Difference between revisions of "Bard and Clown"
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! [[#Bow Branch|Bow]] !! [[#Confusion Branch|Confusion]] !! [[#Buff Branch|Buff]] !! [[#Sleep Branch|Sleep]] !! [[#Recovery Branch|Recovery]] | + | ! !! style="width:19%" | [[#Bow Branch|Bow]] !! style="width:19%" | [[#Confusion Branch|Confusion]] !! style="width:19%" | [[#Buff Branch|Buff]] !! style="width:19%" | [[#Sleep Branch|Sleep]] !! style="width:19%" | [[#Recovery Branch|Recovery]] |
|- | |- | ||
! rowspan=4 style="text-align: center; writing-mode: sideways-lr;"| Bard | ! rowspan=4 style="text-align: center; writing-mode: sideways-lr;"| Bard | ||
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== Bow Branch == | == Bow Branch == | ||
− | Skills in the bow branch are focused on ranged physical offense and require using a bow. Apart from Windmill Poem, Bard shares this branch with the Hunter. | + | Skills in the bow branch are focused on ranged physical offense and require using a bow. Apart from Windmill Poem, Bard shares this branch with the [[Hunter and Ranger|Hunter]] and [[Rogue and Stalker|Rogue]]. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! !! Skill !! Skill Form !! Description !! Formula !! Element !!style=width:3em | Range !! style=width:3em | AoE !! style=width:3em | Dur !! style=width:3em | CT !! style=width:3em | CD !! style=width:3em | AcD | + | ! !! style=width:9em | Skill !! Skill Form !! style=width:30em | Description !! style=width:20em | Formula !! style=width:4em | Element !!style=width:3em | Range !! style=width:3em | AoE !! style=width:3em | Dur !! style=width:3em | CT !! style=width:3em | CD !! style=width:3em | AcD |
|- style="text-align: center" | |- style="text-align: center" | ||
! rowspan=4 style="writing-mode: sideways-lr"| Bard | ! rowspan=4 style="writing-mode: sideways-lr"| Bard | ||
| style="padding: 10px" | Windmill Poem<br>[[File:Windmill poem.png]] | | style="padding: 10px" | Windmill Poem<br>[[File:Windmill poem.png]] | ||
| style="background-color: PaleGreen" | Buff<br>Party | | style="background-color: PaleGreen" | Buff<br>Party | ||
− | | Increases the [[ATK]] of the caster and all allies around.<br>Cannot stack with [[# | + | | Increases the [[ATK]] of the caster and all allies around.<br><span style="font-size:10px; color:gray">Cannot stack with [[#Recovery Branch|Echo Nocturnae]]. Consumes 1 [[Neck Protection Candy]].</span> |
| <code>ATK +4~20</code> | | <code>ATK +4~20</code> | ||
| | | | ||
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| style="padding: 10px" | Quick Shot<br>[[File:Quickshot.png]] | | style="padding: 10px" | Quick Shot<br>[[File:Quickshot.png]] | ||
| style="background-color: PeachPuff" | Offensive<br>Physical | | style="background-color: PeachPuff" | Offensive<br>Physical | ||
− | | Deals damage to a single target.<br>Requires a [[Bow]] class weapon. Consumes 1 [[Arrow]]. | + | | Deals damage to a single target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Arrow]].</span> |
| <code>250~450% Attack</code> | | <code>250~450% Attack</code> | ||
| [[Arrow]] | | [[Arrow]] | ||
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| style="padding: 10px" | Triangle Shot<br>[[File:Triangleshot.png]] | | style="padding: 10px" | Triangle Shot<br>[[File:Triangleshot.png]] | ||
| style="background-color: PeachPuff" | Offensive<br>Physical | | style="background-color: PeachPuff" | Offensive<br>Physical | ||
− | | Deals damage to a single target.<br>Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s. | + | | Deals damage to a single target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.</span> |
| <code>(100~900 + DEX)% Attack</code> | | <code>(100~900 + DEX)% Attack</code> | ||
| [[Arrow]] | | [[Arrow]] | ||
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| style="padding: 10px" | Arrow Storm<br>[[File:Arrowstorm.png]] | | style="padding: 10px" | Arrow Storm<br>[[File:Arrowstorm.png]] | ||
