Difference between revisions of "FAQ to Runerok"

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|-
 
|-
 
| Large Kaun Rune || Weapon || Increases physical damage against Large enemies by 10%
 
| Large Kaun Rune || Weapon || Increases physical damage against Large enemies by 10%
|}
 
 
== <big>Sol [[File:Sol.png]]</big> ==
 
A runestone with the inscription of "Sol" meaning "Sun", Increase your physical damage in general.
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Sol Rune || Weapon || ATK +20
 
|-
 
| Rate Sol Rune || Weapon || ATK +5%
 
|}
 
 
== <big>Aesir [[File:Aesir.png]]</big> ==
 
A runestone with the inscription of "Aesir" meaning "Divinity", Increase your magical damage and healing.
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Aesir Rune || Weapon || MATK +20
 
|-
 
| Rate Aesir Rune || Weapon || MATK +5%
 
|-
 
| Healing Aesir Rune || Weapon || Healing Amount +5%
 
|}
 
 
== <big>Laugr [[File:Laugr.png]]</big> ==
 
A runestone with the inscription of "Laugr" meaning "Lake", Increase your HP related stats.
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Laugr Rune || Armor || MaxHP +700
 
|-
 
| Rate Laugr Rune || Armor || MaxHP +10%
 
|-
 
| Recovery Laugr Rune || Armor || HP Recovery rate +25%
 
|}
 
 
== <big>Ar [[File:Ar.png]]</big> ==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Ar Rune || Armor || MaxSP +250
 
|-
 
| Rate Ar Rune || Armor || MaxSP +10%
 
|-
 
| Recovery Ar Rune || Armor || SP Recovery rate +25%
 
|}
 
 
== <big>Naudh</big> ==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Physical Naudh Rune || Armor || DEF +20
 
|-
 
| Magical Naudh Rune || Armor || MDEF  +20
 
|-
 
| Long Naudh Rune || Armor || Decreases damage taken from long range physical damage by 10%
 
|-
 
| Short Naudh Rune || Armor || Decreases damage taken from short range physical damage by 10%
 
|-
 
| Critical Naudh Rune || Armor || Decreases damage taken from critical hits by 10%
 
|}
 
 
== <big>Jera</big> ==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Fire Jera Rune || Armor || Enchant armor with Fire property
 
|-
 
| Water Jera Rune || Armor || Enchant armor with Water property
 
|-
 
| Wind Jera Rune || Armor || Enchant armor with Wind property
 
|-
 
| Earth Jera Rune || Armor || Enchant armor with Earth property
 
|-
 
| Dark Jera Rune || Armor || Enchant armor with Dark property
 
|-
 
| Holy Jera Rune || Armor || Enchant armor with Holy property
 
|-
 
| Poison Jera Rune || Armor || Enchant armor with Poison property
 
|}
 
 
== <big>Inguz</big> ==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Angel Inguz Rune || Shield || Decreases damage taken from Angel race enemies by 20%
 
|-
 
| Brute Inguz Rune || Shield || Decreases damage taken from Brute race enemies by 20%
 
|-
 
| Demi-Human Inguz Rune || Shield || Decreases damage taken from Demi-Human race enemies by 20%
 
|-
 
| Demon Inguz Rune || Shield || Decreases damage taken from Demon race enemies by 20%
 
|-
 
| Dragon Inguz Rune|| Shield || Decreases damage taken from Dragon race enemies by 20%
 
|-
 
| Fish Inguz Rune || Shield || Decreases damage taken from Fish race enemies by 20%
 
|-
 
| Insect Inguz Rune || Shield || Decreases damage taken from Insect race enemies by 20%
 
|-
 
| Plant Inguz Rune || Shield || Decreases damage taken from Plant race enemies by 20%
 
|-
 
| Undead Inguz Rune || Shield || Decreases damage taken from Undead race enemies by 20%
 
|-
 
| Formless Inguz Rune || Shield || Decreases damage taken from Formless race enemies by 20%
 
|}
 
 
== <big>Opila</big> ==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Small Opila Rune || Shield || Decreases damage taken from Small sized enemies by 10%
 
|-
 
| Medium Opila Rune || Shield || Decreases damage taken from Medium sized enemies by 10%
 
|-
 
| Large Opila Rune || Shield || Decreases damage taken from Large sized enemies by 10%
 
|}
 
 
== <big>Tyr</big> ==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Fire Tyr Rune || Garment || Decreases damage taken from Fire property enemies by 15%
 
|-
 
| Water Tyr Rune || Garment || Decreases damage taken from Water property enemies by 15%
 
|-
 
| Wind Tyr Rune || Garment || Decreases damage taken from Wind property enemies by 15%
 
|-
 
| Earth Tyr Rune || Garment || Decreases damage taken from Earth property enemies by 15%
 
|-
 
| Dark Tyr Rune || Garment || Decreases damage taken from Dark property enemies by 15%
 
|-
 
| Holy Tyr Rune || Garment || Decreases damage taken from Holy property enemies by 15%
 
|-
 
| Poison Tyr Rune || Garment || Decreases damage taken from Poison property enemies by 15%
 
|-
 
| Ghost Tyr Rune || Garment || Decreases damage taken from Ghost property enemies by 15%
 
|-
 
| Neutral Tyr Rune || Garment || Decreases damage taken from Neutral property enemies by 15%
 
|}
 
 
== <big>Ur</big> ==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Fire Ur Rune || Garment || Increases Fire property magical damage by 10%
 
