Difference between revisions of "Hunter and Ranger"
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| + | = Skill Tree = | ||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! !! style="width:19%" | [[#Bow Branch|Bow]] !! style="width:19%" | [[#Confusion Branch|Confusion]] !! style="width:19%" | [[#Buff Branch|Buff]] !! style="width:19%" | [[#Falcon Branch|Falcon]] !! style="width:19%" | [[#Recovery Branch|Recovery]] | ||
| + | |- | ||
| + | ! rowspan=4 style="text-align: center; writing-mode: sideways-lr;"| Hunter | ||
| + | | style="text-align: center; padding: 10px" | Windmill Poem<br> | ||
| + | [[File:Windmill poem.png]] | ||
| + | | | ||
| + | | style="text-align: center; padding: 10px" | Showmanship<br> | ||
| + | [[File:Showmanship.png]] | ||
| + | | | ||
| + | | style="text-align: center; padding: 10px" | Tracking Breeze<br> | ||
| + | [[File:Sk_ht_trackingbreeze.png]] | ||
| + | |- | ||
| + | | style="text-align: center; padding: 10px" | Quick Shot<br> | ||
| + | [[File:Quickshot.png]] | ||
| + | | style="text-align: center; padding: 10px" | Melody Strike<br> | ||
| + | [[File:Melodystrike.png]] | ||
| + | | style="text-align: center; padding: 10px" | Acoustic Rhythm<br> | ||
| + | [[File:Acousticrythm.png]] | ||
| + | | style="text-align: center; padding: 10px" | Falconry<br> | ||
| + | [[File:Metallicsound.png]] | ||
| + | | style="text-align: center; padding: 10px" | Cyclonic Charge<br> | ||
| + | [[File:Sk_ht_cycloniccharge.png]] | ||
| + | |- | ||
| + | | style="text-align: center; padding: 10px" | Triangle Shot<br> | ||
| + | [[File:Triangleshot.png]] | ||
| + | | style="text-align: center; padding: 10px" | Great Echo<br> | ||
| + | [[File:Greatecho.png]] | ||
| + | | style="text-align: center; padding: 10px" | Impressive Riff<br> | ||
| + | [[File:Impressiveriff.png]] | ||
| + | | style="text-align: center; padding: 10px" | Blitz Beat<br> | ||
| + | [[File:Reverberation.png]] | ||
| + | | style="text-align: center; padding: 10px" | Wind Racer<br> | ||
| + | [[File:Sk_ht_windracer.png]] | ||
| + | |- | ||
| + | | style="text-align: center; padding: 10px" | Arrow Storm<br> | ||
| + | [[File:Arrowstorm.png]] | ||
| + | | | ||
| + | | style="text-align: center; padding: 10px" | Magic Strings<br> | ||
| + | [[File:Magicstrings.png]] | ||
| + | | | ||
| + | | style="text-align: center; padding: 10px" | Living Tornado<br> | ||
| + | [[File:Sk_ht_livingtornado.png]] | ||
| + | |- | ||
| + | ! rowspan=2 style="text-align: center; writing-mode: sideways-lr;"| Ranger | ||
| + | | style="text-align: center; padding: 10px" | Unlimit<br> | ||
| + | [[File:Unlimit.png]] | ||
| + | | style="text-align: center; padding: 10px" | Arrow Vulcan<br> | ||
| + | [[File:Arrowvulcan.png]] | ||
| + | | style="text-align: center; padding: 10px" | Marionette Control<br> | ||
| + | [[File:Marionettecontrol.png]] | ||
| + | | style="text-align: center; padding: 10px" | Falcon Eyes<br> | ||
| + | [[File:Deepsleeplullaby.png]] | ||
| + | | style="text-align: center; padding: 10px" | Typhoon Flow<br> | ||
| + | [[File:SK_RA_TYHPOONFLOW.png]] | ||
| + | |- | ||
| + | | style="text-align: center; padding: 10px" | Sharp Shooting<br> | ||
| + | [[File:Sharpshooting.png]] | ||
| + | | style="text-align: center; padding: 10px" | Severe Rainstorm<br> | ||
| + | [[File:Severerainstorm.png]] | ||
| + | | style="text-align: center; padding: 10px" | Battle Drums<br> | ||
| + | [[File:Battledrums.png]] | ||
| + | | style="text-align: center; padding: 10px" | Falcon Assault<br> | ||
| + | [[File:Metallicfury.png]] | ||
| + | | style="text-align: center; padding: 10px" | Zephyr Sniping<br> | ||
| + | [[File:Sk_ra_zephyrsniping.png]] | ||
| + | |} | ||
| + | |||
| + | == Bow Branch == | ||