| style="background-color: PeachPuff" | Offensive<br>Physical | | style="background-color: PeachPuff" | Offensive<br>Physical | ||
− | | Deals damage to an area around a target.<br>Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s. | + | | Deals damage to an area around a target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.</span> |
| <code>(250~650 + DEX)% Attack</code> | | <code>(250~650 + DEX)% Attack</code> | ||
| [[Arrow]] | | [[Arrow]] | ||
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| style="padding: 10px" | Unlimit<br>[[File:Unlimit.png]] | | style="padding: 10px" | Unlimit<br>[[File:Unlimit.png]] | ||
| style="background-color: PaleGreen" | Buff<br>Self | | style="background-color: PaleGreen" | Buff<br>Self | ||
− | | Boosts the damage of [[#Bow Branch|Bow Skills]].<br>Requires a [[Bow]] class weapon. | + | | Boosts the damage of [[#Bow Branch|Bow Skills]].<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon.</span> |
| <code>Bow skill damage +10~50%</code> | | <code>Bow skill damage +10~50%</code> | ||
| | | | ||
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| style="padding: 10px" | Sharp Shooting<br>[[File:Sharpshooting.png]] | | style="padding: 10px" | Sharp Shooting<br>[[File:Sharpshooting.png]] | ||
| style="background-color: PeachPuff" | Offensive<br>Physical | | style="background-color: PeachPuff" | Offensive<br>Physical | ||
− | | Deals damage to an area towards the target.<br>Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s. | + | | Deals damage to an area towards the target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.</span> |
| <code>(600~1400 + DEX*3)% Attack</code> | | <code>(600~1400 + DEX*3)% Attack</code> | ||
| [[Arrow]] | | [[Arrow]] | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! !! Skill !! Skill Form !! Description !! Formula !! Element !!style=width:3em | Range !! style=width:3em | AoE !! style=width:3em | Dur !! style=width:3em | CT !! style=width:3em | CD !! style=width:3em | AcD | + | ! !! style=width:9em | Skill !! Skill Form !! style=width:30em | Description !! style=width:20em | Formula !! style=width:4em | Element !!style=width:3em | Range !! style=width:3em | AoE !! style=width:3em | Dur !! style=width:3em | CT !! style=width:3em | CD !! style=width:3em | AcD |
|- style="text-align: center" | |- style="text-align: center" | ||
! rowspan=2 style="writing-mode: sideways-lr"| Bard | ! rowspan=2 style="writing-mode: sideways-lr"| Bard | ||
| style="padding: 10px" | Melody Strike<br>[[File:Melodystrike.png]] | | style="padding: 10px" | Melody Strike<br>[[File:Melodystrike.png]] | ||
| style="background-color: PeachPuff" | Offensive<br>Physical | | style="background-color: PeachPuff" | Offensive<br>Physical | ||
− | | Deals damage to a single target. Deals extra damage if the target is confused.<br>Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Arrow]]s. | + | | Deals damage to a single target.<br>Deals extra damage if the target is confused.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Arrow]]s.</span> |
| <code>100~900% Attack<br>+200% to confused targets</code> | | <code>100~900% Attack<br>+200% to confused targets</code> | ||
| [[Arrow]] | | [[Arrow]] | ||
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| style="padding: 10px" | Great Echo<br>[[File:Greatecho.png]] | | style="padding: 10px" | Great Echo<br>[[File:Greatecho.png]] | ||
| style="background-color: PeachPuff" | Offensive<br>Physical | | style="background-color: PeachPuff" | Offensive<br>Physical | ||
− | | Deals damage to enemies in a targeted area and inflicts [[Confusion]].<br>Requires a [[Musical Instrument]] class weapon. | + | | Deals damage to enemies in a targeted area and inflicts [[Confusion]].<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> |
