Difference between revisions of "Crafting, Forging and Alchemy"

From runerokWiki
Jump to navigation Jump to search
 
(14 intermediate revisions by the same user not shown)
Line 7: Line 7:
  
  
== Arrow Crafting ==
+
== [[File:Sk_ac_makingarrow.png]] Arrow Crafting ==
  
Characters in Runerok Online have two types of levels: their Base Level and their Job Level. While the former tracks the overall power level of the character, the latter tracks how far along a character is in the mastery of their Class. Both defeated foes and a reasonable number of quests give Job Level Experience in addition to Base Level Experience. Job Levels start at 1 and have a class-specific cap, and each additional level gives you one extra Skill Point which can be spent to learn a new Skill or develop one that has already been learned. Additionally, all Classes give extra bonuses to their most relevant Stats at specific Job Levels (for example, Mages have an extra +1 INT at Job Level 2, +2 at Job Level 14, and so on, up to Job Level 50, when they get +8 INT total).
+
Archer skill that creates arrows from collected items. The kind of arrow produced is determined by the item used. The amount of arrow produced will be determined by the skill level.
  
All classes have another layer of progression beyond just their Skills and Job Levels: once you reach a certain specific Job Level and allocate all of your Skill Points, you have the option to evolve into a new class. When you do so, your Job Level is reset to 1 (but you don't lose any of your already-existing Skills and Skill Points) and you get access to entirely new Skills plus extra bonuses to your Stats.
+
- Trunk -> 50 Arrows
 +
- Solid Trunk -> 100 Arrows
 +
- Red Blood -> 500 Fire Arrows
 +
- Crystal Blue -> 500 Crystal Arrows
 +
- Wind of Verdure -> 500 Arrows of Wind
 +
- Green Live -> 500 Stone Arrows
 +
- Flame Heart -> 1000 Fire Arrows
 +
- Mystic Frozen -> 1000 Crystal Arrows
 +
- Rough Wind -> 1000 Arrows of Wind
 +
- Great Nature -> 1000 Stone Arrows
 +
- White Faith -> 500 Silver Arrows
 +
- Black Shade -> 500 Arrows of Shadow
 +
- Fell Gem -> 500 Poison Arrows
 +
- Grain of Spirit -> 500 Immaterial Arrows
 +
- Shooting Star -> 1000 Silver Arrows
 +
- Voidstone -> 1000 Arrows of Shadow
 +
- Pathogenic Vapors -> 1000 Poison Arrows
 +
- Soul Jewel -> 1000 Immaterial Arrows
  
 +
== [[File:Bs_axe.jpg]] Forging ==
  
Progression for Characters goes as follows:
+
Blacksmith skill that allows the user to smelt forging materials and forge pieces of equipment. The success rate for smelting materials is 100%. The base success rate for equipment is 15%. Each Forging level increases the rate by 10%Each DEX and LUK point increase the rate by 0.1% The highest quality hammer and anvil in the user's inventory further increase the success rate.
 +
- Iron hammer and anvil +0%
 +
- Oridecon hammer and oridecon anvil +2.5%
 +
- Golden hammer and golden anvil +5%
 +
- Emperium anvil +10%
  
1- You start out as a Novice at the Izlude Academy on character creation.
+
Forging is a 4 window process, where the forger can choose the following:
  
2- Once you reach Job Level 10 and allocate 8 Skill Points into the Basic Skill and 1 point to Switch Equipment you will be able to Job Change into a First Class, which will reset your Job Level to 1. In order to do so, you need to go to the guild for that specific class. Information on where the guilds are can be found in the Izlude Academy starting area.
+
- 1 - Forged gear, based on forging instructions
 +
- 2 - Material used: elemental stone or star crumb
 +
- 3 - Material used: star crumb or nothing
 +
- 4 - Material used: star crumb or nothing
  
3 - Once you are Job Level 50 you will be able to select one of two Second Classes. Again on the specific class guild.  
+
Any of the above steps can be skipped by clicking 'Cancel', but that won't stop the forging process. A single flame heart, mystic frozen, rough windgreat nature, shooting star, voidstone, pathogenic vapors or soul jewel can be used to imbue the gear with an element. Multiple star crumbs can be added for a 2.5% damage reduction in armors per star crumb, or 50 base damage on weapons perstar crumb (also boosts magic attack rate by 5%, 15% or 20%).
  