| + | Skills in the bow branch are focused on ranged physical offense and require using a bow. Apart from Windmill Poem, Bard shares this branch with the [[Hunter and Ranger|Hunter]] and [[Rogue and Stalker|Rogue]]. | ||
| + | {| class="wikitable sortable" | ||
| + | |- | ||
| + | ! !! style=width:9em | Skill !! Skill Form !! style=width:30em | Description !! style=width:20em | Formula !! style=width:4em | Element !!style=width:3em | Range !! style=width:3em | AoE !! style=width:3em | Dur !! style=width:3em | CT !! style=width:3em | CD !! style=width:3em | AcD | ||
| + | |- style="text-align: center" | ||
| + | ! rowspan=4 style="writing-mode: sideways-lr"| Hunter | ||
| + | | style="padding: 10px" | Windmill Poem<br>[[File:Windmill poem.png]] | ||
| + | | style="background-color: PaleGreen" | Buff<br>Party | ||
| + | | Increases the [[ATK]] of the caster and all allies around.<br><span style="font-size:10px; color:gray">Cannot stack with [[#Recovery Branch|Echo Nocturnae]]. Consumes 1 [[Neck Protection Candy]].</span> | ||
| + | | <code>ATK +4~20</code> | ||
| + | | | ||
| + | | Self | ||
| + | | 11x11 | ||
| + | | 60 | ||
| + | | | ||
| + | | 5 | ||
| + | | | ||
| + | |- style="text-align: center" | ||
| + | | style="padding: 10px" | Quick Shot<br>[[File:Quickshot.png]] | ||
| + | | style="background-color: PeachPuff" | Offensive<br>Physical | ||
| + | | Deals damage to a single target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Arrow]].</span> | ||
| + | | <code>250~450% Attack</code> | ||
| + | | [[Arrow]] | ||
| + | | ? | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | 0.5 | ||
| + | |- style="text-align: center" | ||
| + | | style="padding: 10px" | Triangle Shot<br>[[File:Triangleshot.png]] | ||
| + | | style="background-color: PeachPuff" | Offensive<br>Physical | ||
| + | | Deals damage to a single target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.</span> | ||
| + | | <code>(100~900 + DEX)% Attack</code> | ||
| + | | [[Arrow]] | ||
| + | | ? | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | 3 | ||
| + | | 0.4 | ||
| + | |- style="text-align: center" | ||
| + | | style="padding: 10px" | Arrow Storm<br>[[File:Arrowstorm.png]] | ||
| + | | style="background-color: PeachPuff" | Offensive<br>Physical | ||
| + | | Deals damage to an area around a target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.</span> | ||
| + | | <code>(250~650 + DEX)% Attack</code> | ||
| + | | [[Arrow]] | ||
| + | | ? | ||
| + | | ? | ||
| + | | | ||
| + | | | ||
| + | | 3 | ||
| + | | 0.4 | ||
| + | |- style="text-align: center; | ||
| + | ! rowspan=2 style="writing-mode: sideways-lr"| Ranger | ||
| + | | style="padding: 10px" | Unlimit<br>[[File:Unlimit.png]] | ||
| + | | style="background-color: PaleGreen" | Buff<br>Self | ||
| + | | Boosts the damage of [[#Bow Branch|Bow Skills]].<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon.</span> | ||
| + | | <code>Bow skill damage +10~50%</code> | ||
| + | | | ||
| + | | Self | ||
| + | | | ||
| + | | 30 | ||
| + | | | ||
| + | | 60 | ||
| + | | | ||
| + | |- style="text-align: center" | ||
| + | | style="padding: 10px" | Sharp Shooting<br>[[File:Sharpshooting.png]] | ||
| + | | style="background-color: PeachPuff" | Offensive<br>Physical | ||
| + | | Deals damage to an area towards the target.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 3 [[Arrow]]s.</span> | ||
| + | | <code>(600~1400 + DEX*3)% Attack</code> | ||
| + | | [[Arrow]] | ||
| + | | ? | ||
| + | | 12x3 | ||
| + | | | ||
| + | | | ||
| + | | 5 | ||
| + | | 0.4 | ||
| + | |} | ||
| + | |||
| + | == Confusion Branch == | ||
| + | Bard's confusion branch focuses on ranged physical offense while wielding Bard's signature weapon [[Musical Instrument]]. This branch causes chaos in the battlefield by inflicting and taking advantage of [[Status|Confusion]]. | ||
| + | {| class="wikitable sortable" | ||
