Difference between revisions of "Monk and Champion"

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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !! style="width:19%" | [[#Knuckle Branch|Knuckle]] !! style="width:19%" | [[#Warg Branch|Warg]] !! style="width:19%" | [[#Magical Branch|Magical]] !! style="width:19%" | [[#Falcon Branch|Falcon]] !! style="width:19%" | [[#Mace/Staff Branch|Mace/Staff]]
+
! !! style="width:19%" | [[#Knuckle Branch|Knuckle]] !! style="width:19%" | [[#Combo Branch|Combo]] !! style="width:19%" | [[#Spirit Branch|Spirit]] !! style="width:19%" | [[#Falcon Branch|Falcon]] !! style="width:19%" | [[#Mace/Staff Branch|Mace/Staff]]
 
|-
 
|-
 
! rowspan=4 style="text-align: center; writing-mode: sideways-lr;"| Monk
 
! rowspan=4 style="text-align: center; writing-mode: sideways-lr;"| Monk
| style="text-align: center; padding: 10px" | Bow Quicken<br>
+
| style="text-align: center; padding: 10px" | Knuckle Quicken<br>
 
[[File:Sk_ht_bowquicken.png]]
 
[[File:Sk_ht_bowquicken.png]]
 
|  
 
|  
| style="text-align: center; padding: 10px" | Showmanship<br>
+
| style="text-align: center; padding: 10px" | Summon Spirit Spheres<br>
 
[[File:Showmanship.png]]
 
[[File:Showmanship.png]]
 
|  
 
|  
| style="text-align: center; padding: 10px" | Tracking Breeze<br>
+
| style="text-align: center; padding: 10px" | Mace Quicken<br>
 
[[File:Sk_ht_trackingbreeze.png]]
 
[[File:Sk_ht_trackingbreeze.png]]
 
|-
 
|-
| style="text-align: center; padding: 10px" | Quick Shot<br>
+
| style="text-align: center; padding: 10px" | Falling Fist<br>
 
[[File:Quickshot.png]]
 
[[File:Quickshot.png]]
| style="text-align: center; padding: 10px" | Warg Training<br>
+
| style="text-align: center; padding: 10px" | Triple Arm Cannon<br>
 
[[File:Sk_ht_warg_training.png]]
 
[[File:Sk_ht_warg_training.png]]
| style="text-align: center; padding: 10px" | ECHO<br>
+
| style="text-align: center; padding: 10px" | Throw Spirit Sphere<br>
 
[[File:Sk_ht_warg_1.png]]
 
[[File:Sk_ht_warg_1.png]]
| style="text-align: center; padding: 10px" | Falconry<br>
+
| style="text-align: center; padding: 10px" | Body Relocation<br>
 
[[File:Sk_ht_falconry.png]]
 
[[File:Sk_ht_falconry.png]]
| style="text-align: center; padding: 10px" | Cyclonic Charge<br>
+
| style="text-align: center; padding: 10px" | Impositio Manus<br>
 
[[File:Sk_ht_cycloniccharge.png]]
 
[[File:Sk_ht_cycloniccharge.png]]
 
|-
 
|-
| style="text-align: center; padding: 10px" | Triangle Shot<br>
+
| style="text-align: center; padding: 10px" | Circular Fists<br>
 
[[File:Triangleshot.png]]
 
[[File:Triangleshot.png]]
| style="text-align: center; padding: 10px" | Slash<br>
+
| style="text-align: center; padding: 10px" | Bullet Punch<br>
 
[[File:Sk_ht_warg_1.png]]
 
[[File:Sk_ht_warg_1.png]]
| style="text-align: center; padding: 10px" | Impressive Riff<br>
+
| style="text-align: center; padding: 10px" | Occult Impact<br>
 
[[File:Impressiveriff.png]]
 
[[File:Impressiveriff.png]]
| style="text-align: center; padding: 10px" | Blitz Beat<br>
+
| style="text-align: center; padding: 10px" | Spirit Barrier<br>
 
[[File:Sk_ht_blitzbeat.png]]
 
[[File:Sk_ht_blitzbeat.png]]
| style="text-align: center; padding: 10px" | Wind Racer<br>
+
| style="text-align: center; padding: 10px" | Ignis Consecratus<br>
 
[[File:Sk_ht_windracer.png]]
 
[[File:Sk_ht_windracer.png]]
 
|-
 
|-
| style="text-align: center; padding: 10px" | Arrow Storm<br>
+
| style="text-align: center; padding: 10px" | Palm Strike<br>
 
[[File:Arrowstorm.png]]
 
[[File:Arrowstorm.png]]
 
|  
 
|  
| style="text-align: center; padding: 10px" | Magic Strings<br>
+
| style="text-align: center; padding: 10px" | Ki Blast<br>
 
[[File:Magicstrings.png]]
 
