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| | <big>'''''Summary'''''</big> | | <big>'''''Summary'''''</big> |
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| − | It is said that the faith of the acolyte is not only for the mind, but the path one walks must also be for the body. | + | It is said that the faith of the acolyte is not only for the mind, but the path one walks must also be for the body. It takes more than just the mind, but it also takes confidence, and the time and effort, along with self discipline to be able to change jobs. For the faith, one must be good until they achieve a disciplined body. Until then, it will take much time and effort. Others have come to fear and respect those who are called Monks. |
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| − | It takes more than just the mind, but it also takes confidence, and the time and effort, along with self discipline to be able to change jobs.
| + | With combo and separate attacks, the mysterious power of one must not only be physically strong, but also have great resistance and tough blow/hits. |
| | + | Monks are a versatile class that can deal damage in several ways unique to themselves. Most builds are damage-dealers, focusing on maximizing damage via skills such as Occult Impaction and their Combo abilitie, though some can withstand heavy hits. |
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| − | For the faith, one must be good until they achieve a disciplined body. Until then, it will take much time and effort. Others have come to fear and respect those who are called Monks.
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| − | With combo and separate attacks, the mysterious power of one must not only be physically strong, but also have great strength and tough blow/hits.
| + | '''''To become a monk''''': |
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| − | Now Rune Migard's King, Tristan the 3rd's proclamation to the large Catholic church's archbishop, in following the bidding of all meanings of faith, wants them to set forth on a war against evil.
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| − | Monks are a versatile class that can deal damage in several ways unique to themselves. They are most known for the powerful Guillotine Fist skill, which has uses in MVP, PVP and WoE scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as Occult Impaction and their Combo abilities. Specialized Monk builds can be very efficient for both MVP and WoE purposes.
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| − | '''''To become an rogue''''': | |
| | * Reach Acolyte job level 50. | | * Reach Acolyte job level 50. |
| − | * Go to Prontera. | + | * Go to St Capitolina Abbey (prt_monk). |
| − | * Head to Northeast to Prontera Church [234, 314] left room inside building. | + | * Head to the Monk Guild in the Abbey's main building. |
| − | * Talk to Priest Guildmaster to become a Priest. | + | * Talk to Monk Guildmaster to become a Monk. |
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Summary
It is said that the faith of the acolyte is not only for the mind, but the path one walks must also be for the body. It takes more than just the mind, but it also takes confidence, and the time and effort, along with self discipline to be able to change jobs. For the faith, one must be good until they achieve a disciplined body. Until then, it will take much time and effort. Others have come to fear and respect those who are called Monks.
With combo and separate attacks, the mysterious power of one must not only be physically strong, but also have great resistance and tough blow/hits.
Monks are a versatile class that can deal damage in several ways unique to themselves. Most builds are damage-dealers, focusing on maximizing damage via skills such as Occult Impaction and their Combo abilitie, though some can withstand heavy hits.
To become a monk:
- Reach Acolyte job level 50.
- Go to St Capitolina Abbey (prt_monk).
- Head to the Monk Guild in the Abbey's main building.
- Talk to Monk Guildmaster to become a Monk.
| Icon |
Skill |
Description |
Type
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Knuckle Quicken |
Temporarily increases ASPD, and ATK with knuckle class weapons. The effect will stop if the weapon is unequipped. Requires a knuckle class weapon. |
Offensive
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Falling Fist |
Strikes an enemy with a fast single hit from avobe. This skill causes the stun status to the target. Requires a knuckle class weapon. |
Offensive
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Circular Fists |
Attack by spinning and hitting ememies with the closed fists. Dealing damage in an area around the caster. Can reveal hidden enemies. Requires a knuckle class weapon. |
Offensive
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Palm Strike |
Strike a single enemy with the palm pushing it back and causing a 3 cell knockback. The target's speed and AGI will be slowed down. Requires a knuckle class weapon. |
Offensive
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Triple Arm Cannon |
Triple hit that will initiate combo chains. Each finished combo chain will grant a combo status to the player. |
Offensive
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Bullet Punch |
Strikes an enemy with a single hit. Damage is boosted based on combo stacks. |
Offensive
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Summon Spirit Spheres |
Summons spirit spheres that will stay circling the monk. |
Buff
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Throw Spirit Sphere |
Fires a summoned spirit spheres towards a single enemy target. The number of hits depends on the skill level. |
Offensive
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Occult Impact |
Attacks a single enemy with a massive psychic impact that will decrease the target's DEF. |
Offensive
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Ki Blast |
Uses a spirit shphere to send a shockwave through the ground under the caster damaging all targets in the area of effect. |
Offensive
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Body Relocation |
Instantly dash towards a distant targeted spot in the ground. The user will be set in a defensive stance afterwards. Increasing their DEF and MDEF for a short duration. |
Active
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Spirit Barrier |
Barrier that will reduce incoming damage based on the skill level. |
Buff
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Mace Quicken |
Temporarily increases ASPD and ATK with mace or staff class weapons. The effect will stop if the weapon is unequipped. |
Buff
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Impositio Manus |
Applies a holy blessing to targeted player that increases their ATK and MATK. |
Buff
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Impositio Manus |
Spell that will increase the damage done by regular attacks as well as heal the party based on a percentage of the damage done this way. Requires a mace or staff class weapon. |
Buff
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Duple Lux |
Summons two sacred lights that will follow the caster and assist in battle. Requires a mace or staff class weapon. |
Buff
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