| + | |- | ||
| + | ! !! style=width:9em | Skill !! Skill Form !! style=width:30em | Description !! style=width:20em | Formula !! style=width:4em | Element !!style=width:3em | Range !! style=width:3em | AoE !! style=width:3em | Dur !! style=width:3em | CT !! style=width:3em | CD !! style=width:3em | AcD | ||
| + | |- style="text-align: center" | ||
| + | ! rowspan=2 style="writing-mode: sideways-lr"| Hunter | ||
| + | | style="padding: 10px" | Melody Strike<br>[[File:Melodystrike.png]] | ||
| + | | style="background-color: PeachPuff" | Offensive<br>Physical | ||
| + | | Deals damage to a single target.<br>Deals extra damage if the target is confused.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Arrow]]s.</span> | ||
| + | | <code>100~900% Attack<br>+200% to confused targets</code> | ||
| + | | [[Arrow]] | ||
| + | | 10 | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | 1 | ||
| + | | 0.4 | ||
| + | |- style="text-align: center" | ||
| + | | style="padding: 10px" | Great Echo<br>[[File:Greatecho.png]] | ||
| + | | style="background-color: PeachPuff" | Offensive<br>Physical | ||
| + | | Deals damage to enemies in a targeted area and inflicts [[Confusion]].<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> | ||
| + | | <code>100~900% Attack<br>2~10s confusion</code> | ||
| + | | [[Elements|Neutral]] | ||
| + | | 10 | ||
| + | | 9x9 | ||
| + | | | ||
| + | | | ||
| + | | 3 | ||
| + | | 0.4 | ||
| + | |- style="text-align: center; | ||
| + | ! rowspan=2 style="writing-mode: sideways-lr"| Ranger | ||
| + | | style="padding: 10px" | Arrow Vulcan<br>[[File:Arrowvulcan.png]] | ||
| + | | style="background-color: PeachPuff" | Offensive<br>Physical | ||
| + | | Deals damage to a single target.<br>Deals extra damage if the target is confused.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 5 [[Arrow]]s.</span> | ||
| + | | <code>600~1400% Attack<br>+500% to confused targets</code> | ||
| + | | [[Arrow]] | ||
| + | | 10 | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | 5 | ||
| + | | 0.4 | ||
| + | |- style="text-align: center" | ||
| + | | style="padding: 10px" | Severe Rainstorm<br>[[File:Severerainstorm.png]] | ||
| + | | style="background-color: PeachPuff" | Offensive<br>Physical | ||
| + | | Deals damage to enemies in a targeted area every 0.5s with a chance to inflict [[Confusion]].<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 10 [[Arrow]]s.</span> | ||
| + | | <code>7 x 100~300% Attack<br>10s confusion</code> | ||
| + | | [[Arrow]] | ||
| + | | 10 | ||
| + | | 11x11 | ||
| + | | 3.5 | ||
| + | | | ||
| + | | 5 | ||
| + | | 0.4 | ||
| + | |} | ||
| + | |||
| + | == Buff Branch == | ||
| + | |||
| + | Skills in the buff branch can be used to provide buffs to the performer's party. Party buffs in this section consume a [[Neck Protection Candy]] which can be bought from the [[NPCs#Performer Store|Performer Store]] NPC. | ||
| + | {| class="wikitable sortable" | ||
| + | |- | ||
| + | ! !! style=width:9em | Skill !! Skill Form !! style=width:30em | Description !! style=width:20em | Formula !! style=width:4em | Element !!style=width:3em | Range !! style=width:3em | AoE !! style=width:3em | Dur !! style=width:3em | CT !! style=width:3em | CD !! style=width:3em | AcD | ||
| + | |- style="text-align: center" | ||
| + | ! rowspan=4 style="writing-mode: sideways-lr"| Hunter | ||
| + | | style="padding: 10px" | Showmanship<br>[[File:Showmanship.png]] | ||
| + | | Passive | ||
| + | | Increases [[MasteryATK]] while wielding a [[Musical Instrument]].<br>Increases SP recovery. | ||
| + | | <code>MasteryATK +20~100<br>SP recovery rate +2~8</code> | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- style="text-align: center" | ||
| + | | style="padding: 10px" | Acoustic Rhythm<br>[[File:Acousticrythm.png]] | ||