| <code>100~900% Attack<br>2~10s confusion</code> | | <code>100~900% Attack<br>2~10s confusion</code> | ||
| [[Elements|Neutral]] | | [[Elements|Neutral]] | ||
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| style="padding: 10px" | Arrow Vulcan<br>[[File:Arrowvulcan.png]] | | style="padding: 10px" | Arrow Vulcan<br>[[File:Arrowvulcan.png]] | ||
| style="background-color: PeachPuff" | Offensive<br>Physical | | style="background-color: PeachPuff" | Offensive<br>Physical | ||
− | | Deals damage to a single target. Deals extra damage if the target is confused.<br>Requires a [[Musical Instrument]] class weapon. Consumes 5 [[Arrow]]s. | + | | Deals damage to a single target.<br>Deals extra damage if the target is confused.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 5 [[Arrow]]s.</span> |
| <code>600~1400% Attack<br>+500% to confused targets</code> | | <code>600~1400% Attack<br>+500% to confused targets</code> | ||
| [[Arrow]] | | [[Arrow]] | ||
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| style="padding: 10px" | Severe Rainstorm<br>[[File:Severerainstorm.png]] | | style="padding: 10px" | Severe Rainstorm<br>[[File:Severerainstorm.png]] | ||
| style="background-color: PeachPuff" | Offensive<br>Physical | | style="background-color: PeachPuff" | Offensive<br>Physical | ||
− | | Deals damage to enemies in a targeted area every 0.5s with a chance to inflict [[Confusion]].<br>Requires a [[Musical Instrument]] class weapon. Consumes 10 [[Arrow]]s. | + | | Deals damage to enemies in a targeted area every 0.5s with a chance to inflict [[Confusion]].<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 10 [[Arrow]]s.</span> |
| <code>7 x 100~300% Attack<br>10s confusion</code> | | <code>7 x 100~300% Attack<br>10s confusion</code> | ||
| [[Arrow]] | | [[Arrow]] | ||
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| style="padding: 10px" | Acoustic Rhythm<br>[[File:Acousticrythm.png]] | | style="padding: 10px" | Acoustic Rhythm<br>[[File:Acousticrythm.png]] | ||
| style="background-color: PaleGreen" | Buff<br>Party | | style="background-color: PaleGreen" | Buff<br>Party | ||
− | | Increases STR, VIT, MaxHP, and MaxSP.<br>Cannot Stack with [[#Buff Branch|Impressive Riff]] or [[#Buff Branch|Magic Strings]].<br>Requires a [[Musical Instrument]] class weapon. | + | | Increases STR, VIT, MaxHP, and MaxSP.<br><span style="font-size:10px; color:gray">Cannot Stack with [[#Buff Branch|Impressive Riff]] or [[#Buff Branch|Magic Strings]].<br> Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Neck Protection Candy]].</span> |
| <code>STR, VIT +2~10<br>MaxHP, MaxSP +6~30%</code> | | <code>STR, VIT +2~10<br>MaxHP, MaxSP +6~30%</code> | ||
| | | | ||
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| style="padding: 10px" | Impressive Riff<br>[[File:Impressiveriff.png]] | | style="padding: 10px" | Impressive Riff<br>[[File:Impressiveriff.png]] | ||
| style="background-color: PaleGreen" | Buff<br>Party | | style="background-color: PaleGreen" | Buff<br>Party | ||
− | | Increases AGI, LUK, ASPD, and CRIT.<br>Cannot Stack with [[#Buff Branch|Acoustic Rhythm]] or [[#Buff Branch|Magic Strings]].<br>Requires a [[Musical Instrument]] class weapon. | + | | Increases AGI, LUK, ASPD, and CRIT.<br><span style="font-size:10px; color:gray">Cannot Stack with [[#Buff Branch|Acoustic Rhythm]] or [[#Buff Branch|Magic Strings]].<br>Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Neck Protection Candy]].</span> |
| <code>AGI, LUK +2~10<br>ASPD, CRIT +6~30%</code> | | <code>AGI, LUK +2~10<br>ASPD, CRIT +6~30%</code> | ||
| | | | ||
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| style="padding: 10px" | Magic Strings<br>[[File:Magicstrings.png]] | | style="padding: 10px" | Magic Strings<br>[[File:Magicstrings.png]] | ||
