Difference between revisions of "Merchant"

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(Created page with "<big>'''''Swordman'''''</big> A Swordman is a strong-willed fighter seeking to lead other adventurers with their Sword and Shield. Though stubborn like the waves of the sea,...")
 
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<big>'''''Swordman'''''</big>
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<big>'''''Merchant'''''</big>
  
A Swordman is a strong-willed fighter seeking to lead other adventurers with their Sword and Shield. Though stubborn like the waves of the sea, a Swordman is able to use their powerful attack skills to change the tide on the battlefield. Growing up in Prontera's satellite port town of Izlude, where many skilled instructors work at the local Academy, they have been trained that the best defense is a good offense and protecting others should always be their priority.
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Merchants are clever traders, learning the economic markets of every city in all of the Rune-Midgard Kingdom and beyond.  
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Growing up around the Alberta docks, bustling with trade and commerce, they are learning how their traded materials can be used to create even stronger items the world has yet to see and maybe make a little money with their Vending Shops along the way.
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Merchants can seek STR or INT as a source of damage, depending on what they will want to change to going forward.
  
A Swordman tends to have high ATK from their high STR and bonuses with One Handed Swords and Two Handed Swords, with many of their skills boosting the damage of these weapons, but they are also trained to use Spears, Axes, Maces, and Daggers. They can also equip heavy armor and shields to boost their DEF and their high HP pool from VIT helps with tanking mobs for their party. Some Swordmen have learned to control MATK from one handed swords.
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To become a merchant:
 
 
To become a swordman:
 
 
*Once you reach Job Level 10.
 
*Once you reach Job Level 10.
*Talk to Zonda Begginer Teleport NPC to teleport to Izlude.  
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*Talk to Zonda Begginer Teleport NPC to teleport to Alberta.  
*Head west side of town [52, 169].
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*Head south west side of town.
*Talk to the Swordman Guildmaster in the center room behind the desk who will change your job to Swordman.
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*Talk to the Merchant Guildmaster in the center room behind the desk who will change your job to Merchant.
  
  

Revision as of 16:42, 17 January 2026

Merchant

Merchants are clever traders, learning the economic markets of every city in all of the Rune-Midgard Kingdom and beyond. Growing up around the Alberta docks, bustling with trade and commerce, they are learning how their traded materials can be used to create even stronger items the world has yet to see and maybe make a little money with their Vending Shops along the way. Merchants can seek STR or INT as a source of damage, depending on what they will want to change to going forward.

To become a merchant:

  • Once you reach Job Level 10.
  • Talk to Zonda Begginer Teleport NPC to teleport to Alberta.
  • Head south west side of town.
  • Talk to the Merchant Guildmaster in the center room behind the desk who will change your job to Merchant.


Skills

Icon Skill Description Levels Prerequisite Type
Sk sm twohand.png Two-Handed Sword Mastery Increase Two-handed sword, weapon base damage +20 per level. 5 None Passive
Sk sm traumatic strike.png Traumatic Strike Strikes an enemy that inflict Injured status, slowing HP/SPrecovery. Requires a Two-Handed Sword class weapon. (PLACEHOLDER) 5 Two-handed sword mastery 3 Offensive, Physical
Sk sm provoke.png Provoke Enrages a target causing to attack you, increasing physical damage done as well as its physical damage taken. +3% physical damage done and taken per level. 5 Traumatic Strike 3 Debuff
Sk sm autoberserk.png Counterstrike Enters a counter-offensive stance, allowing to block physical attacks while automatically counter attack with max learned of Traumatic Strike. Requires a Two-handed sword class weapon. +6% counterstrike chance per level. 5 Provoke 3 Buff
Sk sm recovery.png Increase HP Recovery Enchances HP regen. MaxHP affects how much HP restoration is increase by this skill. HP +10 every 10 seconds. 5 None Passive
Sk sm inner strength.png Inner Strength Increase character MaxHP +2% per level. 5 Increase HP Recovery 3 Passive
Sk sm spearmastery.png Spear Mastery Increase One-handed spear and Two-handed spear, weapon base damage +20 per level. 5 None Passive
Sk sm bash.png Bash Hits an enemy, this skill causes Stun status on target. Requires a Short range class weapon. (PLACEHOLDER) 5 Spear Mastery 3 Offensive, Physical
Sk sm spearstance.png Spear Stance Enters a spear stance granting a small bonus to STR and VIT. STR+1 and VIT+1 per level. 5 Bash 3 Buff
Sk sm spearstab.png Spear Stab Attacks a single enemy, inflict Injured status slowing HP/SP recovery. Requires a Spear class weapon. 200% attack, 2 seconds(+100% attack, 2 seconds) per level. 5 Spear Stance 3 Offensive, Physical
Sk sm srecovery.png Increase SP Recovery Increases SP recovery when staying still. +4 SP recovery per skill level every 10 seconds. 5 None Passive
Sk sm meditate.png Meditation Increase MaxSP +2% per level. 5 Increase SP recovery 3 Passive
Sk sm sword.png One-Handed Mastery Increase One-handed sword, weapon base and magic damage, +20 base damage and +2% magic damage per level. 5 None Passive
Sk sm lightning strike.png Arcane Strike Hits an enemy inflicting magic damage. Requires a One-handed sword, +100% magic damage per level. 5 One-handed mastery 3 Offensive, Magical
Sk sm spiritgrowth.png Spirit Growth Enters a magic stance granting a small bonus to INT. Requires a One-handed sword. INT+3 per level. 5 Arcane Strike 3 Buff
Sk sm magnum.png Magnum Break Inflicts aoe magic damage around the caster. Requires a One-handed sword. 200% magic attack (+50% magic attack) per level. 5 Spirith Growth 3 Offensive, Magical