| + | | style="background-color: PaleGreen" | Buff<br>Party | ||
| + | | Increases STR, VIT, MaxHP, and MaxSP.<br><span style="font-size:10px; color:gray">Cannot Stack with [[#Buff Branch|Impressive Riff]] or [[#Buff Branch|Magic Strings]].<br> Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Neck Protection Candy]].</span> | ||
| + | | <code>STR, VIT +2~10<br>MaxHP, MaxSP +6~30%</code> | ||
| + | | | ||
| + | | Self | ||
| + | | 11x11 | ||
| + | | 180 | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- style="text-align: center" | ||
| + | | style="padding: 10px" | Impressive Riff<br>[[File:Impressiveriff.png]] | ||
| + | | style="background-color: PaleGreen" | Buff<br>Party | ||
| + | | Increases AGI, LUK, ASPD, and CRIT.<br><span style="font-size:10px; color:gray">Cannot Stack with [[#Buff Branch|Acoustic Rhythm]] or [[#Buff Branch|Magic Strings]].<br>Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Neck Protection Candy]].</span> | ||
| + | | <code>AGI, LUK +2~10<br>ASPD, CRIT +6~30%</code> | ||
| + | | | ||
| + | | Self | ||
| + | | 11x11 | ||
| + | | 180 | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- style="text-align: center" | ||
| + | | style="padding: 10px" | Magic Strings<br>[[File:Magicstrings.png]] | ||
| + | | style="background-color: PaleGreen" | Buff<br>Party | ||
| + | | Increases INT and DEX.<br>Decreases CT and AcD.<br><span style="font-size:10px; color:gray">Cannot Stack with [[#Buff Branch|Acoustic Rhythm]] or [[#Buff Branch|Impressive Riff]].<br>Requires a [[Musical Instrument]] class weapon. Consumes 1 [[Neck Protection Candy]].</span> | ||
| + | | <code>INT, DEX +2~10<br>Cast Time, Cast Delay -6~30%</code> | ||
| + | | | ||
| + | | Self | ||
| + | | 11x11 | ||
| + | | 180 | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- style="text-align: center; | ||
| + | ! rowspan=2 style="writing-mode: sideways-lr"| Ranger | ||
| + | | style="padding: 10px" | Marionette Control<br>[[File:Marionettecontrol.png]] | ||
| + | | style="background-color: PaleGreen" | Buff<br>Ally | ||
| + | | Increases the stats of an ally based on the caster's base stats.<br><span style="font-size:10px; color:gray">This skill is cancelled if the ally is more than 11 cells away.<br>Does not work on other Bards/Clowns or targets already under Marionette Control.</span> | ||
| + | | <code>10~50% of caster's base stats</code> | ||
| + | | | ||
| + | | 11 | ||
| + | | | ||
| + | | ∞ | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- style="text-align: center" | ||
| + | | style="padding: 10px" | Battle Drums<br>[[File:Battledrums.png]] | ||
| + | | style="background-color: PaleGreen" | Buff<br>Party | ||
| + | | Increases [[ATK]] and [[MATK]].<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon. Consumes 2 [[Neck Protection Candy|Neck Protection Candies]].</span> | ||
| + | | <code>ATK, MATK +10~50</code> | ||
| + | | | ||
| + | | Self | ||
| + | | 11x11 | ||
| + | | 180 | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |} | ||
| + | |||
| + | == Falcon Branch == | ||
| + | Bard's confusion branch focuses on ranged magical offense while wielding Bard's signature weapon [[Musical Instrument]]. This branch controls the battlefield by inflicting and taking advantage of [[Status|Sleep]]. | ||
| + | {| class="wikitable sortable" | ||
| + | |- | ||
| + | ! !! style=width:9em | Skill !! Skill Form !! style=width:30em | Description !! style=width:20em | Formula !! style=width:4em | Element !!style=width:3em | Range !! style=width:3em | AoE !! style=width:3em | Dur !! style=width:3em | CT !! style=width:3em | CD !! style=width:3em | AcD | ||
| + | |- style="text-align: center" | ||
| + | ! rowspan=2 style="writing-mode: sideways-lr"| Hunter | ||
| + | | style="padding: 10px" | Falconry<br>[[File:Metallicsound.png]] | ||