| style="background-color: PaleGreen" | Buff<br>Party | | style="background-color: PaleGreen" | Buff<br>Party | ||
− | | Increases INT and DEX.<br>Decreases CT and AcD.<br>Cannot Stack with [[#Buff Branch|Acoustic Rhythm]] or [[#Buff Branch|Impressive Riff]].<br>Requires a [[Musical Instrument]] class weapon. | + | | Increases INT and DEX.<br>Decreases CT and AcD.<br><span style="font-size:10px; color:gray">Cannot Stack with [[#Buff Branch|Acoustic Rhythm]] or [[#Buff Branch|Impressive Riff]].<br>Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Neck Protection Candy]].</span> |
| <code>INT, DEX +2~10<br>Cast Time, Cast Delay -6~30%</code> | | <code>INT, DEX +2~10<br>Cast Time, Cast Delay -6~30%</code> | ||
| | | | ||
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| style="padding: 10px" | Marionette Control<br>[[File:Marionettecontrol.png]] | | style="padding: 10px" | Marionette Control<br>[[File:Marionettecontrol.png]] | ||
| style="background-color: PaleGreen" | Buff<br>Ally | | style="background-color: PaleGreen" | Buff<br>Ally | ||
− | | Increases the stats of an ally based on the caster's base stats.<br>This skill is cancelled if the ally is more than 11 cells away.<br>Does not work on other Bards/Clowns or targets already under Marionette Control. | + | | Increases the stats of an ally based on the caster's base stats.<br><span style="font-size:10px; color:gray">This skill is cancelled if the ally is more than 11 cells away.<br>Does not work on other Bards/Clowns or targets already under Marionette Control.</span> |
| <code>10~50% of caster's base stats</code> | | <code>10~50% of caster's base stats</code> | ||
| | | | ||
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| style="padding: 10px" | Battle Drums<br>[[File:Battledrums.png]] | | style="padding: 10px" | Battle Drums<br>[[File:Battledrums.png]] | ||
| style="background-color: PaleGreen" | Buff<br>Party | | style="background-color: PaleGreen" | Buff<br>Party | ||
− | | Increases [[ATK]] and [[MATK]].<br>Requires a [[Musical Instrument]] class weapon. | + | | Increases [[ATK]] and [[MATK]].<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 2 [[Neck Protection Candy|Neck Protection Candies]].</span> |
| <code>ATK, MATK +10~50</code> | | <code>ATK, MATK +10~50</code> | ||
| | | | ||
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| style="padding: 10px" | Metallic Sound<br>[[File:Metallicsound.png]] | | style="padding: 10px" | Metallic Sound<br>[[File:Metallicsound.png]] | ||
| style="background-color: PowderBlue" | Offensive<br>Magical | | style="background-color: PowderBlue" | Offensive<br>Magical | ||
− | | Deals damage to a single target.<br>Deals extra damage if the target is asleep.<br>Requires a [[Musical Instrument]] class weapon. | + | | Deals damage to a single target.<br>Deals extra damage if the target is asleep.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> |
| <code>50~850% Magic Attack<br>+500% to sleeping targets</code> | | <code>50~850% Magic Attack<br>+500% to sleeping targets</code> | ||
| [[Elements|Neutral]] | | [[Elements|Neutral]] | ||
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| style="padding: 10px" | Reverberation<br>[[File:Reverberation.png]] | | style="padding: 10px" | Reverberation<br>[[File:Reverberation.png]] | ||
| style="background-color: PowderBlue" | Offensive<br>Magical | | style="background-color: PowderBlue" | Offensive<br>Magical | ||
− | | Deals damage to enemies in a targeted area.<br>Deals extra damage to sleeping targets.<br>Requires a [[Musical Instrument]] class weapon. | + | | Deals damage to enemies in a targeted area.<br>Deals extra damage to sleeping targets.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> |
| <code>100~900% Magic Attack<br>+500% to sleeping targets</code> | | <code>100~900% Magic Attack<br>+500% to sleeping targets</code> | ||
| [[Elements|Neutral]] | | [[Elements|Neutral]] | ||
