Difference between revisions of "Merchant"

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<big>'''''Skills'''''</big>
 
<big>'''''Skills'''''</big>
  
{| class="wikitable"
 
 
|-
 
|-
! Icon !! Skill !! Description !! Levels !! Type
+
! Icon !! Skill !! Description !! Type
 
|-
 
|-
| [[File:sk_sm_twohand.png]] || Two-Handed Sword Mastery || Increase ''Two-handed sword'', weapon base damage +20 per level. || 5 || Passive
+
| [[File:sk_mc_cartquake.bmp]] || Cart Quake || The cart vibrates on the ground forming a small earthquake that deals earth propery damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive
 
|-
 
|-
| [[File:sk_sm_traumatic_strike.png]] || Traumatic Strike || Strikes an enemy that inflict ''Injured'' status, slowing '''HP/SP'''recovery. Requires a Two-Handed Sword class weapon. (PLACEHOLDER) || 5 || Offensive, Physical
+
| [[File:sk_mc_cartcyclone.bmp]] || Cart Cyclone || Spin the cart around to create a small moving cyclone that deals wind propery damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive
 
|-
 
|-
| [[File:sk_sm_provoke.png]] || Provoke || Enrages a target causing to attack you, increasing ''physical'' damage done as well as its ''physical'' damage taken. '''+3%''' physical damage done and taken per level. || 5 || Debuff
+
| [[File:sk_mc_cartbrume.bmp]] || Cart Brume || Release the cart cooling system creating a large brume that deals water property damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive
 
|-
 
|-
| [[File:sk_sm_autoberserk.png]] || Counterstrike || Enters a counter-offensive stance, allowing to block ''physical'' attacks while automatically counter attack with max learned of '''Traumatic Strike'''. Requires a ''Two-handed sword class weapon''. '''+6%''' counterstrike chance per level. || 5 || Buff
+
| [[File:sk_mc_cartfireworks.bmp]] || Cart Fireworks || Shoot fireworks from your cart to damage all nearby enemies with fire and force them backward. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive
 
|-
 
|-
| [[File:sk_sm_recovery.png]] || Increase HP Recovery || Enchances '''HP''' regen. '''MaxHP''' affects how much '''HP''' restoration is increase by this skill. '''HP''' +10 every ''10 seconds''. || 5 || Passive
+
| [[File:sk_sm_recovery.bmp]] || Increase HP Recovery || Enhances HP regeneration. MaxHP affects how much HP restoration is increased by this skill. || Passive
 
|-
 
|-
| [[File:sk_sm_inner_strength.png]] || Inner Strength || Increase character '''MaxHP''' +2% per level. || 5 || Passive
+
| [[File:sk_sm_inner_strength.bmp]] || Inner Strength || Builds up inner strength in order to increase the character's MaxHP. || Passive
 
|-
 
|-
| [[File:sk_sm_spearmastery.png]] || Spear Mastery || Increase ''One-handed spear'' and ''Two-handed spear'', weapon base damage +20 per level. || 5 || Passive
+
| [[File:sk_mc_axemastery.bmp]] || Axe Mastery || Increases one-handed axe and two-handed axe weapons base damage, increasing overall damage dealt with them. || Passive
 
|-
 
|-
| [[File:sk_sm_bash.png]] || Bash || Hits an enemy, this skill causes ''Stun'' status on target. Requires a ''Short range'' class weapon. (PLACEHOLDER) || 5 || Offensive, Physical
+
| [[File:sk_mc_mammonite.bmp]] || Mammonite || Attaches a large bag of Zeny to an axe to attack a target with a strong blow, dealing high damage. The damage is further boosted by the amount of Zeny7 the player currently has, adding up to an extra 100% Attack when reaching 100,000 Zeny. Requires an axe class weapon^000000. || Offensive
 
|-
 
|-
| [[File:sk_sm_spearstance.png]] || Spear Stance || Enters a spear stance granting a small bonus to '''STR''' and '''VIT'''. '''STR'''+1 and '''VIT'''+1 per level. || 5 || Buff
+
| [[File:sk_mc_loud.bmp]] || Loud Exclamationr || Screams with battle vigor to temporarily add a STR bonus. || Buff
 
|-
 
|-
| [[File:sk_sm_spearstab.png]] || Spear Stab || Attacks a single enemy, inflict ''Injured'' status slowing '''HP'''/'''SP''' recovery. Requires a ''Spear'' class weapon. 200% attack, 2 seconds(+100% attack, 2 seconds) per level. || 5 || Offensive, Physical
+
| [[File:sk_mc_uproar.bmp]] || Crazy Uproar || Lets out the rage with a big scream, temporarily add an ATK bonus to self and all nearby party members. || Buff
 +
|-
 +
| [[File:sk_sm_srecovery.bmp]] || Increase SP Recovery || Enhances the natural SP regeneration based on the skill level. || Passive
 
|-
 
|-
| [[File:sk_sm_srecovery.png]] || Increase SP Recovery || Increases SP recovery when staying still. +4 '''SP''' recovery per skill level every 10 seconds. || 5 || Passive
+
| [[File:sk_sm_meditate.bmp]] || Meditation || The player learns to meditate causing an increase to the maximum SP. || Passive
 
