>(600~1400 + DEX*3)% Attack</code>
 
| <code>(600~1400 + DEX*3)% Attack</code>
 
| [[Arrow]]
 
| [[Arrow]]
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| style="padding: 10px" | Melody Strike<br>[[File:Melodystrike.png]]
 
| style="padding: 10px" | Melody Strike<br>[[File:Melodystrike.png]]
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| style="background-color: PeachPuff" | Offensive<br>Physical
| Deals damage to a single target. Deals extra damage if the target is confused.<br>Requires a [[Musical Instrument]] class weapon.<br>Consumes 1 [[Arrow]]s.
+
| Deals damage to a single target.<br>Deals extra damage if the target is confused.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Arrow]]s.</span>
 
| <code>100~900% Attack<br>+200% to confused targets</code>
 
| <code>100~900% Attack<br>+200% to confused targets</code>
 
| [[Arrow]]
 
| [[Arrow]]
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| style="padding: 10px" | Great Echo<br>[[File:Greatecho.png]]
 
| style="padding: 10px" | Great Echo<br>[[File:Greatecho.png]]
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| style="background-color: PeachPuff" | Offensive<br>Physical
| Deals damage to enemies in a targeted area and inflicts [[Confusion]].<br>Requires a [[Musical Instrument]] class weapon.
+
| Deals damage to enemies in a targeted area and inflicts [[Confusion]].<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span>
 
| <code>100~900% Attack<br>2~10s confusion</code>
 
| <code>100~900% Attack<br>2~10s confusion</code>
 
| [[Elements|Neutral]]
 
| [[Elements|Neutral]]
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| style="padding: 10px" | Arrow Vulcan<br>[[File:Arrowvulcan.png]]
 
| style="padding: 10px" | Arrow Vulcan<br>[[File:Arrowvulcan.png]]
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| style="background-color: PeachPuff" | Offensive<br>Physical
| Deals damage to a single target. Deals extra damage if the target is confused.<br>Requires a [[Musical Instrument]] class weapon.<br>Consumes 5 [[Arrow]]s.
+
| Deals damage to a single target.<br>Deals extra damage if the target is confused.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 5 [[Arrow]]s.</span>
 
| <code>600~1400% Attack<br>+500% to confused targets</code>
 
| <code>600~1400% Attack<br>+500% to confused targets</code>
 
| [[Arrow]]
 
| [[Arrow]]
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| style="padding: 10px" | Severe Rainstorm<br>[[File:Severerainstorm.png]]
 
| style="padding: 10px" | Severe Rainstorm<br>[[File:Severerainstorm.png]]
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| style="background-color: PeachPuff" | Offensive<br>Physical
| Deals damage to enemies in a targeted area every 0.5s with a chance to inflict [[Confusion]].<br>Requires a [[Musical Instrument]] class weapon.<br>Consumes 10 [[Arrow]]s.
+
| Deals damage to enemies in a targeted area every 0.5s with a chance to inflict [[Confusion]].<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 10 [[Arrow]]s.</span>
 
| <code>7 x 100~300% Attack<br>10s confusion</code>
 
| <code>7 x 100~300% Attack<br>10s confusion</code>
 
| [[Arrow]]
 
| [[Arrow]]
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| style="padding: 10px" | Acoustic Rhythm<br>[[File:Acousticrythm.png]]
 
| style="padding: 10px" | Acoustic Rhythm<br>[[File:Acousticrythm.png]]
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| style="background-color: PaleGreen" | Buff<br>Party
| Increases STR, VIT, MaxHP, and MaxSP.<br>Cannot Stack with [[#Buff Branch|Impressive Riff]] or [[#Buff Branch|Magic Strings]].<br>Requires a [[Musical Instrument]] class weapon.<br>Consumes 1 [[Neck Protection Candy]].
+
| Increases STR, VIT, MaxHP, and MaxSP.<br><span style="font-size:10px; color:gray">Cannot Stack with [[#Buff Branch|Impressive Riff]] or [[#Buff Branch|Magic Strings]].<br> Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Neck Protection Candy]].</span>
 
| <code>STR, VIT +2~10<br>MaxHP, MaxSP +6~30%</code>
 
| <code>STR, VIT +2~10<br>MaxHP, MaxSP +6~30%</code>
 
|  
 
|  
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| style="padding: 10px" | Impressive Riff<br>[[File:Impressiveriff.png]]
 
