Difference between revisions of "Merchant"

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(Created page with "<big>'''''Swordman'''''</big> A Swordman is a strong-willed fighter seeking to lead other adventurers with their Sword and Shield. Though stubborn like the waves of the sea,...")
 
 
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<big>'''''Swordman'''''</big>
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<big>'''''Merchant'''''</big>
  
A Swordman is a strong-willed fighter seeking to lead other adventurers with their Sword and Shield. Though stubborn like the waves of the sea, a Swordman is able to use their powerful attack skills to change the tide on the battlefield. Growing up in Prontera's satellite port town of Izlude, where many skilled instructors work at the local Academy, they have been trained that the best defense is a good offense and protecting others should always be their priority.
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Merchants are clever traders, learning the economic markets of every city in all of the Rune-Midgard Kingdom and beyond.  
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Growing up around the Alberta docks, bustling with trade and commerce, they are learning how their traded materials can be used to create even stronger items the world has yet to see and maybe make a little money with their Vending Shops along the way.
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Merchants can seek STR or INT as a source of damage, depending on what they will want to change to going forward.
  
A Swordman tends to have high ATK from their high STR and bonuses with One Handed Swords and Two Handed Swords, with many of their skills boosting the damage of these weapons, but they are also trained to use Spears, Axes, Maces, and Daggers. They can also equip heavy armor and shields to boost their DEF and their high HP pool from VIT helps with tanking mobs for their party. Some Swordmen have learned to control MATK from one handed swords.
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To become a merchant:
 
 
To become a swordman:
 
 
*Once you reach Job Level 10.
 
*Once you reach Job Level 10.
*Talk to Zonda Begginer Teleport NPC to teleport to Izlude.  
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*Talk to Zonda Begginer Teleport NPC to teleport to Alberta.  
*Head west side of town [52, 169].
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*Head south west side of town.
*Talk to the Swordman Guildmaster in the center room behind the desk who will change your job to Swordman.
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*Talk to the Merchant Guildmaster in the center room behind the desk who will change your job to Merchant.
  
  
  
 
<big>'''''Skills'''''</big>
 
<big>'''''Skills'''''</big>
 +
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Icon !! Skill !! Description !! Levels !! Prerequisite !! Type
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! Icon !! Skill !! Description !! Type
|-
 
| [[File:sk_sm_twohand.png]] || Two-Handed Sword Mastery || Increase ''Two-handed sword'', weapon base damage +20 per level. || 5 || ''None'' || Passive
 
 
|-
 
|-
| [[File:sk_sm_traumatic_strike.png]] || Traumatic Strike || Strikes an enemy that inflict ''Injured'' status, slowing '''HP/SP'''recovery. Requires a Two-Handed Sword class weapon. (PLACEHOLDER) || 5 || Two-handed sword mastery  3 || Offensive, Physical
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| [[File:sk_mc_cartquake.bmp]] || Cart Quake || The cart vibrates on the ground forming a small earthquake that deals earth propery damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive
 
|-
 
|-
| [[File:sk_sm_provoke.png]] || Provoke || Enrages a target causing to attack you, increasing ''physical'' damage done as well as its ''physical'' damage taken. '''+3%''' physical damage done and taken per level. || 5 || Traumatic Strike 3 || Debuff
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| [[File:sk_mc_cartcyclone.bmp]] || Cart Cyclone || Spin the cart around to create a small moving cyclone that deals wind propery damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive
 
|-
 
|-
| [[File:sk_sm_autoberserk.png]] || Counterstrike || Enters a counter-offensive stance, allowing to block ''physical'' attacks while automatically counter attack with max learned of '''Traumatic Strike'''. Requires a ''Two-handed sword class weapon''. '''+6%''' counterstrike chance per level. || 5 || Provoke 3 || Buff
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| [[File:sk_mc_cartbrume.bmp]] || Cart Brume || Release the cart cooling system creating a large brume that deals water property damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive
 
|-
 
|-
| [[File:sk_sm_recovery.png]] || Increase HP Recovery || Enchances '''HP''' regen. '''MaxHP''' affects how much '''HP''' restoration is increase by this skill. '''HP''' +10 every ''10 seconds''. || 5 || ''None'' || Passive
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| [[File:sk_mc_cartfireworks.bmp]] || Cart Fireworks || Shoot fireworks from your cart to damage all nearby enemies with fire and force them backward. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive
 