| + | | style="background-color: PowderBlue" | Offensive<br>Magical | ||
| + | | Deals damage to a single target.<br>Deals extra damage if the target is asleep.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> | ||
| + | | <code>50~850% Magic Attack<br>+500% to sleeping targets</code> | ||
| + | | [[Elements|Neutral]] | ||
| + | | 10 | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | 1.5 | ||
| + | | 0.4 | ||
| + | |- style="text-align: center" | ||
| + | | style="padding: 10px" | Blitz Beat<br>[[File:Reverberation.png]] | ||
| + | | style="background-color: PowderBlue" | Offensive<br>Magical | ||
| + | | Deals damage to enemies in a targeted area.<br>Deals extra damage to sleeping targets.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> | ||
| + | | <code>100~900% Magic Attack<br>+500% to sleeping targets</code> | ||
| + | | [[Elements|Neutral]] | ||
| + | | 10 | ||
| + | | ? | ||
| + | | | ||
| + | | | ||
| + | | 3 | ||
| + | | 0.4 | ||
| + | |- style="text-align: center; | ||
| + | ! rowspan=2 style="writing-mode: sideways-lr"| Ranger | ||
| + | | style="padding: 10px" | Falcon Eyes<br>[[File:Deepsleeplullaby.png]] | ||
| + | | style="background-color: Plum" | Debuff | ||
| + | | Inflicts sleep to nearby enemies.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> | ||
| + | | <code>2~10s sleep</code> | ||
| + | | | ||
| + | | Self | ||
| + | | ? | ||
| + | | 2~10 | ||
| + | | | ||
| + | | 5 | ||
| + | | 0.4 | ||
| + | |- style="text-align: center" | ||
| + | | style="padding: 10px" | Falcon Assault<br>[[File:Metallicfury.png]] | ||
| + | | style="background-color: PowderBlue" | Offensive<br>Magical | ||
| + | | Deals damage to enemies in a target area.<br>Deals extra damage to sleeping targets.<br><span style="font-size:10px; color:gray">Requires a [[Musical Instrument]] class weapon.</span> | ||
| + | | <code>400~2000% Magic Attack<br>+500% to sleeping targets</code> | ||
| + | | [[Elements|Neutral]] | ||
| + | | 10 | ||
| + | | 11x11 | ||
| + | | | ||
| + | | | ||
| + | | 5 | ||
| + | | 0.4 | ||
| + | |} | ||
| + | |||
| + | == Buff Branch == | ||
| + | |||
| + | Skills in the buff branch are focused on self buffing. Skill on this tree consume a [[Wind Essence]] which can be bought from the [[NPCs#Hunting Shop|Hunting Shop]] NPC. | ||
| + | {| class="wikitable sortable" | ||
| + | |- | ||
| + | ! !! style=width:9em | Skill !! Skill Form !! style=width:30em | Description !! style=width:20em | Formula !! style=width:4em | Element !!style=width:3em | Range !! style=width:3em | AoE !! style=width:3em | Dur !! style=width:3em | CT !! style=width:3em | CD !! style=width:3em | AcD | ||
| + | |- style="text-align: center" | ||
| + | ! rowspan=4 style="writing-mode: sideways-lr"| Hunter | ||
| + | | style="padding: 10px" | Tracking Breeze<br>[[File:Sk_ht_trackingbreeze.png]] | ||
| + | | Passive | ||
| + | | Increases the [[HIT]] and [[CRIT]] granting a passive bonus .<br> Consumes 1 [[Wind Essence]].</span> | ||
| + | | <code>HIT +4~20, CRIT +3%~15%</code> | ||
| + | | | ||
| + | | Self | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- style="text-align: center" | ||
| + | | style="padding: 10px" | Cyclonic Charge<br>[[File:Sk_ht_cycloniccharge.png]] | ||
| + | | style="background-color: PaleGreen" | Buff<br>Self | ||
| + | | Increase [[FLEE]] rate and [[ATK]].<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Wind Essence]].</span> | ||
| + | | <code>FLEE +4~20, ATK +4~20</code> | ||
| + | | | ||
| + | | Self | ||
| + | | | ||
| + | | 60~300 | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- style="text-align: center" | ||
| + | | style="padding: 10px" | Wind Racer<br>[[File:Sk_ht_windracer.png]] | ||
| + | | style="background-color: PaleGreen" | Buff<br>Party | ||