| style="padding: 10px" | Impressive Riff<br>[[File:Impressiveriff.png]]
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| style="background-color: PaleGreen" | Buff<br>Party
| Increases AGI, LUK, ASPD, and CRIT.<br>Cannot Stack with [[#Buff Branch|Acoustic Rhythm]] or [[#Buff Branch|Magic Strings]].<br>Requires a [[Musical Instrument]] class weapon.<br>Consumes 1 [[Neck Protection Candy]].
+
| Increases AGI, LUK, ASPD, and CRIT.<br><span style="font-size:10px; color:gray">Cannot Stack with [[#Buff Branch|Acoustic Rhythm]] or [[#Buff Branch|Magic Strings]].<br>Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Neck Protection Candy]].</span>
 
| <code>AGI, LUK +2~10<br>ASPD, CRIT +6~30%</code>
 
| <code>AGI, LUK +2~10<br>ASPD, CRIT +6~30%</code>
 
|  
 
|  
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| style="padding: 10px" | Magic Strings<br>[[File:Magicstrings.png]]
 
| style="padding: 10px" | Magic Strings<br>[[File:Magicstrings.png]]
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| style="background-color: PaleGreen" | Buff<br>Party
| Increases INT and DEX.<br>Decreases CT and AcD.<br>Cannot Stack with [[#Buff Branch|Acoustic Rhythm]] or [[#Buff Branch|Impressive Riff]].<br>Requires a [[Musical Instrument]] class weapon.<br>Consumes 1 [[Neck Protection Candy]].
+
| Increases INT and DEX.<br>Decreases CT and AcD.<br><span style="font-size:10px; color:gray">Cannot Stack with [[#Buff Branch|Acoustic Rhythm]] or [[#Buff Branch|Impressive Riff]].<br>Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Neck Protection Candy]].</span>
 
| <code>INT, DEX +2~10<br>Cast Time, Cast Delay -6~30%</code>
 
| <code>INT, DEX +2~10<br>Cast Time, Cast Delay -6~30%</code>
 
|  
 
|  
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| style="padding: 10px" | Marionette Control<br>[[File:Marionettecontrol.png]]
 
| style="padding: 10px" | Marionette Control<br>[[File:Marionettecontrol.png]]
 
| style="background-color: PaleGreen" | Buff<br>Ally
 
| style="background-color: PaleGreen" | Buff<br>Ally
| Increases the stats of an ally based on the caster's base stats.<br>This skill is cancelled if the ally is more than 11 cells away.<br>Does not work on other Bards/Clowns or targets already under Marionette Control.
+
| Increases the stats of an ally based on the caster's base stats.<br><span style="font-size:10px; color:gray">This skill is cancelled if the ally is more than 11 cells away.<br>Does not work on other Bards/Clowns or targets already under Marionette Control.</span>
 
| <code>10~50% of caster's base stats</code>
 
| <code>10~50% of caster's base stats</code>
 
|  
 
|  
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| style="padding: 10px" | Battle Drums<br>[[File:Battledrums.png]]
 
| style="padding: 10px" | Battle Drums<br>[[File:Battledrums.png]]
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| style="background-color: PaleGreen" | Buff<br>Party
| Increases [[ATK]] and [[MATK]].<br>Requires a [[Musical Instrument]] class weapon.<br>Consumes 2 [[Neck Protection Candy|Neck Protection Candies]].
+
| Increases [[ATK]] and [[MATK]].<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 2 [[Neck Protection Candy|Neck Protection Candies]].</span>
 
| <code>ATK, MATK +10~50</code>
 
| <code>ATK, MATK +10~50</code>
 
|  
 
|  
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| style="padding: 10px" | Metallic Sound<br>[[File:Metallicsound.png]]
 
| style="padding: 10px" | Metallic Sound<br>[[File:Metallicsound.png]]
 
| style="background-color: PowderBlue" | Offensive<br>Magical
 
| style="background-color: PowderBlue" | Offensive<br>Magical
| Deals damage to a single target.<br>Deals extra damage if the target is asleep.<br>Requires a [[Musical Instrument]] class weapon.
+
| Deals damage to a single target.<br>Deals extra damage if the target is asleep.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span>
 