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| style="padding: 10px" | Deep Sleep Lullaby<br>[[File:Deepsleeplullaby.png]] | | style="padding: 10px" | Deep Sleep Lullaby<br>[[File:Deepsleeplullaby.png]] | ||
| style="background-color: Plum" | Debuff | | style="background-color: Plum" | Debuff | ||
− | | Inflicts sleep to nearby enemies.<br>Requires a [[Musical Instrument]] class weapon. | + | | Inflicts sleep to nearby enemies.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> |
| <code>2~10s sleep</code> | | <code>2~10s sleep</code> | ||
| | | | ||
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| style="padding: 10px" | Metallic Fury<br>[[File:Metallicfury.png]] | | style="padding: 10px" | Metallic Fury<br>[[File:Metallicfury.png]] | ||
| style="background-color: PowderBlue" | Offensive<br>Magical | | style="background-color: PowderBlue" | Offensive<br>Magical | ||
− | | Deals damage to enemies in a target area.<br>Deals extra damage to sleeping targets.<br>Requires a [[Musical Instrument]] class weapon. | + | | Deals damage to enemies in a target area.<br>Deals extra damage to sleeping targets.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> |
| <code>400~2000% Magic Attack<br>+500% to sleeping targets</code> | | <code>400~2000% Magic Attack<br>+500% to sleeping targets</code> | ||
| [[Elements|Neutral]] | | [[Elements|Neutral]] | ||
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| style="padding: 10px" | Echo Nocturnae<br>[[File:Echonocturnae.png]] | | style="padding: 10px" | Echo Nocturnae<br>[[File:Echonocturnae.png]] | ||
| style="background-color: PaleGreen" | Buff<br>Party | | style="background-color: PaleGreen" | Buff<br>Party | ||
− | | Increases the [[MATK]] of the caster and allies.<br>Cannot stack with [[#Healing|Windmill Echo]].<br>Consumes 1 [[Neck Protection Candy]]. | + | | Increases the [[MATK]] of the caster and allies.<br>Cannot stack with [[#Healing|Windmill Echo]].<br><span style="font-size:10px; color:gray">Consumes 1 [[Neck Protection Candy]].</span> |
| <code>MATK +4~20</code> | | <code>MATK +4~20</code> | ||
| | | | ||
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| style="padding: 10px" | Twilight Chord<br>[[File:Twilightchord.png]] | | style="padding: 10px" | Twilight Chord<br>[[File:Twilightchord.png]] | ||
| style="background-color: PaleGreen" | Heal | | style="background-color: PaleGreen" | Heal | ||
− | | Recovers the HP of a target.<br>Requires a [[Musical Instrument]] class weapon. | + | | Recovers the HP of a target.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> |
| <code>200~1000 + (Lvl + INT + MATK)*3 Heal</code> | | <code>200~1000 + (Lvl + INT + MATK)*3 Heal</code> | ||
| | | | ||
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| style="padding: 10px" | Moonlight Sonata<br>[[File:Moonlightsonata.png]] | | style="padding: 10px" | Moonlight Sonata<br>[[File:Moonlightsonata.png]] | ||
| style="background-color: PaleGreen" | Buff<br>Party | | style="background-color: PaleGreen" | Buff<br>Party | ||
− | | Buffs the caster and allies to recover HP and SP every 5 seconds.<br>Requires a [[Musical Instrument]] class weapon. | + | | Buffs the caster and allies to recover HP and SP every 5 seconds.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Regrettable Tear]].</span> |
| <code>1~5% MaxHP and MaxSP every 5s<br>Duration 24~120s</code> | | <code>1~5% MaxHP and MaxSP every 5s<br>Duration 24~120s</code> | ||
| | | | ||
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| style="padding: 10px" | All Night Long<br>[[File:Allnightlong.png]] | | style="padding: 10px" | All Night Long<br>[[File:Allnightlong.png]] | ||
| style="background-color: PaleGreen" | Heal<br>Revive | | style="background-color: PaleGreen" | Heal<br>Revive | ||