| + | | Increase ''Movement Speed'' and [[AGI]].<br><span style="font-size:10px; color:gray">. Consumes 1 [[Wind Essence]].</span> | ||
| + | | <code>AGI +3~15, Move Speed +2%~10%</code> | ||
| + | | | ||
| + | | Self | ||
| + | | | ||
| + | | 60~400 | ||
| + | | | ||
| + | | 10 | ||
| + | | 2 | ||
| + | |- style="text-align: center" | ||
| + | | style="padding: 10px" | Living Tornado<br>[[File:Sk_ht_livingtornado.png]] | ||
| + | | style="background-color: PaleGreen" | Buff<br>Self | ||
| + | | Enhances damage of regular attacks, enhanced attacks can still be [[Critital]] hits.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Wind Essence]].</span> | ||
| + | | <code>Bow Regular Attack Damage +4%~20%</code> | ||
| + | | | ||
| + | | Self | ||
| + | | | ||
| + | | 60~300 | ||
| + | | | ||
| + | | 10 | ||
| + | | 0.4 | ||
| + | |- style="text-align: center" | ||
| + | ! rowspan=2 style="writing-mode: sideways-lr"| Ranger | ||
| + | | style="padding: 10px" | Typhoon Flow<br>[[File:SK_RA_TYHPOONFLOW.png]] | ||
| + | | style="background-color: PaleGreen" | Buff<br>Self | ||
| + | | Allow user shoot additional arrows with regular attacks. Extra shots cost extra arrow.''Typhoon Flow'' can be [[Critical]] .<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Wind Essence]].</span> | ||
| + | | <code>Chance 6%~30%</code> | ||
| + | | | ||
| + | | Self | ||
| + | | | ||
| + | | 60~180 | ||
| + | | | ||
| + | | 20 | ||
| + | | 1 | ||
| + | |- style="text-align: center" | ||
| + | | style="padding: 10px" | Zephyr Sniping<br>[[File:Sk_ra_zephyrsniping.png]] | ||
| + | | style="background-color: PaleGreen" | Buff<br>Self | ||
| + | | Greately increase ranged damage of regular attacks while active. Enhanced attacks can be [[Critical]]. The effect end when the player moves or receives damage.<br><span style="font-size:10px; color:gray">Requires a [[Bow]] class weapon. Consumes 1 [[Wind Essence]].</span> | ||
| + | | <code>Bow regular attack damage +20%~100%s</code> | ||
| + | | | ||
| + | | Self | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | 0.4 | ||
| + | |} | ||
| + | |||
| + | = Job Change = | ||
| + | After reaching Job 50 in [[Archer]]s can job change to [[Bard and Clown|Bard]] by talking to the [[NPCs|Bard Guildmaster]] at Comodo (/navi comodo 184/172). | ||
| + | |||
| + | = Transcendence = | ||
| + | After reaching Lvl 90 Job 50, [[Bard and Clown|Bard]]s can transcend to [[Bard and Clown|Clown]] by talking to the [[NPCs|Master Clown]] in Amatsu (/navi amatsu 222/250) | ||
| + | |||
| + | == Appearance Change == | ||
| + | Clowns can change their appearance by talking to the [[NPCs|Clown Armorer]] NPC at Comodo (/navi comodo 193/172). There are four options to choose from: | ||
| + | {| class="wikitable" | ||
| + | |- style="text-align: center; background-color: White" | ||
| + | | [[File:Clown.png]] | ||
| + | | [[File:Poet.png]] | ||
| + | | [[File:Minstrel.png]] | ||
| + | | [[File:Trobadour.png]] | ||
| + | |- style="text-align: center" | ||
| + | | Clown | ||
| + | | Poet | ||
| + | | Minstrel | ||
| + | | Trobadour | ||
| + | |} | ||
Revision as of 23:11, 4 December 2025
Contents
Skill Tree
| Bow | Confusion | Buff | Falcon | Recovery | |
|---|---|---|---|---|---|
| Hunter | Windmill Poem |
Showmanship |
Tracking Breeze | ||
| Quick Shot |
Melody Strike |
Acoustic Rhythm |
Falconry |
Cyclonic Charge | |
| Triangle Shot |
Great Echo |
Impressive Riff |
Blitz Beat |
Wind Racer | |
| Arrow Storm |
Magic Strings |
Living Tornado | |||
| Ranger | Unlimit |
Arrow Vulcan |
Marionette Control |
Falcon Eyes |
Typhoon Flow |
| Sharp Shooting |
Severe Rainstorm |
Battle Drums |
Falcon Assault |
Zephyr Sniping |
Bow Branch
Skills in the bow branch are focused on ranged physical offense and require using a bow. Apart from Windmill Poem, Bard shares this branch with the Hunter and Rogue.