[[File:Magicstrings.png]]
 
|  
 
|  
| style="text-align: center; padding: 10px" | Living Tornado<br>
+
| style="text-align: center; padding: 10px" | Duple Lux<br>
 
[[File:Sk_ht_livingtornado.png]]
 
[[File:Sk_ht_livingtornado.png]]
 
|-
 
|-
 
! rowspan=2 style="text-align: center; writing-mode: sideways-lr;"| Champion
 
! rowspan=2 style="text-align: center; writing-mode: sideways-lr;"| Champion
| style="text-align: center; padding: 10px" | Unlimit<br>
+
| style="text-align: center; padding: 10px" | Ultra Instinct<br>
 
[[File:Unlimit.png]]
 
[[File:Unlimit.png]]
| style="text-align: center; padding: 10px" | Crunch<br>
+
| style="text-align: center; padding: 10px" | Gate of Hell<br>
 
[[File:Sk_ra_crunch.png]]
 
[[File:Sk_ra_crunch.png]]
| style="text-align: center; padding: 10px" | Marionette Control<br>
+
| style="text-align: center; padding: 10px" | Zen<br>
 
[[File:Marionettecontrol.png]]
 
[[File:Marionettecontrol.png]]
| style="text-align: center; padding: 10px" | Falcon Eyes<br>
+
| style="text-align: center; padding: 10px" | Grapple<br>
 
[[File:Sk_ra_falconeyes.png]]
 
[[File:Sk_ra_falconeyes.png]]
| style="text-align: center; padding: 10px" | Typhoon Flow<br>
+
| style="text-align: center; padding: 10px" | Expiatio<br>
 
[[File:SK_RA_TYHPOONFLOW.png]]
 
[[File:SK_RA_TYHPOONFLOW.png]]
 
|-
 
|-
| style="text-align: center; padding: 10px" | Sharp Shooting<br>
+
| style="text-align: center; padding: 10px" | Guillotine Fists<br>
 
[[File:Sharpshooting.png]]
 
[[File:Sharpshooting.png]]
| style="text-align: center; padding: 10px" | Leader of the Pack<br>
+
| style="text-align: center; padding: 10px" | Dragon of the Darkness Flame<br>
 
[[File:Sk_ra_leaderofthepack.png]]
 
[[File:Sk_ra_leaderofthepack.png]]
| style="text-align: center; padding: 10px" | Battle Drums<br>
+
| style="text-align: center; padding: 10px" | Asura Strike<br>
 
[[File:Battledrums.png]]
 
[[File:Battledrums.png]]
| style="text-align: center; padding: 10px" | Falcon Assault<br>
+
| style="text-align: center; padding: 10px" | Mental Strength<br>
 
[[File:Sk_ra_falconassault.png]]
 
[[File:Sk_ra_falconassault.png]]
| style="text-align: center; padding: 10px" | Zephyr Sniping<br>
+
| style="text-align: center; padding: 10px" | In Lucem Batalia<br>
 
[[File:Sk_ra_zephyrsniping.png]]
 
[[File:Sk_ra_zephyrsniping.png]]
 
|}
 
|}
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|- style="text-align: center"  
 
|- style="text-align: center"  
 
! rowspan=4 style="writing-mode: sideways-lr"| Monk
 
! rowspan=4 style="writing-mode: sideways-lr"| Monk
| style="padding: 10px" | Bow Quicken<br>[[File:Sk_ht_bowquicken.png]]
+
| style="padding: 10px" | Knuckle Quicken<br>[[File:Sk_ht_bowquicken.png]]
 
| style="background-color: PaleGreen" | Buff<br>Self
 
| style="background-color: PaleGreen" | Buff<br>Self
 
| Increases the ''Attack Speed'' and [[ATK]] with bow.<br><span style="font-size:10px; color:gray">Cannot stack with [[#Recovery Branch|Echo Nocturnae]]. Requires a [[Bow]] class weapon..</span>
 
| Increases the ''Attack Speed'' and [[ATK]] with bow.<br><span style="font-size:10px; color:gray">Cannot stack with [[#Recovery Branch|Echo Nocturnae]]. Requires a [[Bow]] class weapon..</span>
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| 1
 
| 1
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="padding: 10px" | Quick Shot<br>[[File:Quickshot.png]]
+
| style="padding: 10px" | Falling Fist<br>[[File:Quickshot.png]]
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| Deals damage to a single target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Arrow]].</span>
 
| Deals damage to a single target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Arrow]].</span>
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| 0.5
 
| 0.5
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="padding: 10px" | Triangle Shot<br>[[File:Triangleshot.png]]
+
| style="padding: 10px" | Circular Fists<br>[[File:Triangleshot.png]]
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| Deals damage to a single target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.</span>
 
| Deals damage to a single target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.</span>
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| 0.4
 
| 0.4
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="padding: 10px" | Arrow Storm<br>[[File:Arrowstorm.png]]
+
| style="padding: 10px" | Palm Strike<br>[[File:Arrowstorm.png]]
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| Deals damage to an area around a target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.</span>
 
| Deals damage to an area around a target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.</span>
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|- style="text-align: center;  
 
|- style="text-align: center;  
 