| <code>50~850% Magic Attack<br>+500% to sleeping targets</code>
 
| <code>50~850% Magic Attack<br>+500% to sleeping targets</code>
 
| [[Elements|Neutral]]
 
| [[Elements|Neutral]]
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| style="padding: 10px" | Reverberation<br>[[File:Reverberation.png]]
 
| style="padding: 10px" | Reverberation<br>[[File:Reverberation.png]]
 
| style="background-color: PowderBlue" | Offensive<br>Magical
 
| style="background-color: PowderBlue" | Offensive<br>Magical
| Deals damage to enemies in a targeted area.<br>Deals extra damage to sleeping targets.<br>Requires a [[Musical Instrument]] class weapon.
+
| Deals damage to enemies in a targeted area.<br>Deals extra damage to sleeping targets.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span>
 
| <code>100~900% Magic Attack<br>+500% to sleeping targets</code>
 
| <code>100~900% Magic Attack<br>+500% to sleeping targets</code>
 
| [[Elements|Neutral]]
 
| [[Elements|Neutral]]
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| style="padding: 10px" | Deep Sleep Lullaby<br>[[File:Deepsleeplullaby.png]]
 
| style="padding: 10px" | Deep Sleep Lullaby<br>[[File:Deepsleeplullaby.png]]
 
| style="background-color: Plum" | Debuff
 
| style="background-color: Plum" | Debuff
| Inflicts sleep to nearby enemies.<br>Requires a [[Musical Instrument]] class weapon.
+
| Inflicts sleep to nearby enemies.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span>
 
| <code>2~10s sleep</code>
 
| <code>2~10s sleep</code>
 
|  
 
|  
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| style="padding: 10px" | Metallic Fury<br>[[File:Metallicfury.png]]
 
| style="padding: 10px" | Metallic Fury<br>[[File:Metallicfury.png]]
 
| style="background-color: PowderBlue" | Offensive<br>Magical
 
| style="background-color: PowderBlue" | Offensive<br>Magical
| Deals damage to enemies in a target area.<br>Deals extra damage to sleeping targets.<br>Requires a [[Musical Instrument]] class weapon. Consumes 10 [[Arrow]]s.
+
| Deals damage to enemies in a target area.<br>Deals extra damage to sleeping targets.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span>
 
| <code>400~2000% Magic Attack<br>+500% to sleeping targets</code>
 
| <code>400~2000% Magic Attack<br>+500% to sleeping targets</code>
 
| [[Elements|Neutral]]
 
| [[Elements|Neutral]]
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| style="padding: 10px" | Echo Nocturnae<br>[[File:Echonocturnae.png]]
 
| style="padding: 10px" | Echo Nocturnae<br>[[File:Echonocturnae.png]]
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| style="background-color: PaleGreen" | Buff<br>Party
| Increases the [[MATK]] of the caster and allies.<br>Cannot stack with [[#Healing|Windmill Echo]].<br>Consumes 1 [[Neck Protection Candy]].
+
| Increases the [[MATK]] of the caster and allies.<br>Cannot stack with [[#Healing|Windmill Echo]].<br><span style="font-size:10px; color:gray">Consumes 1 [[Neck Protection Candy]].</span>
 
| <code>MATK +4~20</code>
 
| <code>MATK +4~20</code>
 
|
 
|
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| style="padding: 10px" | Twilight Chord<br>[[File:Twilightchord.png]]
 
| style="padding: 10px" | Twilight Chord<br>[[File:Twilightchord.png]]
 
| style="background-color: PaleGreen" | Heal
 
| style="background-color: PaleGreen" | Heal
| Recovers the HP of a target.<br>Requires a [[Musical Instrument]] class weapon.
+
| Recovers the HP of a target.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span>
 
| <code>200~1000 + (Lvl + INT + MATK)*3 Heal</code>
 
| <code>200~1000 + (Lvl + INT + MATK)*3 Heal</code>
 
|  
 
|  
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| style="padding: 10px" | Moonlight Sonata<br>[[File:Moonlightsonata.png]]
 