| Skill | Skill Form | Description | Formula | Element | Range | AoE | Dur | CT | CD | AcD | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hunter | Windmill Poem |
Buff Party |
Increases the ATK of the caster and all allies around. Cannot stack with Echo Nocturnae. Consumes 1 Neck Protection Candy. |
ATK +4~20
|
Self | 11x11 | 60 | 5 | |||
| Quick Shot |
Offensive Physical |
Deals damage to a single target. Requires a Bow class weapon. Consumes 1 Arrow. |
250~450% Attack
|
Arrow | ? | 0.5 | |||||
| Triangle Shot |
Offensive Physical |
Deals damage to a single target. Requires a Bow class weapon. Consumes 3 Arrows. |
(100~900 + DEX)% Attack
|
Arrow | ? | 3 | 0.4 | ||||
| Arrow Storm |
Offensive Physical |
Deals damage to an area around a target. Requires a Bow class weapon. Consumes 3 Arrows. |
(250~650 + DEX)% Attack
|
Arrow | ? | ? | 3 | 0.4 | |||
| Ranger | Unlimit |
Buff Self |
Boosts the damage of Bow Skills. Requires a Bow class weapon. |
Bow skill damage +10~50%
|
Self | 30 | 60 | ||||
| Sharp Shooting |
Offensive Physical |
Deals damage to an area towards the target. Requires a Bow class weapon. Consumes 3 Arrows. |
(600~1400 + DEX*3)% Attack
|
Arrow | ? | 12x3 | 5 | 0.4 |
Confusion Branch
Bard's confusion branch focuses on ranged physical offense while wielding Bard's signature weapon Musical Instrument. This branch causes chaos in the battlefield by inflicting and taking advantage of Confusion.
| Skill | Skill Form | Description | Formula | Element | Range | AoE | Dur | CT | CD | AcD | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hunter | Melody Strike |
Offensive Physical |
Deals damage to a single target. Deals extra damage if the target is confused. Requires a Musical Instrument class weapon. Consumes 1 Arrows. |
100~900% Attack
|
Arrow | 10 | 1 | 0.4 | |||
| Great Echo |
Offensive Physical |
Deals damage to enemies in a targeted area and inflicts Confusion. Requires a Musical Instrument class weapon. |
100~900% Attack
|
Neutral | 10 | 9x9 | 3 | 0.4 | |||
| Ranger | Arrow Vulcan |
Offensive Physical |
Deals damage to a single target. Deals extra damage if the target is confused. Requires a Musical Instrument class weapon. Consumes 5 Arrows. |
600~1400% Attack
|
Arrow | 10 | 5 | 0.4 | |||
| Severe Rainstorm |
Offensive Physical |
Deals damage to enemies in a targeted area every 0.5s with a chance to inflict Confusion. Requires a Musical Instrument class weapon. Consumes 10 Arrows. |
7 x 100~300% Attack
|
Arrow | 10 | 11x11 | 3.5 | 5 | 0.4 |
Buff Branch
Skills in the buff branch can be used to provide buffs to the performer's party. Party buffs in this section consume a Neck Protection Candy which can be bought from the Performer Store NPC.
| Skill | Skill Form | Description | Formula | Element | Range | AoE | Dur | CT | CD | AcD | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hunter | Showmanship |
Passive | Increases MasteryATK while wielding a Musical Instrument. Increases SP recovery. |
MasteryATK +20~100
|
|||||||
| Acoustic Rhythm |
Buff Party |
Increases STR, VIT, MaxHP, and MaxSP. Cannot Stack with Impressive Riff or Magic Strings. Requires a Musical Instrument class weapon. Consumes 1 Neck Protection Candy. |
STR, VIT +2~10
|
Self | 11x11 | 180 | |||||
| Impressive Riff |
Buff Party |
Increases AGI, LUK, ASPD, and CRIT. Cannot Stack with Acoustic Rhythm or Magic Strings. Requires a Musical Instrument class weapon. Consumes 1 Neck Protection Candy. |
AGI, LUK +2~10
|
Self | 11x11 | 180 | |||||
| Magic Strings |
Buff Party |
Increases INT and DEX. Decreases CT and AcD. Cannot Stack with Acoustic Rhythm or Impressive Riff. Requires a Musical Instrument class weapon. Consumes 1 Neck Protection Candy. |
INT, DEX +2~10
|
Self | 11x11 | 180 | |||||
| Ranger | Marionette Control |
Buff Ally |
Increases the stats of an ally based on the caster's base stats. This skill is cancelled if the ally is more than 11 cells away. Does not work on other Bards/Clowns or targets already under Marionette Control. |
10~50% of caster's base stats
|
11 | ∞ | |||||
| Battle Drums |
Buff Party |
Increases ATK and MATK. Requires a Musical Instrument class weapon. Consumes 2 Neck Protection Candies. |
ATK, MATK +10~50
|
Self | 11x11 | 180 |
Falcon Branch
Bard's confusion branch focuses on ranged magical offense while wielding Bard's signature weapon Musical Instrument. This branch controls the battlefield by inflicting and taking advantage of Sleep.