! rowspan=2 style="writing-mode: sideways-lr"| Champion
 
! rowspan=2 style="writing-mode: sideways-lr"| Champion
| style="padding: 10px" | Unlimit<br>[[File:Unlimit.png]]
+
| style="padding: 10px" | Ultra Instinct<br>[[File:Unlimit.png]]
 
| style="background-color: PaleGreen" | Buff<br>Self
 
| style="background-color: PaleGreen" | Buff<br>Self
 
| Boosts the damage of [[#Bow Branch|Bow Skills]].<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon.</span>
 
| Boosts the damage of [[#Bow Branch|Bow Skills]].<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon.</span>
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|  
 
|  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="padding: 10px" | Sharp Shooting<br>[[File:Sharpshooting.png]]
+
| style="padding: 10px" | Guillotine Fists<br>[[File:Sharpshooting.png]]
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| Deals damage to an area towards the target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.</span>
 
| Deals damage to an area towards the target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.</span>
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|}
 
|}
  
== Warg Branch ==
+
== Combo Branch ==
 
Hunter's warg branch focuses on ranged magical offensive and buff with help from [[Warg's]]. This branch uses a [[Warg Whistle]] which can be bought from the [[NPCs#Hunting Shop|Hunting Shop]] NPC.  
 
Hunter's warg branch focuses on ranged magical offensive and buff with help from [[Warg's]]. This branch uses a [[Warg Whistle]] which can be bought from the [[NPCs#Hunting Shop|Hunting Shop]] NPC.  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|- style="text-align: center"  
 
|- style="text-align: center"  
 
! rowspan=2 style="writing-mode: sideways-lr"| Monk
 
! rowspan=2 style="writing-mode: sideways-lr"| Monk
| style="padding: 10px" | Warg Training<br>[[File:Sk_ht_warg_training.png]]
+
| style="padding: 10px" | Triple Arm Cannon<br>[[File:Sk_ht_warg_training.png]]
 
| style="background-color: #ECEBBD" | Toggle
 
| style="background-color: #ECEBBD" | Toggle
 
| Call their ''Warg'', recast to passive/agressive.<br>Occasionally perform ''Slash''.<br>[[LUK]] Increase chance.<br>''Warg'' shares '''MaxHP''','''MaxSP''' and stats with player.<br><span style="font-size:10px; color:gray">Requires a [[Warg]] active.</span>
 
| Call their ''Warg'', recast to passive/agressive.<br>Occasionally perform ''Slash''.<br>[[LUK]] Increase chance.<br>''Warg'' shares '''MaxHP''','''MaxSP''' and stats with player.<br><span style="font-size:10px; color:gray">Requires a [[Warg]] active.</span>
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| 0.4
 
| 0.4
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="padding: 10px" | Slash<br>[[File:Sk_ht_warg_1.png]]
+
| style="padding: 10px" | Bullet Punch<br>[[File:Sk_ht_warg_1.png]]
 
| style="background-color: PowderBlue" | Offensive<br>Magical
 
| style="background-color: PowderBlue" | Offensive<br>Magical
 
| Command the ''Warg'' to attack an enemy. ''Warg's'' Attack increase for every point in [[INT]].<br><span style="font-size:10px; color:gray">Requires a [[Warg]] active.</span>
 
| Command the ''Warg'' to attack an enemy. ''Warg's'' Attack increase for every point in [[INT]].<br><span style="font-size:10px; color:gray">Requires a [[Warg]] active.</span>
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|- style="text-align: center;  
 
|- style="text-align: center;  
 
! rowspan=2 style="writing-mode: sideways-lr"| Champion
 
! rowspan=2 style="writing-mode: sideways-lr"| Champion
| style="padding: 10px" | Crunch<br>[[File:Sk_ra_crunch.png]]
+
| style="padding: 10px" | Gate of Hell<br>[[File:Sk_ra_crunch.png]]
 
| style="background-color: PowderBlue" | Offensive<br>Magical
 
| style="background-color: PowderBlue" | Offensive<br>Magical
 
| Command the ''Warg'' to attack an enemy. ''Warg's'' Attack increase for every point in [[INT]].<br>Reduce target ''move speed'' and [[AGI]] for a short period.<br><span style="font-size:10px; color:gray">Requires a [[Warg]] active.</span>
 
| Command the ''Warg'' to attack an enemy. ''Warg's'' Attack increase for every point in [[INT]].<br>Reduce target ''move speed'' and [[AGI]] for a short period.<br><span style="font-size:10px; color:gray">Requires a [[Warg]] active.</span>
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| 0.4
 