|-
 
|-
| [[File:sk_sm_inner_strength.png]] || Inner Strength || Increase character '''MaxHP''' +2% per level. || 5 || Increase HP Recovery 3 || Passive
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| [[File:sk_sm_recovery.bmp]] || Increase HP Recovery || Enhances HP regeneration. MaxHP affects how much HP restoration is increased by this skill. || Passive
 
|-
 
|-
| [[File:sk_sm_spearmastery.png]] || Spear Mastery || Increase ''One-handed spear'' and ''Two-handed spear'', weapon base damage +20 per level. || 5 || ''None'' || Passive
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| [[File:sk_sm_inner_strength.bmp]] || Inner Strength || Builds up inner strength in order to increase the character's MaxHP. || Passive
 
|-
 
|-
| [[File:sk_sm_bash.png]] || Bash || Hits an enemy, this skill causes ''Stun'' status on target. Requires a ''Short range'' class weapon. (PLACEHOLDER) || 5 || Spear Mastery 3 || Offensive, Physical
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| [[File:sk_mc_axemastery.bmp]] || Axe Mastery || Increases one-handed axe and two-handed axe weapons base damage, increasing overall damage dealt with them. || Passive
 
|-
 
|-
| [[File:sk_sm_spearstance.png]] || Spear Stance || Enters a spear stance granting a small bonus to '''STR''' and '''VIT'''. '''STR'''+1 and '''VIT'''+1 per level. || 5 || Bash 3 || Buff
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| [[File:sk_mc_mammonite.bmp]] || Mammonite || Attaches a large bag of Zeny to an axe to attack a target with a strong blow, dealing high damage. The damage is further boosted by the amount of Zeny7 the player currently has, adding up to an extra 100% Attack when reaching 100,000 Zeny. Requires an axe class weapon^000000. || Offensive
 
|-
 
|-
| [[File:sk_sm_spearstab.png]] || Spear Stab || Attacks a single enemy, inflict ''Injured'' status slowing '''HP'''/'''SP''' recovery. Requires a ''Spear'' class weapon. 200% attack, 2 seconds(+100% attack, 2 seconds) per level.  || 5 || Spear Stance 3 || Offensive, Physical
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| [[File:sk_mc_loud.bmp]] || Loud Exclamationr || Screams with battle vigor to temporarily add a STR bonus. || Buff
 
|-
 
|-
| [[File:sk_sm_srecovery.png]] || Increase SP Recovery || Increases SP recovery when staying still. +4 '''SP''' recovery per skill level every 10 seconds. || 5 || ''None'' || Passive
+
| [[File:sk_mc_uproar.bmp]] || Crazy Uproar || Lets out the rage with a big scream, temporarily add an ATK bonus to self and all nearby party members. || Buff
 +
|-
 +
| [[File:sk_sm_srecovery.bmp]] || Increase SP Recovery || Enhances the natural SP regeneration based on the skill level. || Passive
 
|-
 
|-
| [[File:sk_sm_meditate.png]] || Meditation || Increase MaxSP +2% per level. || 5 || Increase SP recovery 3 || Passive
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| [[File:sk_sm_meditate.bmp]] || Meditation || The player learns to meditate causing an increase to the maximum SP. || Passive
 
|-
 
|-
| [[File:sk__sm_sword.png]] || One-Handed Mastery || Increase ''One-handed sword'', weapon base and magic damage, +20 base damage and +2% magic damage per level. || 5 || ''None'' || Passive
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| [[File:sk_mc_greed.bmp]] || Greed || Attemps to boost the next attack by stacking up to 5 greed counters. Counters have a 20% chance to fail. All counters are lost if that happens. || Active
 
|-
 
|-
| [[File:sk_sm_lightning_strike.png]] || Arcane Strike || Hits an enemy inflicting magic damage. Requires a ''One-handed sword'', +100% magic damage per level. || 5 || One-handed mastery 3 || Offensive, Magical
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| [[File:sk_mc_overcharge.bmp]] || Jackpot || Adds a 10% chance for any casted skills to deal an increased amount of ATK/MATK damage. Applies to homunculus. || Passive
 