| Skill | Skill Form | Description | Formula | Element | Range | AoE | Dur | CT | CD | AcD | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hunter | Falconry |
Offensive Magical |
Deals damage to a single target. Deals extra damage if the target is asleep. Requires a Musical Instrument class weapon. |
50~850% Magic Attack
|
Neutral | 10 | 1.5 | 0.4 | |||
| Blitz Beat |
Offensive Magical |
Deals damage to enemies in a targeted area. Deals extra damage to sleeping targets. Requires a Musical Instrument class weapon. |
100~900% Magic Attack
|
Neutral | 10 | ? | 3 | 0.4 | |||
| Ranger | Falcon Eyes |
Debuff | Inflicts sleep to nearby enemies. Requires a Musical Instrument class weapon. |
2~10s sleep
|
Self | ? | 2~10 | 5 | 0.4 | ||
| Falcon Assault |
Offensive Magical |
Deals damage to enemies in a target area. Deals extra damage to sleeping targets. Requires a Musical Instrument class weapon. |
400~2000% Magic Attack
|
Neutral | 10 | 11x11 | 5 | 0.4 |
Buff Branch
Skills in the buff branch are focused on self buffing. Skill on this tree consume a Wind Essence which can be bought from the Hunting Shop NPC.
| Skill | Skill Form | Description | Formula | Element | Range | AoE | Dur | CT | CD | AcD | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hunter | Tracking Breeze |
Passive | Increases the HIT and CRIT granting a passive bonus . Consumes 1 Wind Essence. |
HIT +4~20, CRIT +3%~15%
|
Self | ||||||
| Cyclonic Charge |
Buff Self |
Increase FLEE rate and ATK. Requires a Bow class weapon. Consumes 1 Wind Essence. |
FLEE +4~20, ATK +4~20
|
Self | 60~300 | ||||||
| Wind Racer |
Buff Party |
Increase Movement Speed and AGI. . Consumes 1 Wind Essence. |
AGI +3~15, Move Speed +2%~10%
|
Self | 60~400 | 10 | 2 | ||||
| Living Tornado |
Buff Self |
Enhances damage of regular attacks, enhanced attacks can still be Critital hits. Requires a Bow class weapon. Consumes 1 Wind Essence. |
Bow Regular Attack Damage +4%~20%
|
Self | 60~300 | 10 | 0.4 | ||||
| Ranger | Typhoon Flow |
Buff Self |
Allow user shoot additional arrows with regular attacks. Extra shots cost extra arrow.Typhoon Flow can be Critical . Requires a Bow class weapon. Consumes 1 Wind Essence. |
Chance 6%~30%
|
Self | 60~180 | 20 | 1 | |||
| Zephyr Sniping |
Buff Self |
Greately increase ranged damage of regular attacks while active. Enhanced attacks can be Critical. The effect end when the player moves or receives damage. Requires a Bow class weapon. Consumes 1 Wind Essence. |
Bow regular attack damage +20%~100%s
|
Self | 0.4 |
Job Change
After reaching Job 50 in Archers can job change to Bard by talking to the Bard Guildmaster at Comodo (/navi comodo 184/172).
Transcendence
After reaching Lvl 90 Job 50, Bards can transcend to Clown by talking to the Master Clown in Amatsu (/navi amatsu 222/250)
Appearance Change
Clowns can change their appearance by talking to the Clown Armorer NPC at Comodo (/navi comodo 193/172). There are four options to choose from:
|
|
|
|
| Clown | Poet | Minstrel | Trobadour |