| 0.4
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="padding: 10px" | Leader of the Pack<br>[[File:Sk_ra_leaderofthepack.png]]
+
| style="padding: 10px" | Dragon of the Darkness Flame<br>[[File:Sk_ra_leaderofthepack.png]]
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| Boost player's [[ATK]] and [[MATK]].<br>Further boost of 5 [[ATK]]/[[MATK]] for each party member in the map.<br><span style="font-size:10px; color:gray">Requires a [[Warg]] active.</span>
 
| Boost player's [[ATK]] and [[MATK]].<br>Further boost of 5 [[ATK]]/[[MATK]] for each party member in the map.<br><span style="font-size:10px; color:gray">Requires a [[Warg]] active.</span>
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|}
 
|}
  
== Magical Branch ==
+
== Spirit Branch ==
  
 
Skills in the buff branch can be used to provide buffs to the performer's party. Party buffs in this section consume a [[Neck Protection Candy]] which can be bought from the [[NPCs#Performer Store|Performer Store]] NPC.
 
Skills in the buff branch can be used to provide buffs to the performer's party. Party buffs in this section consume a [[Neck Protection Candy]] which can be bought from the [[NPCs#Performer Store|Performer Store]] NPC.
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|- style="text-align: center"  
 
|- style="text-align: center"  
 
! rowspan=4 style="writing-mode: sideways-lr"| Monk
 
! rowspan=4 style="writing-mode: sideways-lr"| Monk
| style="padding: 10px" | Showmanship<br>[[File:Showmanship.png]]
+
| style="padding: 10px" | Summon Spirit Spheres<br>[[File:Showmanship.png]]
 
| Passive
 
| Passive
 
| Increases [[MasteryATK]] while wielding a [[Musical Instrument]].<br>Increases SP recovery.
 
| Increases [[MasteryATK]] while wielding a [[Musical Instrument]].<br>Increases SP recovery.
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|  
 
|  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="padding: 10px" | Acoustic Rhythm<br>[[File:Acousticrythm.png]]
+
| style="padding: 10px" | Throw Spirit Sphere<br>[[File:Acousticrythm.png]]
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| Increases STR, VIT, MaxHP, and MaxSP.<br><span style="font-size:10px; color:gray">Cannot Stack with [[#Buff Branch|Impressive Riff]] or [[#Buff Branch|Magic Strings]].<br> Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Neck Protection Candy]].</span>
 
| Increases STR, VIT, MaxHP, and MaxSP.<br><span style="font-size:10px; color:gray">Cannot Stack with [[#Buff Branch|Impressive Riff]] or [[#Buff Branch|Magic Strings]].<br> Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Neck Protection Candy]].</span>
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|  
 
|  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="padding: 10px" | Impressive Riff<br>[[File:Impressiveriff.png]]
+
| style="padding: 10px" | Occult Impact<br>[[File:Impressiveriff.png]]
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| Increases AGI, LUK, ASPD, and CRIT.<br><span style="font-size:10px; color:gray">Cannot Stack with [[#Buff Branch|Acoustic Rhythm]] or [[#Buff Branch|Magic Strings]].<br>Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Neck Protection Candy]].</span>
 
| Increases AGI, LUK, ASPD, and CRIT.<br><span style="font-size:10px; color:gray">Cannot Stack with [[#Buff Branch|Acoustic Rhythm]] or [[#Buff Branch|Magic Strings]].<br>Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Neck Protection Candy]].</span>
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|  
 
|  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="padding: 10px" | Magic Strings<br>[[File:Magicstrings.png]]
+
| style="padding: 10px" | Ki Blast<br>[[File:Magicstrings.png]]
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| Increases INT and DEX.<br>Decreases CT and AcD.<br><span style="font-size:10px; color:gray">Cannot Stack with [[#Buff Branch|Acoustic Rhythm]] or [[#Buff Branch|Impressive Riff]].<br>Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Neck Protection Candy]].</span>
 
| Increases INT and DEX.<br>Decreases CT and AcD.<br><span style="font-size:10px; color:gray">Cannot Stack with [[#Buff Branch|Acoustic Rhythm]] or [[#Buff Branch|Impressive Riff]].<br>Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Neck Protection Candy]].</span>
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|- style="text-align: center;  
 
|- style="text-align: center;  
 