− | | Recovers the HP of a target.<br>Can revive a fallen ally.<br>Requires a [[Musical Instrument]] class weapon. | + | | Recovers the HP of a target.<br>Can revive a fallen ally.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> |
| <code>400~2000 + (Lvl + INT + MATK)*5 Heal<br>Revives with 20~100% HP and SP</code> | | <code>400~2000 + (Lvl + INT + MATK)*5 Heal<br>Revives with 20~100% HP and SP</code> | ||
| | | | ||
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| style="padding: 10px" | All Star<br>[[File:Allstar.png]] | | style="padding: 10px" | All Star<br>[[File:Allstar.png]] | ||
| style="background-color: PaleGreen" | Heal | | style="background-color: PaleGreen" | Heal | ||
− | | Recovers the HP of a target and allies around it.<br>Requires a [[Musical Instrument]] class weapon. | + | | Recovers the HP of a target and allies around it.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> |
| <code>400~2000 + (Lvl + INT + MATK)*5 Heal</code> | | <code>400~2000 + (Lvl + INT + MATK)*5 Heal</code> | ||
| | | | ||
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| style="padding: 10px" | Pagan Party<br>[[File:Paganparty.png]] | | style="padding: 10px" | Pagan Party<br>[[File:Paganparty.png]] | ||
| style="background-color: PaleGreen" | Buff<br>Party | | style="background-color: PaleGreen" | Buff<br>Party | ||
− | | Buffs the caster and allies to recover HP every 5 seconds<br>Requires a [[Musical Instrument]] class weapon. | + | | Buffs the caster and allies to recover HP every 5 seconds<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Regrettable Tear]].</span> |
| <code>200~1000 + (Lvl + INT + MATK)*3 Heal every 5s</code> | | <code>200~1000 + (Lvl + INT + MATK)*3 Heal every 5s</code> | ||
| | | |
Latest revision as of 10:12, 31 August 2025
Contents
Skill Tree
Bow | Confusion | Buff | Sleep | Recovery | |
---|---|---|---|---|---|
Bard | Windmill Poem |
Showmanship |
Echo Nocturnae | ||
Quick Shot |
Melody Strike |
Acoustic Rhythm |
Metallic Sound |
Twilight Chord | |
Triangle Shot |
Great Echo |
Impressive Riff |
Reverberation |
Moonlight Sonata | |
Arrow Storm |
Magic Strings |
All Night Long | |||
Clown | Unlimit |
Arrow Vulcan |
Marionette Control |
Deep Sleep Lullaby |
All Star |
Sharp Shooting |
Severe Rainstorm |
Battle Drums |
Metallic Fury |
Pagan Party |
Bow Branch
Skills in the bow branch are focused on ranged physical offense and require using a bow. Apart from Windmill Poem, Bard shares this branch with the Hunter and Rogue.
Skill | Skill Form | Description | Formula | Element | Range | AoE | Dur | CT | CD | AcD | |
---|---|---|---|---|---|---|---|---|---|---|---|
Bard | Windmill Poem![]() |
Buff Party |
Increases the ATK of the caster and all allies around. Cannot stack with Echo Nocturnae. Consumes 1 Neck Protection Candy. |
ATK +4~20
|
Self | 11x11 | 60 | 5 | |||
Quick Shot![]() |
Offensive Physical |
Deals damage to a single target. Requires a Bow class weapon. Consumes 1 Arrow. |
250~450% Attack
|
Arrow | ? | 0.5 | |||||
Triangle Shot![]() |
Offensive Physical |
Deals damage to a single target. Requires a Bow class weapon. Consumes 3 Arrows. |
(100~900 + DEX)% Attack
|
Arrow | ? | 3 | 0.4 | ||||
Arrow Storm![]() |
Offensive Physical |
Deals damage to an area around a target. Requires a Bow class weapon. Consumes 3 Arrows. |
(250~650 + DEX)% Attack
|
Arrow | ? | ? | 3 | 0.4 | |||
Clown | Unlimit![]() |
Buff Self |
Boosts the damage of Bow Skills. Requires a Bow class weapon. |
Bow skill damage +10~50%
|
Self | 30 | 60 | ||||
Sharp Shooting![]() |
Offensive Physical |
Deals damage to an area towards the target. Requires a Bow class weapon. Consumes 3 Arrows. |
(600~1400 + DEX*3)% Attack
|
Arrow | ? | 12x3 | 5 | 0.4 |
Confusion Branch
Bard's confusion branch focuses on ranged physical offense while wielding Bard's signature weapon Musical Instrument. This branch causes chaos in the battlefield by inflicting and taking advantage of Confusion.