|-
 
|-
| [[File:sk_sm_meditate.png]] || Meditation || Increase MaxSP +2% per level. || 5 || Passive
+
| [[File:sk_mc_greed.bmp]] || Greed || Attemps to boost the next attack by stacking up to 5 greed counters. Counters have a 20% chance to fail. All counters are lost if that happens. || Active
 
|-
 
|-
| [[File:sk__sm_sword.png]] || One-Handed Mastery || Increase ''One-handed sword'', weapon base and magic damage, +20 base damage and +2% magic damage per level. || 5 || Passive
+
| [[File:sk_mc_overcharge.bmp]] || Jackpot || Adds a 10% chance for any casted skills to deal an increased amount of ATK/MATK damage. Applies to homunculus. || Passive
 
|-
 
|-
| [[File:sk_sm_lightning_strike.png]] || Arcane Strike || Hits an enemy inflicting magic damage. Requires a ''One-handed sword'', +100% magic damage per level. || 5 || Offensive, Magical
+
| [[File:sk_mc_coinflip.bmp]] || Coin Flip || Throws a coin and gives a temporary bonus to INT or STR depending on the result. || Buff
 
|-
 
|-
| [[File:sk_sm_spiritgrowth.png]] || Spirit Growth || Enters a magic stance granting a small bonus to '''INT'''. Requires a ''One-handed sword''. '''INT'''+3 per level. || 5 || Buff
+
| [[File:sk_mc_vending.bmp]] || Vending || Open a street stall for selling items to other players. Skill level affects the number of items that can be vended at a time. Only items in cart can be sold. Each level passively increases all status by 1 point. Requires a cart.
|-
 
| [[File:sk_sm_magnum.png]] || Magnum Break || Inflicts aoe magic damage around the caster. Requires a ''One-handed sword''. 200% magic attack (+50% magic attack) per level. || 5 || Offensive, Magical
 
 
 
 
|}
 
|}

Revision as of 18:46, 17 January 2026

Merchant

Merchants are clever traders, learning the economic markets of every city in all of the Rune-Midgard Kingdom and beyond. Growing up around the Alberta docks, bustling with trade and commerce, they are learning how their traded materials can be used to create even stronger items the world has yet to see and maybe make a little money with their Vending Shops along the way. Merchants can seek STR or INT as a source of damage, depending on what they will want to change to going forward.

To become a merchant:

  • Once you reach Job Level 10.
  • Talk to Zonda Begginer Teleport NPC to teleport to Alberta.
  • Head south west side of town.
  • Talk to the Merchant Guildmaster in the center room behind the desk who will change your job to Merchant.


Skills

|- ! Icon !! Skill !! Description !! Type |- | File:Sk mc cartquake.bmp || Cart Quake || The cart vibrates on the ground forming a small earthquake that deals earth propery damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive |- | File:Sk mc cartcyclone.bmp || Cart Cyclone || Spin the cart around to create a small moving cyclone that deals wind propery damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive |- | File:Sk mc cartbrume.bmp || Cart Brume || Release the cart cooling system creating a large brume that deals water property damage to enemies and force them back. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive |- | File:Sk mc cartfireworks.bmp || Cart Fireworks || Shoot fireworks from your cart to damage all nearby enemies with fire and force them backward. Every INT point boosts total damage by 0.5%. Requires a cart. || Offensive |- | File:Sk sm recovery.bmp || Increase HP Recovery || Enhances HP regeneration. MaxHP affects how much HP restoration is increased by this skill. || Passive |- | File:Sk sm inner strength.bmp || Inner Strength || Builds up inner strength in order to increase the character's MaxHP. || Passive |- | File:Sk mc axemastery.bmp || Axe Mastery || Increases one-handed axe and two-handed axe weapons base damage, increasing overall damage dealt with them. || Passive |- | File:Sk mc mammonite.bmp || Mammonite || Attaches a large bag of Zeny to an axe to attack a target with a strong blow, dealing high damage. The damage is further boosted by the amount of Zeny7 the player currently has, adding up to an extra 100% Attack when reaching 100,000 Zeny. Requires an axe class weapon^000000. || Offensive |- | File:Sk mc loud.bmp || Loud Exclamationr || Screams with battle vigor to temporarily add a STR bonus. || Buff |- | File:Sk mc uproar.bmp || Crazy Uproar || Lets out the rage with a big scream, temporarily add an ATK bonus to self and all nearby party members. || Buff |- | File:Sk sm srecovery.bmp || Increase SP Recovery || Enhances the natural SP regeneration based on the skill level. || Passive |- | File:Sk sm meditate.bmp || Meditation || The player learns to meditate causing an increase to the maximum SP. || Passive |- | File:Sk mc greed.bmp || Greed || Attemps to boost the next attack by stacking up to 5 greed counters. Counters have a 20% chance to fail. All counters are lost if that happens. || Active |- | File:Sk mc overcharge.bmp || Jackpot || Adds a 10% chance for any casted skills to deal an increased amount of ATK/MATK damage. Applies to homunculus. || Passive |- | File:Sk mc coinflip.bmp || Coin Flip || Throws a coin and gives a temporary bonus to INT or STR depending on the result. || Buff |- | File:Sk mc vending.bmp || Vending || Open a street stall for selling items to other players. Skill level affects the number of items that can be vended at a time. Only items in cart can be sold. Each level passively increases all status by 1 point. Requires a cart. |}