! rowspan=2 style="writing-mode: sideways-lr"| Champion
 
! rowspan=2 style="writing-mode: sideways-lr"| Champion
| style="padding: 10px" | Marionette Control<br>[[File:Marionettecontrol.png]]
+
| style="padding: 10px" | Zen<br>[[File:Marionettecontrol.png]]
 
| style="background-color: PaleGreen" | Buff<br>Ally
 
| style="background-color: PaleGreen" | Buff<br>Ally
 
| Increases the stats of an ally based on the caster's base stats.<br><span style="font-size:10px; color:gray">This skill is cancelled if the ally is more than 11 cells away.<br>Does not work on other Bards/Clowns or targets already under Marionette Control.</span>
 
| Increases the stats of an ally based on the caster's base stats.<br><span style="font-size:10px; color:gray">This skill is cancelled if the ally is more than 11 cells away.<br>Does not work on other Bards/Clowns or targets already under Marionette Control.</span>
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|  
 
|  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="padding: 10px" | Battle Drums<br>[[File:Battledrums.png]]
+
| style="padding: 10px" | Asura Strike<br>[[File:Battledrums.png]]
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| Increases [[ATK]] and [[MATK]].<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 2 [[Neck Protection Candy|Neck Protection Candies]].</span>
 
| Increases [[ATK]] and [[MATK]].<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 2 [[Neck Protection Candy|Neck Protection Candies]].</span>
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|- style="text-align: center"  
 
|- style="text-align: center"  
 
! rowspan=2 style="writing-mode: sideways-lr"| Monk
 
! rowspan=2 style="writing-mode: sideways-lr"| Monk
| style="padding: 10px" | Falconry<br>[[File:Sk_ht_falconry.png]]
+
| style="padding: 10px" | Body Relocation<br>[[File:Sk_ht_falconry.png]]
 
| style="background-color: #ECEBBD" | Toggle
 
| style="background-color: #ECEBBD" | Toggle
 
| .<br>Call their ''Falcon'', recast to passive/agressive.<br>Occasionally perform ''Blitz Beat''.<br>[[LUK]] Increase chance.<br>''Falcon'' shares '''MaxHP''','''MaxSP''' and stats with player.<span style="font-size:10px; color:gray"><br>Requires a [[Falcon]] active.</span>
 
| .<br>Call their ''Falcon'', recast to passive/agressive.<br>Occasionally perform ''Blitz Beat''.<br>[[LUK]] Increase chance.<br>''Falcon'' shares '''MaxHP''','''MaxSP''' and stats with player.<span style="font-size:10px; color:gray"><br>Requires a [[Falcon]] active.</span>
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| 0.4
 
| 0.4
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="padding: 10px" | Blitz Beat<br>[[File:Sk_ht_blitzbeat.png]]
+
| style="padding: 10px" | Spirit Barrier<br>[[File:Sk_ht_blitzbeat.png]]
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| Command the ''Falcon'' to attack an enemy. ''Falcon's'' Attack increase for every point in [[AGI]].<br><span style="font-size:10px; color:gray">Requires a [[Falcon]] active.</span>
 
| Command the ''Falcon'' to attack an enemy. ''Falcon's'' Attack increase for every point in [[AGI]].<br><span style="font-size:10px; color:gray">Requires a [[Falcon]] active.</span>
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|- style="text-align: center;  
 
|- style="text-align: center;  
 
! rowspan=2 style="writing-mode: sideways-lr"| Champion
 
! rowspan=2 style="writing-mode: sideways-lr"| Champion
| style="padding: 10px" | Falcon Eyes<br>[[File:Sk_ra_falconeyes.png]]
+
| style="padding: 10px" | Grapple<br>[[File:Sk_ra_falconeyes.png]]
 
| style="background-color: PaleGreen" | Buff<br>Self
 
| style="background-color: PaleGreen" | Buff<br>Self
 
| Increase all stats and detect hidden enemies.<br><span style="font-size:10px; color:gray">Requires a [[Falcon]] active.</span>
 
| Increase all stats and detect hidden enemies.<br><span style="font-size:10px; color:gray">Requires a [[Falcon]] active.</span>
Line 334: Line 334:
 
| 0.4
 
| 0.4
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="padding: 10px" | Falcon Assault<br>[[File:Sk_ra_falconassault.png]]
+
| style="padding: 10px" | Mental Strength<br>[[File:Sk_ra_falconassault.png]]
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| style="background-color: PeachPuff" | Offensive<br>Physical
 
| Command the ''Falcon'' to attack an enemy. ''Falcon's'' Attack increase for every point in [[AGI]].Stun for short a time.<br><span style="font-size:10px; color:gray">Requires a [[Falcon]] active.</span>
 
| Command the ''Falcon'' to attack an enemy. ''Falcon's'' Attack increase for every point in [[AGI]].Stun for short a time.<br><span style="font-size:10px; color:gray">Requires a [[Falcon]] active.</span>
Line 355: Line 355:
 
|- style="text-align: center"  
 
|- style="text-align: center"  
 
