Difference between revisions of "Alchemist"
Jump to navigation
Jump to search
(Created page with "{| class="wikitable" |- ! Icon !! Skill !! Description !! Type |- | File:sk_am_bioethics.bmp || Bioethics || The caster learns to hatch and control an homunculus from it's...") |
|||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
| + | <big>'''''Summary'''''</big> | ||
| + | |||
| + | The Alchemist is a class which optimizes Potion Creation and Homunculus control, as well as various other potion-related skills. | ||
| + | They are a class which work for the benefit of their friends by providing healing assistance or strike terror into the hearts of their foes with the use of crafted potions and plants. | ||
| + | |||
| + | |||
| + | |||
| + | '''''To become an alchemist''''': | ||
| + | * Reach Archer job level 50. | ||
| + | * Go to Aldebaran. | ||
| + | * Head to the Alchemist Guild in the south west part of the town. | ||
| + | * Talk to the Alchemist Guildmaster to become an Alchemist. | ||
| + | |||
| + | |||
| + | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Icon !! Skill !! Description !! Type | ! Icon !! Skill !! Description !! Type | ||
|- | |- | ||
| − | | [[File:sk_am_bioethics. | + | | [[File:sk_am_bioethics.png]] || Bioethics || The caster learns to hatch and control an homunculus from it's corresponding embryo. || Active |
|- | |- | ||
| − | | [[File:sk_am_homunculusactioni. | + | | [[File:sk_am_homunculusactioni.png]] || Homunculus Action I || Commands the active homunculus to use a specific skill, the skill casted will depend on the active homunculus. || Multi |
|- | |- | ||
| − | | [[File:sk_am_regenetation. | + | | [[File:sk_am_regenetation.png]] || Regeneration || Recovers a fixed amount of the currently hatched homunculus's HP and SP. || Healing |
|- | |- | ||
| − | | [[File:sk_am_homunculusactionii. | + | | [[File:sk_am_homunculusactionii.png]] || Homunculus Action II || Commands the active homunculus to use a specific skill, the skill casted will depend on the active homunculus. || Multi |
|- | |- | ||
| − | | [[File:sk_am_plantcultivation. | + | | [[File:sk_am_plantcultivation.png]] || Vine Growth || The alchemist thows a bunch of wild vines to a single target to deal earth element magic damage. || Offensive |
|- | |- | ||
| − | | [[File:sk_am_wildthorns. | + | | [[File:sk_am_wildthorns.png]] || Wild Thorns || Grows a large amount of thorny plants around a targeted area in the ground. The whole area will catch fire, turning into a fire property magic damage attack when any cell is is damaged by a fire property attack || Offensive |
|- | |- | ||
| − | | [[File:sk_am_pharmacy. | + | | [[File:sk_am_pharmacy.png]] || Pharmacy || Allows the user to brew potions and other alchemy products. The products the user is able to create depend on the creation guides owned. || Active |
|- | |- | ||
| − | | [[File:sk_am_firedemonstration. | + | | [[File:sk_am_firedemonstration.png]] || Fire Demonstration || Throws a grenade bottle to the ground, creating an area that will deal fire property damage every 2 seconds to all enemies nearby for 20 seconds. Damage is increased based on caster's INT. || Offensive |
|- | |- | ||
| − | | [[File:sk_am_acidterror. | + | | [[File:sk_am_acidterror.png]] || Acid Terror || Throws an acid bottle towards a single enemy target, dealing neutral property damage to it. This skill has a chance of breaking target's armor, or lowering its defense if it's a monster. || Offensive |
|- | |- | ||
| − | | [[File:sk_am_bomb. | + | | [[File:sk_am_bomb.png]] || Bomb || Hurl a grenade bottle straight towards a single enemy target, dealing neutral property damage to it. This skill has a chance of breaking the target's weapon. Or lowering its attack if it's a monster. || Offensive |
|- | |- | ||
| − | | [[File:sk_am_aidpotion. | + | | [[File:sk_am_aidpotion.png]] || Aid Potion || Throws a potion to a party member that will immediately heal the target. The skill level determines the type of potion used. Healing is based on user's INT and MATK. || Healing |
|- | |- | ||
| − | | [[File:sk_am_aidcondensedpotion. | + | | [[File:sk_am_aidcondensedpotion.png]] || Aid Slim Potion || Throws a slim potion to a party member that will immediately greately heal the target. The skill level determines the type of potion used. Healing is based on user's INT and MATK. || Healing |
|- | |- | ||
| − | | [[File:sk_bs_cartboost. | + | | [[File:sk_bs_cartboost.png]] || Cart Boost || Installs a boost system in the cart that grants the caster a small boost in walking speed for the skill's duration as well as a boost in ATK. Requires a cart. || Buff |
|- | |- | ||
| − | | [[File:sk_bs_cartcannon. | + | | [[File:sk_bs_cartcannon.png]] || Cart Cannon || Launches a cannon ball from the cart targeting a single enemy but dealing damage to surrounding enemies. Requires a cart. || Offensive |
|- | |- | ||
| − | | [[File:sk_bs_cartshrapnel. | + | | [[File:sk_bs_cartshrapnel.png]] || Cart Shrapnel || Explodes a cannon ball around the cart creating an area that deals damage to enemies and force them back. Requires a cart. || Offensive |
|- | |- | ||
| − | | [[File:sk_bs_crowdcontrolshot. | + | | [[File:sk_bs_crowdcontrolshot.png]] || Crowd Control Shot || Fire cannon balls towards an enemy target and all nearby enemies using the Cart Cannon. Requires a cart.|| Offensive |
|} | |} | ||
Latest revision as of 23:08, 17 January 2026
Summary
The Alchemist is a class which optimizes Potion Creation and Homunculus control, as well as various other potion-related skills. They are a class which work for the benefit of their friends by providing healing assistance or strike terror into the hearts of their foes with the use of crafted potions and plants.
To become an alchemist:
- Reach Archer job level 50.
- Go to Aldebaran.
- Head to the Alchemist Guild in the south west part of the town.
- Talk to the Alchemist Guildmaster to become an Alchemist.