| style="padding: 10px" | Moonlight Sonata<br>[[File:Moonlightsonata.png]]
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| style="background-color: PaleGreen" | Buff<br>Party
| Buffs the caster and allies to recover HP and SP every 5 seconds.<br>Requires a [[Musical Instrument]] class weapon.<br>Consumes 1 [[Regrettable Tear]].
+
| Buffs the caster and allies to recover HP and SP every 5 seconds.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Regrettable Tear]].</span>
 
| <code>1~5% MaxHP and MaxSP every 5s<br>Duration 24~120s</code>
 
| <code>1~5% MaxHP and MaxSP every 5s<br>Duration 24~120s</code>
 
|  
 
|  
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| style="padding: 10px" | All Night Long<br>[[File:Allnightlong.png]]
 
| style="padding: 10px" | All Night Long<br>[[File:Allnightlong.png]]
 
| style="background-color: PaleGreen" | Heal<br>Revive
 
| style="background-color: PaleGreen" | Heal<br>Revive
| Recovers the HP of a target.<br>Can revive a fallen ally.<br>Requires a [[Musical Instrument]] class weapon.
+
| Recovers the HP of a target.<br>Can revive a fallen ally.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span>
 
| <code>400~2000 + (Lvl + INT + MATK)*5 Heal<br>Revives with 20~100% HP and SP</code>
 
| <code>400~2000 + (Lvl + INT + MATK)*5 Heal<br>Revives with 20~100% HP and SP</code>
 
|  
 
|  
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| style="padding: 10px" | All Star<br>[[File:Allstar.png]]
 
| style="padding: 10px" | All Star<br>[[File:Allstar.png]]
 
| style="background-color: PaleGreen" | Heal
 
| style="background-color: PaleGreen" | Heal
| Recovers the HP of a target and allies around it.<br>Requires a [[Musical Instrument]] class weapon.
+
| Recovers the HP of a target and allies around it.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span>
 
| <code>400~2000 + (Lvl + INT + MATK)*5 Heal</code>
 
| <code>400~2000 + (Lvl + INT + MATK)*5 Heal</code>
 
|  
 
|  
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| style="padding: 10px" | Pagan Party<br>[[File:Paganparty.png]]
 
| style="padding: 10px" | Pagan Party<br>[[File:Paganparty.png]]
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| style="background-color: PaleGreen" | Buff<br>Party
| Buffs the caster and allies to recover HP every 5 seconds<br>Requires a [[Musical Instrument]] class weapon.<br>Consumes 1 [[Regrettable Tear]].
+
| Buffs the caster and allies to recover HP every 5 seconds<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Regrettable Tear]].</span>
 
| <code>200~1000 + (Lvl + INT + MATK)*3 Heal every 5s</code>
 
| <code>200~1000 + (Lvl + INT + MATK)*3 Heal every 5s</code>
 
|  
 
|  

Latest revision as of 10:12, 31 August 2025

Skill Tree

Bow Confusion Buff Sleep Recovery
Bard Windmill Poem

Windmill poem.png

Showmanship

Showmanship.png

Echo Nocturnae

Echonocturnae.png

Quick Shot

Quickshot.png

Melody Strike

Melodystrike.png

Acoustic Rhythm

Acousticrythm.png

Metallic Sound

Metallicsound.png

Twilight Chord

Twilightchord.png

Triangle Shot

Triangleshot.png

Great Echo

Greatecho.png

Impressive Riff

Impressiveriff.png

Reverberation

Reverberation.png

Moonlight Sonata

Moonlightsonata.png

Arrow Storm

Arrowstorm.png

Magic Strings

Magicstrings.png

All Night Long

Allnightlong.png

Clown Unlimit

Unlimit.png

Arrow Vulcan

Arrowvulcan.png

Marionette Control

Marionettecontrol.png

Deep Sleep Lullaby

Deepsleeplullaby.png

All Star

Allstar.png

Sharp Shooting

Sharpshooting.png

Severe Rainstorm

Severerainstorm.png

Battle Drums

Battledrums.png

Metallic Fury

Metallicfury.png

Pagan Party

Paganparty.png

Bow Branch

Skills in the bow branch are focused on ranged physical offense and require using a bow. Apart from Windmill Poem, Bard shares this branch with the Hunter and Rogue.