|-
 
|-
| [[File:sk_sm_spiritgrowth.png]] || Spirit Growth || Enters a magic stance granting a small bonus to '''INT'''. Requires a ''One-handed sword''. '''INT'''+3 per level. || 5 || Arcane Strike 3 || Buff
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| [[File:sk_mc_coinflip.bmp]] || Coin Flip || Throws a coin and gives a temporary bonus to INT or STR depending on the result. || Buff
 
|-
 
|-
| [[File:sk_sm_magnum.png]] || Magnum Break || Inflicts aoe magic damage around the caster. Requires a ''One-handed sword''. 200% magic attack (+50% magic attack) per level. || 5 || Spirith Growth 3 || Offensive, Magical
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| [[File:sk_mc_vending.bmp]] || Vending || Open a street stall for selling items to other players. Skill level affects the number of items that can be vended at a time. Only items in cart can be sold. Each level passively increases all status by 1 point. Requires a cart.
 
 
 
|}
 
|}

Latest revision as of 18:47, 17 January 2026

Merchant

Merchants are clever traders, learning the economic markets of every city in all of the Rune-Midgard Kingdom and beyond. Growing up around the Alberta docks, bustling with trade and commerce, they are learning how their traded materials can be used to create even stronger items the world has yet to see and maybe make a little money with their Vending Shops along the way. Merchants can seek STR or INT as a source of damage, depending on what they will want to change to going forward.

To become a merchant:

  • Once you reach Job Level 10.
  • Talk to Zonda Begginer Teleport NPC to teleport to Alberta.
  • Head south west side of town.
  • Talk to the Merchant Guildmaster in the center room behind the desk who will change your job to Merchant.


Skills


Icon Skill Description Type
File:Sk mc cartquake.bmp Cart Quake The cart vibrates on the ground forming a small earthquake that deals earth propery damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. Offensive
File:Sk mc cartcyclone.bmp Cart Cyclone Spin the cart around to create a small moving cyclone that deals wind propery damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. Offensive
File:Sk mc cartbrume.bmp Cart Brume Release the cart cooling system creating a large brume that deals water property damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. Offensive
File:Sk mc cartfireworks.bmp Cart Fireworks Shoot fireworks from your cart to damage all nearby enemies with fire and force them backward. Every INT point boosts total damage by 0.5%. Requires a cart. Offensive
File:Sk sm recovery.bmp Increase HP Recovery Enhances HP regeneration. MaxHP affects how much HP restoration is increased by this skill. Passive
File:Sk sm inner strength.bmp Inner Strength Builds up inner strength in order to increase the character's MaxHP. Passive
File:Sk mc axemastery.bmp Axe Mastery Increases one-handed axe and two-handed axe weapons base damage, increasing overall damage dealt with them. Passive
File:Sk mc mammonite.bmp Mammonite Attaches a large bag of Zeny to an axe to attack a target with a strong blow, dealing high damage. The damage is further boosted by the amount of Zeny7 the player currently has, adding up to an extra 100% Attack when reaching 100,000 Zeny. Requires an axe class weapon^000000. Offensive
File:Sk mc loud.bmp Loud Exclamationr Screams with battle vigor to temporarily add a STR bonus. Buff
File:Sk mc uproar.bmp Crazy Uproar Lets out the rage with a big scream, temporarily add an ATK bonus to self and all nearby party members. Buff
File:Sk sm srecovery.bmp Increase SP Recovery Enhances the natural SP regeneration based on the skill level. Passive
File:Sk sm meditate.bmp Meditation The player learns to meditate causing an increase to the maximum SP. Passive
File:Sk mc greed.bmp Greed Attemps to boost the next attack by stacking up to 5 greed counters. Counters have a 20% chance to fail. All counters are lost if that happens. Active
File:Sk mc overcharge.bmp Jackpot Adds a 10% chance for any casted skills to deal an increased amount of ATK/MATK damage. Applies to homunculus. Passive
File:Sk mc coinflip.bmp Coin Flip Throws a coin and gives a temporary bonus to INT or STR depending on the result. Buff
File:Sk mc vending.bmp Vending Open a street stall for selling items to other players. Skill level affects the number of items that can be vended at a time. Only items in cart can be sold. Each level passively increases all status by 1 point. Requires a cart.