! rowspan=4 style="writing-mode: sideways-lr"| Monk
 
! rowspan=4 style="writing-mode: sideways-lr"| Monk
| style="padding: 10px" | Tracking Breeze<br>[[File:Sk_ht_trackingbreeze.png]]
+
| style="padding: 10px" | Mace Quicken<br>[[File:Sk_ht_trackingbreeze.png]]
 
| Passive
 
| Passive
 
| Increases the [[HIT]] and [[CRIT]] granting a passive bonus .<br> Consumes 1 [[Wind Essence]].</span>
 
| Increases the [[HIT]] and [[CRIT]] granting a passive bonus .<br> Consumes 1 [[Wind Essence]].</span>
Line 367: Line 367:
 
|  
 
|  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="padding: 10px" | Cyclonic Charge<br>[[File:Sk_ht_cycloniccharge.png]]
+
| style="padding: 10px" | Impositio Manus<br>[[File:Sk_ht_cycloniccharge.png]]
 
| style="background-color: PaleGreen" | Buff<br>Self
 
| style="background-color: PaleGreen" | Buff<br>Self
 
| Increase [[FLEE]] rate and [[ATK]].<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Wind Essence]].</span>
 
| Increase [[FLEE]] rate and [[ATK]].<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Wind Essence]].</span>
Line 379: Line 379:
 
|  
 
|  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="padding: 10px" | Wind Racer<br>[[File:Sk_ht_windracer.png]]
+
| style="padding: 10px" | Ignis Concecratus<br>[[File:Sk_ht_windracer.png]]
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| style="background-color: PaleGreen" | Buff<br>Party
 
| Increase ''Movement Speed'' and [[AGI]].<br><span style="font-size:10px; color:gray">. Consumes 1 [[Wind Essence]].</span>
 
| Increase ''Movement Speed'' and [[AGI]].<br><span style="font-size:10px; color:gray">. Consumes 1 [[Wind Essence]].</span>
Line 391: Line 391:
 
| 2
 
| 2
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="padding: 10px" | Living Tornado<br>[[File:Sk_ht_livingtornado.png]]
+
| style="padding: 10px" | Duple Lux<br>[[File:Sk_ht_livingtornado.png]]
 
| style="background-color: PaleGreen" | Buff<br>Self
 
| style="background-color: PaleGreen" | Buff<br>Self
 
| Enhances damage of regular attacks, enhanced attacks can still be [[Critital]] hits.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Wind Essence]].</span>
 
| Enhances damage of regular attacks, enhanced attacks can still be [[Critital]] hits.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Wind Essence]].</span>
Line 404: Line 404:
 
|- style="text-align: center"
 
|- style="text-align: center"
 
! rowspan=2 style="writing-mode: sideways-lr"| Champion
 
! rowspan=2 style="writing-mode: sideways-lr"| Champion
| style="padding: 10px" | Typhoon Flow<br>[[File:SK_RA_TYHPOONFLOW.png]]
+
| style="padding: 10px" | Expiatio<br>[[File:SK_RA_TYHPOONFLOW.png]]
 
| style="background-color: PaleGreen" | Buff<br>Self
 
| style="background-color: PaleGreen" | Buff<br>Self
 
| Allow user shoot additional arrows with regular attacks. Extra shots cost extra arrow.''Typhoon Flow'' can be [[Critical]] .<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Wind Essence]].</span>
 
| Allow user shoot additional arrows with regular attacks. Extra shots cost extra arrow.''Typhoon Flow'' can be [[Critical]] .<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Wind Essence]].</span>
Line 416: Line 416:
 
| 1
 
| 1
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="padding: 10px" | Zephyr Sniping<br>[[File:Sk_ra_zephyrsniping.png]]
+
| style="padding: 10px" | In Lucem Batalia<br>[[File:Sk_ra_zephyrsniping.png]]
 
| style="background-color: PaleGreen" | Buff<br>Self
 
| style="background-color: PaleGreen" | Buff<br>Self
 
| Greately increase ranged damage of regular attacks while active. Enhanced attacks can be [[Critical]]. The effect end when the player moves or receives damage.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Wind Essence]].</span>
 
| Greately increase ranged damage of regular attacks while active. Enhanced attacks can be [[Critical]]. The effect end when the player moves or receives damage.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Wind Essence]].</span>