Skill Skill Form Description Formula Element Range AoE Dur CT CD AcD
Bard Windmill Poem
Windmill poem.png
Buff
Party
Increases the ATK of the caster and all allies around.
Cannot stack with Echo Nocturnae. Consumes 1 Neck Protection Candy.
ATK +4~20 Self 11x11 60 5
Quick Shot
Quickshot.png
Offensive
Physical
Deals damage to a single target.
Requires a Bow class weapon. Consumes 1 Arrow.
250~450% Attack Arrow ? 0.5
Triangle Shot
Triangleshot.png
Offensive
Physical
Deals damage to a single target.
Requires a Bow class weapon. Consumes 3 Arrows.
(100~900 + DEX)% Attack Arrow ? 3 0.4
Arrow Storm
Arrowstorm.png
Offensive
Physical
Deals damage to an area around a target.
Requires a Bow class weapon. Consumes 3 Arrows.
(250~650 + DEX)% Attack Arrow ? ? 3 0.4
Clown Unlimit
Unlimit.png
Buff
Self
Boosts the damage of Bow Skills.
Requires a Bow class weapon.
Bow skill damage +10~50% Self 30 60
Sharp Shooting
Sharpshooting.png
Offensive
Physical
Deals damage to an area towards the target.
Requires a Bow class weapon. Consumes 3 Arrows.
(600~1400 + DEX*3)% Attack Arrow ? 12x3 5 0.4

Confusion Branch

Bard's confusion branch focuses on ranged physical offense while wielding Bard's signature weapon Musical Instrument. This branch causes chaos in the battlefield by inflicting and taking advantage of Confusion.

Skill Skill Form Description Formula Element Range AoE Dur CT CD AcD
Bard Melody Strike
Melodystrike.png
Offensive
Physical
Deals damage to a single target.
Deals extra damage if the target is confused.
Requires a Musical Instrument class weapon. Consumes 1 Arrows.
100~900% Attack
+200% to confused targets
Arrow 10 1 0.4
Great Echo
Greatecho.png
Offensive
Physical
Deals damage to enemies in a targeted area and inflicts Confusion.
Requires a Musical Instrument class weapon.
100~900% Attack
2~10s confusion
Neutral 10 9x9 3 0.4
Clown Arrow Vulcan
Arrowvulcan.png
Offensive
Physical
Deals damage to a single target.
Deals extra damage if the target is confused.
Requires a Musical Instrument class weapon. Consumes 5 Arrows.
600~1400% Attack
+500% to confused targets
Arrow 10 5 0.4
Severe Rainstorm
Severerainstorm.png
Offensive
Physical
Deals damage to enemies in a targeted area every 0.5s with a chance to inflict Confusion.
Requires a Musical Instrument class weapon. Consumes 10 Arrows.
7 x 100~300% Attack
10s confusion
Arrow 10 11x11 3.5 5 0.4

Buff Branch

Skills in the buff branch can be used to provide buffs to the performer's party. Party buffs in this section consume a Neck Protection Candy which can be bought from the Performer Store NPC.

Skill Skill Form Description Formula Element Range AoE Dur CT CD AcD
Bard Showmanship
Showmanship.png
Passive Increases MasteryATK while wielding a Musical Instrument.
Increases SP recovery.
MasteryATK +20~100
SP recovery rate +2~8
Acoustic Rhythm
Acousticrythm.png
Buff
Party
Increases STR, VIT, MaxHP, and MaxSP.
Cannot Stack with Impressive Riff or Magic Strings.
Requires a Musical Instrument class weapon. Consumes 1 Neck Protection Candy.
STR, VIT +2~10
MaxHP, MaxSP +6~30%
Self 11x11 180
Impressive Riff
Impressiveriff.png
Buff
Party
Increases AGI, LUK, ASPD, and CRIT.
Cannot Stack with Acoustic Rhythm or Magic Strings.
Requires a Musical Instrument class weapon. Consumes 1 Neck Protection Candy.
AGI, LUK +2~10
ASPD, CRIT +6~30%
Self 11x11 180
Magic Strings
Magicstrings.png
Buff
Party
Increases INT and DEX.
Decreases CT and AcD.
Cannot Stack with Acoustic Rhythm or Impressive Riff.
Requires a Musical Instrument class weapon. Consumes 1 Neck Protection Candy.
INT, DEX +2~10
Cast Time, Cast Delay -6~30%
Self 11x11 180
Clown Marionette Control
Marionettecontrol.png
Buff
Ally
Increases the stats of an ally based on the caster's base stats.
This skill is cancelled if the ally is more than 11 cells away.
Does not work on other Bards/Clowns or targets already under Marionette Control.
10~50% of caster's base stats 11
Battle Drums
Battledrums.png
Buff
Party
Increases ATK and MATK.
Requires a Musical Instrument class weapon. Consumes 2 Neck Protection Candies.
ATK, MATK +10~50 Self 11x11 180