|-
 
| Water Ur Rune || Garment || Increases Water property magical damage by 10%
 
|-
 
| Wind Ur Rune || Garment || Increases Wind property magical damage by 10%
 
|-
 
| Earth Ur Rune || Garment || Increases Earth property magical damage by 10%
 
|-
 
| Dark Ur Rune || Garment || Increases Dark property magical damage by 10%
 
|-
 
| Holy Ur Rune || Garment || Increases Holy property magical damage by 10%
 
|-
 
| Ghost Ur Rune || Garment || Increases Ghost property magical damage by 10%
 
|-
 
| Neutral Ur Rune || Garment || Increases Neutral property magical damage by 10%
 
|}
 
 
== <big>Yr</big> ==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Long Yr Rune || Garment || Long range physical damage +10%
 
|-
 
| Short Yr Rune || Garment || Short range physical damage +10%
 
|}
 
 
== <big>Biarkan</big> ==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Biarkan Rune || Garment || CRIT +5
 
|-
 
| Rate Biarkan Rune || Garment || Critical damage +10%
 
|}
 
 
== <big>Thurs</big> ==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Speed Thurs Rune || Footgear|| ASPD +2
 
|-
 
| Rate Thurs Rune || Footgear|| ASPD +5%
 
|-
 
| Movement Thurs Rune || Footgear|| Movement speed +10%
 
|}
 
 
== <big>Ehwaz</big> ==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Cast Ehwaz Rune || Footgear|| Decreases variable casting time by 10%
 
|-
 
| Delay Ehwaz Rune || Footgear|| Decreases after attack delay by 10%
 
|}
 
 
== <big>Perp</big> ==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Flee Perp Rune || Footgear|| FLEE +20
 
|-
 
| Hit Perp Rune || Footgear|| HIT +20
 
|-
 
| Lucky Perp Rune || Footgear|| Lucky Flee +20
 
|}
 
 
== <big>Iss</big> ==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Strength Iss Rune || Accessory || STR +5
 
|-
 
| Agility Iss Rune || Accessory || AGI +5
 
|-
 
| Vitality Iss Rune || Accessory || VIT +5
 
|-
 
| Intelligence Iss Rune || Accessory || INT +5
 
|-
 
| Dexterity Iss Rune || Accessory || DEX +5
 
|-
 
| Luck Iss Rune || Accessory || LUK +5
 
|}
 
 
== <big>Fe</big> ==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Stun Fe Rune || Headgear || Increases resistance against stun status
 
|-
 
| Confusion Fe Rune || Headgear || Increases resistance against confusion status
 
|-
 
| Curse Fe Rune || Headgear || Increases resistance against curse status
 
|-
 
| Blindness Fe Rune || Headgear || Increases resistance against blind status
 
|-
 
| Freezing Fe Rune || Headgear || Increases resistance against freezing status
 
|-
 
| Poison Fe Rune || Headgear || Increases resistance against poison status
 
|}
 
 
== <big>Madhr</big> ==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Armor Madhr Rune || Headgear || Makes armor indestructible in battle
 
|-
 
| Weapon Madhr Rune || Headgear || Makes weapon indestructible in battle
 
|}
 
== <big>Mannaz</big> ==
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style="white-space: nowrap" | Show Table
 
|-
 
! Name !! Socket !! Effect
 
|-
 
| Strength Conversion Mannaz Rune || Accessory || Long range physical damage +1% for each 10 points of STR
 
|-
 
| Agility Conversion Mannaz Rune || Accessory || MaxHP+1% for each 10 points of AGI
 
|-
 
| Vitality Conversion Mannaz Rune || Accessory || MaxSP+1% for each 10 points of VIT
 
|-
 
| Intelligence Conversion Mannaz Rune || Accessory || Short range physical damage +1% for each 10 points of INT
 
|-
 
| Dexterity Conversion Mannaz Rune || Accessory || Critical damage +1% for each 10 points of DEX
 
|-
 
| Luck Conversion Mannaz Rune || Accessory || MATK +1% for each 10 points of LUK
 
 
|}
 
|}

Revision as of 16:22, 30 May 2025

Overview

The Runestone system that replaces vanilla RO cards.

Runestones are items that are installed into equipment to provide beneficial effects to the player. Equipments with slots can be installed with a card. A maximum of 4 slots are available on weapons, and 1 slot for footgears, garments, accessories, armors, shields and headgears.


Acquiring Runes

Any mob has 1% chance to drop a random rune. There are NPCs in Prontera and Morocc buildings that allow players to remove runestones from equipment so that they can be compounded again.


Available Runes

The following section shows the current list of available runestones, their effect and what gear they can be compounded to.


Reidh Reidh.png

A runestone with the inscription of "Reidh" meaning "Journey", Increase your damage against monsters race.

Show Table
Name Socket Effect
Angel Reidh Rune Weapon Increases damage against Holy race enemies by 10%

Hagall Hagall.png

A runestone with the inscription of "Hagall" meaning "Hail", Increase your damage against monsters element.

Show Table
Name Socket Effect
Fire Hagall Rune Weapon Increases damage against Fire element enemies by 10%
Water Hagall Rune Weapon Increases damage against Water element enemies by 10%
Earth Hagall Rune Weapon Increases damage against Earth element enemies by 10%
Dark Hagall Rune Weapon Increases damage against Dark element enemies by 10%
Holy Hagall Rune Weapon Increases damage against Holy element enemies by 10%
Ghost Hagall Rune Weapon Increases damage against Ghost element enemies by 10%
Neutral Hagall Rune Weapon Increases damage against Neutral element enemies by 10%
Poison Hagall Rune Weapon Increases damage against Poison element enemies by 10%

Kaun Kaun.png

A runestone with the inscription of "Kaun" meaning "Ulcer", Increase your physical damage against monsters size.

Show Table
Name Socket Effect
Small Kaun Rune Weapon Increases physical damage against Small enemies by 10%
Medium Kaun Rune Weapon Increases physical damage against Medium enemies by 10%
Large Kaun Rune Weapon Increases physical damage against Large enemies by 10%