Revision as of 04:51, 16 December 2025

Skill Tree

Knuckle Combo Spirit Falcon Mace/Staff
Monk Knuckle Quicken

Sk ht bowquicken.png

Summon Spirit Spheres

Showmanship.png

Mace Quicken

Sk ht trackingbreeze.png

Falling Fist

Quickshot.png

Triple Arm Cannon

Sk ht warg training.png

Throw Spirit Sphere

Sk ht warg 1.png

Body Relocation

Sk ht falconry.png

Impositio Manus

Sk ht cycloniccharge.png

Circular Fists

Triangleshot.png

Bullet Punch

Sk ht warg 1.png

Occult Impact

Impressiveriff.png

Spirit Barrier

Sk ht blitzbeat.png

Ignis Consecratus

Sk ht windracer.png

Palm Strike

Arrowstorm.png

Ki Blast

Magicstrings.png

Duple Lux

Sk ht livingtornado.png

Champion Ultra Instinct

Unlimit.png

Gate of Hell

Sk ra crunch.png

Zen

Marionettecontrol.png

Grapple

Sk ra falconeyes.png

Expiatio

SK RA TYHPOONFLOW.png

Guillotine Fists

Sharpshooting.png

Dragon of the Darkness Flame

Sk ra leaderofthepack.png

Asura Strike

Battledrums.png

Mental Strength

Sk ra falconassault.png

In Lucem Batalia

Sk ra zephyrsniping.png

Knuckle Branch

Skills in the bow branch are focused on ranged physical offense and require using a bow. Apart from Windmill Poem, Bard shares this branch with the Hunter and Rogue.

Skill Skill Form Description Formula Element Range AoE Dur CT CD AcD
Monk Knuckle Quicken
Sk ht bowquicken.png
Buff
Self
Increases the Attack Speed and ATK with bow.
Cannot stack with Echo Nocturnae. Requires a Bow class weapon..
ASPD +1~5, ATK +3~15 Self 300 10 1
Falling Fist
Quickshot.png
Offensive
Physical
Deals damage to a single target.
Requires a Bow class weapon. Consumes 1 Arrow.
250~450% Attack Arrow ? 0.5
Circular Fists
Triangleshot.png
Offensive
Physical
Deals damage to a single target.
Requires a Bow class weapon. Consumes 3 Arrows.
(100~900 + DEX)% Attack Arrow ? 3 0.4
Palm Strike
Arrowstorm.png
Offensive
Physical
Deals damage to an area around a target.
Requires a Bow class weapon. Consumes 3 Arrows.
(250~650 + DEX)% Attack Arrow ? ? 3 0.4
Champion Ultra Instinct
Unlimit.png
Buff
Self
Boosts the damage of Bow Skills.
Requires a Bow class weapon.
Bow skill damage +10~50% Self 30 60
Guillotine Fists
Sharpshooting.png
Offensive
Physical
Deals damage to an area towards the target.
Requires a Bow class weapon. Consumes 3 Arrows.
(600~1400 + DEX*3)% Attack Arrow ? 12x3 5 0.4

Combo Branch

Hunter's warg branch focuses on ranged magical offensive and buff with help from Warg's. This branch uses a Warg Whistle which can be bought from the Hunting Shop NPC.

Skill Skill Form Description Formula Element Range AoE Dur CT CD AcD
Monk Triple Arm Cannon
Sk ht warg training.png
Toggle Call their Warg, recast to passive/agressive.
Occasionally perform Slash.
LUK Increase chance.
Warg shares MaxHP,MaxSP and stats with player.
Requires a Warg active.
+0.4% chance for every 5 points in LUK~+2% chance for every 5 points in LUK 0.5 0.4
Bullet Punch
Sk ht warg 1.png
Offensive
Magical
Command the Warg to attack an enemy. Warg's Attack increase for every point in INT.
Requires a Warg active.
500 +INT% MATK~900 +INT% MATK Neutral 1 0.4
Champion Gate of Hell
Sk ra crunch.png
Offensive
Magical
Command the Warg to attack an enemy. Warg's Attack increase for every point in INT.
Reduce target move speed and AGI for a short period.
Requires a Warg active.
800 +(INT*3)%MATK, 1 sec AGI down~1600 +(INT*3)%MATK, 5 sec AGI down Neutral 3 0.4
Dragon of the Darkness Flame
Sk ra leaderofthepack.png
Buff
Party
Boost player's ATK and MATK.
Further boost of 5 ATK/MATK for each party member in the map.
Requires a Warg active.
ATK +10~50 and MATK +10~50 300 10

Spirit Branch

Skills in the buff branch can be used to provide buffs to the performer's party. Party buffs in this section consume a Neck Protection Candy which can be bought from the Performer Store NPC.