Sleep Branch

Bard's confusion branch focuses on ranged magical offense while wielding Bard's signature weapon Musical Instrument. This branch controls the battlefield by inflicting and taking advantage of Sleep.

Skill Skill Form Description Formula Element Range AoE Dur CT CD AcD
Bard Metallic Sound
Metallicsound.png
Offensive
Magical
Deals damage to a single target.
Deals extra damage if the target is asleep.
Requires a Musical Instrument class weapon.
50~850% Magic Attack
+500% to sleeping targets
Neutral 10 1.5 0.4
Reverberation
Reverberation.png
Offensive
Magical
Deals damage to enemies in a targeted area.
Deals extra damage to sleeping targets.
Requires a Musical Instrument class weapon.
100~900% Magic Attack
+500% to sleeping targets
Neutral 10 ? 3 0.4
Clown Deep Sleep Lullaby
Deepsleeplullaby.png
Debuff Inflicts sleep to nearby enemies.
Requires a Musical Instrument class weapon.
2~10s sleep Self ? 2~10 5 0.4
Metallic Fury
Metallicfury.png
Offensive
Magical
Deals damage to enemies in a target area.
Deals extra damage to sleeping targets.
Requires a Musical Instrument class weapon.
400~2000% Magic Attack
+500% to sleeping targets
Neutral 10 11x11 5 0.4

Recovery Branch

Skills in the recovery branch are focused on recovering HP and SP of the user and of allies. Recovery buffs consume a Regrettable Tear which can be bought from the Performer Store NPC.

Skill Skill Form Description Formula Element Range AoE Dur CT CD AcD
Bard Echo Nocturnae
Echonocturnae.png
Buff
Party
Increases the MATK of the caster and allies.
Cannot stack with Windmill Echo.
Consumes 1 Neck Protection Candy.
MATK +4~20 Self 11x11 60 5
Twilight Chord
Twilightchord.png
Heal Recovers the HP of a target.
Requires a Musical Instrument class weapon.
200~1000 + (Lvl + INT + MATK)*3 Heal 11 1 1 0.4
Moonlight Sonata
Moonlightsonata.png
Buff
Party
Buffs the caster and allies to recover HP and SP every 5 seconds.
Requires a Musical Instrument class weapon. Consumes 1 Regrettable Tear.
1~5% MaxHP and MaxSP every 5s
Duration 24~120s
Self 21x21 24~120 10
All Night Long
Allnightlong.png
Heal
Revive
Recovers the HP of a target.
Can revive a fallen ally.
Requires a Musical Instrument class weapon.
400~2000 + (Lvl + INT + MATK)*5 Heal
Revives with 20~100% HP and SP
? 3 3 0.4
Clown All Star
Allstar.png
Heal Recovers the HP of a target and allies around it.
Requires a Musical Instrument class weapon.
400~2000 + (Lvl + INT + MATK)*5 Heal 11 ? 3 5 2
Pagan Party
Paganparty.png
Buff
Party
Buffs the caster and allies to recover HP every 5 seconds
Requires a Musical Instrument class weapon. Consumes 1 Regrettable Tear.
200~1000 + (Lvl + INT + MATK)*3 Heal every 5s Self ? ? 10

Job Change

After reaching Job 50 in Archers can job change to Bard by talking to the Bard Guildmaster at Comodo (/navi comodo 184/172).

Transcendence

After reaching Lvl 90 Job 50, Bards can transcend to Clown by talking to the Master Clown in Amatsu (/navi amatsu 222/250)

Appearance Change

Clowns can change their appearance by talking to the Clown Armorer NPC at Comodo (/navi comodo 193/172). There are four options to choose from:

Clown.png Poet.png Minstrel.png Trobadour.png
Clown Poet Minstrel Trobadour