Skill | Skill Form | Description | Formula | Element | Range | AoE | Dur | CT | CD | AcD | |
---|---|---|---|---|---|---|---|---|---|---|---|
Bard | Melody Strike![]() |
Offensive Physical |
Deals damage to a single target. Deals extra damage if the target is confused. Requires a Musical Instrument class weapon. Consumes 1 Arrows. |
100~900% Attack
|
Arrow | 10 | 1 | 0.4 | |||
Great Echo![]() |
Offensive Physical |
Deals damage to enemies in a targeted area and inflicts Confusion. Requires a Musical Instrument class weapon. |
100~900% Attack
|
Neutral | 10 | 9x9 | 3 | 0.4 | |||
Clown | Arrow Vulcan![]() |
Offensive Physical |
Deals damage to a single target. Deals extra damage if the target is confused. Requires a Musical Instrument class weapon. Consumes 5 Arrows. |
600~1400% Attack
|
Arrow | 10 | 5 | 0.4 | |||
Severe Rainstorm![]() |
Offensive Physical |
Deals damage to enemies in a targeted area every 0.5s with a chance to inflict Confusion. Requires a Musical Instrument class weapon. Consumes 10 Arrows. |
7 x 100~300% Attack
|
Arrow | 10 | 11x11 | 3.5 | 5 | 0.4 |
Buff Branch
Skills in the buff branch can be used to provide buffs to the performer's party. Party buffs in this section consume a Neck Protection Candy which can be bought from the Performer Store NPC.
Skill | Skill Form | Description | Formula | Element | Range | AoE | Dur | CT | CD | AcD | |
---|---|---|---|---|---|---|---|---|---|---|---|
Bard | Showmanship![]() |
Passive | Increases MasteryATK while wielding a Musical Instrument. Increases SP recovery. |
MasteryATK +20~100
|
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Acoustic Rhythm![]() |
Buff Party |
Increases STR, VIT, MaxHP, and MaxSP. Cannot Stack with Impressive Riff or Magic Strings. Requires a Musical Instrument class weapon. Consumes 1 Neck Protection Candy. |
STR, VIT +2~10
|
Self | 11x11 | 180 | |||||
Impressive Riff![]() |
Buff Party |
Increases AGI, LUK, ASPD, and CRIT. Cannot Stack with Acoustic Rhythm or Magic Strings. Requires a Musical Instrument class weapon. Consumes 1 Neck Protection Candy. |
AGI, LUK +2~10
|
Self | 11x11 | 180 | |||||
Magic Strings![]() |
Buff Party |
Increases INT and DEX. Decreases CT and AcD. Cannot Stack with Acoustic Rhythm or Impressive Riff. Requires a Musical Instrument class weapon. Consumes 1 Neck Protection Candy. |
INT, DEX +2~10
|
Self | 11x11 | 180 | |||||
Clown | Marionette Control![]() |
Buff Ally |
Increases the stats of an ally based on the caster's base stats. This skill is cancelled if the ally is more than 11 cells away. Does not work on other Bards/Clowns or targets already under Marionette Control. |
10~50% of caster's base stats
|
11 | ∞ | |||||
Battle Drums![]() |
Buff Party |
Increases ATK and MATK. Requires a Musical Instrument class weapon. Consumes 2 Neck Protection Candies. |
ATK, MATK +10~50
|
Self | 11x11 | 180 |
Sleep Branch
Bard's confusion branch focuses on ranged magical offense while wielding Bard's signature weapon Musical Instrument. This branch controls the battlefield by inflicting and taking advantage of Sleep.