Skill Skill Form Description Formula Element Range AoE Dur CT CD AcD
Monk Summon Spirit Spheres
Showmanship.png
Passive Increases MasteryATK while wielding a Musical Instrument.
Increases SP recovery.
MasteryATK +20~100
SP recovery rate +2~8
Throw Spirit Sphere
Acousticrythm.png
Buff
Party
Increases STR, VIT, MaxHP, and MaxSP.
Cannot Stack with Impressive Riff or Magic Strings.
Requires a Musical Instrument class weapon. Consumes 1 Neck Protection Candy.
STR, VIT +2~10
MaxHP, MaxSP +6~30%
Self 11x11 180
Occult Impact
Impressiveriff.png
Buff
Party
Increases AGI, LUK, ASPD, and CRIT.
Cannot Stack with Acoustic Rhythm or Magic Strings.
Requires a Musical Instrument class weapon. Consumes 1 Neck Protection Candy.
AGI, LUK +2~10
ASPD, CRIT +6~30%
Self 11x11 180
Ki Blast
Magicstrings.png
Buff
Party
Increases INT and DEX.
Decreases CT and AcD.
Cannot Stack with Acoustic Rhythm or Impressive Riff.
Requires a Musical Instrument class weapon. Consumes 1 Neck Protection Candy.
INT, DEX +2~10
Cast Time, Cast Delay -6~30%
Self 11x11 180
Champion Zen
Marionettecontrol.png
Buff
Ally
Increases the stats of an ally based on the caster's base stats.
This skill is cancelled if the ally is more than 11 cells away.
Does not work on other Bards/Clowns or targets already under Marionette Control.
10~50% of caster's base stats 11
Asura Strike
Battledrums.png
Buff
Party
Increases ATK and MATK.
Requires a Musical Instrument class weapon. Consumes 2 Neck Protection Candies.
ATK, MATK +10~50 Self 11x11 180

Falcon Branch

Hunter's falcon branch focuses on ranged physical offensive with help from Falcon's. This branch uses a Falcon Whistle which can be bought from the Hunting Shop NPC.

Skill Skill Form Description Formula Element Range AoE Dur CT CD AcD
Monk Body Relocation
Sk ht falconry.png
Toggle .
Call their Falcon, recast to passive/agressive.
Occasionally perform Blitz Beat.
LUK Increase chance.
Falcon shares MaxHP,MaxSP and stats with player.
Requires a Falcon active.
+0.4% chance for every 5 points in LUK~+2% chance for every 5 points in LUK 0.5 0.4
Spirit Barrier
Sk ht blitzbeat.png
Offensive
Physical
Command the Falcon to attack an enemy. Falcon's Attack increase for every point in AGI.
Requires a Falcon active.
500 +AGI% Attack~900 +AGI% Attack Neutral 1 0.4
Champion Grapple
Sk ra falconeyes.png
Buff
Self
Increase all stats and detect hidden enemies.
Requires a Falcon active.
All stats +2~10 Self 60 3 0.4
Mental Strength
Sk ra falconassault.png
Offensive
Physical
Command the Falcon to attack an enemy. Falcon's Attack increase for every point in AGI.Stun for short a time.
Requires a Falcon active.
800+(AGI*3)% Attack,0.4 Stun~1600+(AGI*3)% Attack,2.0 Stun Neutral 3 0.4

Mace/Staff Branch

Skills in the buff branch are focused on self buffing. Skill on this tree consume a Wind Essence which can be bought from the Hunting Shop NPC.

Skill Skill Form Description Formula Element Range AoE Dur CT CD AcD
Monk Mace Quicken
Sk ht trackingbreeze.png
Passive Increases the HIT and CRIT granting a passive bonus .
Consumes 1 Wind Essence.
HIT +4~20, CRIT +3%~15% Self
Impositio Manus
Sk ht cycloniccharge.png
Buff
Self
Increase FLEE rate and ATK.
Requires a Bow class weapon. Consumes 1 Wind Essence.
FLEE +4~20, ATK +4~20 Self 60~300
Ignis Concecratus
Sk ht windracer.png
Buff
Party
Increase Movement Speed and AGI.
. Consumes 1 Wind Essence.
AGI +3~15, Move Speed +2%~10% Self 60~400 10 2
Duple Lux
Sk ht livingtornado.png
Buff
Self
Enhances damage of regular attacks, enhanced attacks can still be Critital hits.
Requires a Bow class weapon. Consumes 1 Wind Essence.
Bow Regular Attack Damage +4%~20% Self 60~300 10 0.4
Champion Expiatio
SK RA TYHPOONFLOW.png
Buff
Self
Allow user shoot additional arrows with regular attacks. Extra shots cost extra arrow.Typhoon Flow can be Critical .
Requires a Bow class weapon. Consumes 1 Wind Essence.
Chance 6%~30% Self 60~180 20 1
In Lucem Batalia
Sk ra zephyrsniping.png
Buff
Self
Greately increase ranged damage of regular attacks while active. Enhanced attacks can be Critical. The effect end when the player moves or receives damage.
Requires a Bow class weapon. Consumes 1 Wind Essence.
Bow regular attack damage +20%~100%s Self 0.4

Job Change

After reaching Job 50 in Acolytes can job change to Monk by talking to the Monk Guildmaster at Hugel (/navi hugel 207/223).

Transcendence

After reaching Lvl 90 Job 50, Monks can transcend to Champion by talking to the Master Champion in Payon (/navi payon 155/243)

Appearance Change

Rangers can change their appearance by talking to the Ranger Armorer NPC at Hugel (/navi hu_in01 381/384). There are four options to choose from:

Ranger.png BM.png Sniper.png Windhawk.png
Ranger Beastmaster Sniper WindHawk