Skill | Skill Form | Description | Formula | Element | Range | AoE | Dur | CT | CD | AcD | |
---|---|---|---|---|---|---|---|---|---|---|---|
Bard | Metallic Sound![]() |
Offensive Magical |
Deals damage to a single target. Deals extra damage if the target is asleep. Requires a Musical Instrument class weapon. |
50~850% Magic Attack
|
Neutral | 10 | 1.5 | 0.4 | |||
Reverberation![]() |
Offensive Magical |
Deals damage to enemies in a targeted area. Deals extra damage to sleeping targets. Requires a Musical Instrument class weapon. |
100~900% Magic Attack
|
Neutral | 10 | ? | 3 | 0.4 | |||
Clown | Deep Sleep Lullaby![]() |
Debuff | Inflicts sleep to nearby enemies. Requires a Musical Instrument class weapon. |
2~10s sleep
|
Self | ? | 2~10 | 5 | 0.4 | ||
Metallic Fury![]() |
Offensive Magical |
Deals damage to enemies in a target area. Deals extra damage to sleeping targets. Requires a Musical Instrument class weapon. |
400~2000% Magic Attack
|
Neutral | 10 | 11x11 | 5 | 0.4 |
Recovery Branch
Skills in the recovery branch are focused on recovering HP and SP of the user and of allies. Recovery buffs consume a Regrettable Tear which can be bought from the Performer Store NPC.
Skill | Skill Form | Description | Formula | Element | Range | AoE | Dur | CT | CD | AcD | |
---|---|---|---|---|---|---|---|---|---|---|---|
Bard | Echo Nocturnae![]() |
Buff Party |
Increases the MATK of the caster and allies. Cannot stack with Windmill Echo. Consumes 1 Neck Protection Candy. |
MATK +4~20
|
Self | 11x11 | 60 | 5 | |||
Twilight Chord![]() |
Heal | Recovers the HP of a target. Requires a Musical Instrument class weapon. |
200~1000 + (Lvl + INT + MATK)*3 Heal
|
11 | 1 | 1 | 0.4 | ||||
Moonlight Sonata![]() |
Buff Party |
Buffs the caster and allies to recover HP and SP every 5 seconds. Requires a Musical Instrument class weapon. Consumes 1 Regrettable Tear. |
1~5% MaxHP and MaxSP every 5s
|
Self | 21x21 | 24~120 | 10 | ||||
All Night Long![]() |
Heal Revive |
Recovers the HP of a target. Can revive a fallen ally. Requires a Musical Instrument class weapon. |
400~2000 + (Lvl + INT + MATK)*5 Heal
|
? | 3 | 3 | 0.4 | ||||
Clown | All Star![]() |
Heal | Recovers the HP of a target and allies around it. Requires a Musical Instrument class weapon. |
400~2000 + (Lvl + INT + MATK)*5 Heal
|
11 | ? | 3 | 5 | 2 | ||
Pagan Party![]() |
Buff Party |
Buffs the caster and allies to recover HP every 5 seconds Requires a Musical Instrument class weapon. Consumes 1 Regrettable Tear. |
200~1000 + (Lvl + INT + MATK)*3 Heal every 5s
|
Self | ? | ? | 10 |
Job Change
After reaching Job 50 in Archers can job change to Bard by talking to the Bard Guildmaster at Comodo (/navi comodo 184/172).
Transcendence
After reaching Lvl 90 Job 50, Bards can transcend to Clown by talking to the Master Clown in Amatsu (/navi amatsu 222/250)
Appearance Change
Clowns can change their appearance by talking to the Clown Armorer NPC at Comodo (/navi comodo 193/172). There are four options to choose from:
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Clown | Poet | Minstrel | Trobadour |