4 - After changing Jobs, your Job Level will be reset to 1, and you will be able to start leveling it again, up to a maximum of 50.
+
- Elemental stone: success rate -20%
 +
- Star crumb: success rate -15% each
  
5 - You will be able to Transcend (see below for more details on how that works) at level 90/50.
+
Forged equipment cannot be slotted.
  
6 - This will allow you to carry on leveling up until you reach 99/70, with a higher HP/SP pool, extra skills and stat points.
+
Skill level and success rate as follows:
  
After you transcend after level 90, your EXP table will change and leveling up will become harder.
+
- [Lv.1]: Forging base chance: +10%
 +
- [Lv.2]: Forging base chance: +20%
 +
- [Lv.3]: Forging base chance: +30%
 +
- [Lv.4]: Forging base chance: +40%
 +
- [Lv.5]: Forging base chance: +50%
  
By this point, you will be able to pick up daily quests and bounties.
+
Requirements:
  
 +
- An iron hammer, oridecon hammer or golden hammer
 +
- At least a forging manual or smelting manual and the detailed ingredients in it
 +
- An anvil, oridecon anvil, golden anvil or emperium anvil
 +
- Consumes 1 portable furnace
  
Class evolution follows the below table. The only points at which you make choices are when selecting your First and Second Classes (where available); all further possible classes follow from those previous choices.
 
  
 +
== [[File:Sk_am_pharmacy.jpg]] Pharmacy ==
  
== Forging ==
+
An alchemist skill that allows the user to brew potions and other alchemy products. The products the user is able to create depend on the creation guides owned. The base success rate depends on the created product, but each DEX and INT point increase the rate by 0.1%
  
Characters who reach Base Level 90 and Job Level 50 as a Second Class get the option to change their class and go all the way up to 99/70, a process which is referred to as Transcendence. Each class can find their transcendence tutor on a specific location in the world. The location will be hinted by NPCs on the Second Class guild.
+
- The base success rate for normal potions is 15%
 +
- The base success rate for slim potions is 5%
 +
- The base success rate for other products is 10%
  
The benefits of transcending are:
+
Each skill level passively increases the base success rate. Independently, each level determines the batch size of the brew that will be produced.
  
A permanent 25% increase to maximum HP and SP.
+
The components required for each brewing are detailed on their corresponding creation guide.
More skills.
 
100 Stat Points to start off with.
 
  
 +
Skill level, success rate and batch size as follows:
  
== Alchemy ==
+
- [Lv.1]: Base success rate of 10%, 1 item batch
 +
- [Lv.2]: Base success rate of 20%, 10 item batch
 +
- [Lv.3]: Base success rate of 30%, 50 item batch
 +
- [Lv.4]: Base success rate of 40%, 100 item batch
 +
- [Lv.5]: Base success rate of 50%, 500 item batch
  
{| class="wikitable" style="text-align:center;"
+
 
|-
+
Requirements:
! width=25% | Base Class
+
 
! width=25% | First Class
+
- A creation guide and the detailed ingredients in it
! width=25% | Second Class
+
- A medicine bowl
! width=25% | Transcendent Class
 
|-
 
| rowspan=12 | [[Novice]]
 
| rowspan=2 | [[Swordsman]]
 
| [[Knight|Knight]]
 
| [[Commander|Commander]]
 
|-
 
| [[Crusader and Paladin|Crusader]]
 
| [[Crusader and Paladin|Paladin]]
 
|-
 
| rowspan=2 | [[Magician]]
 
| [[Wizard and Sorcerer|Wizard]]
 
| [[Wizard and Sorcerer|Sorcerer]]
 
|-
 
| [[Scholar and Professor|Scholar]]
 
| [[Scholar and Professor|Professor]]
 
|-
 
| rowspan=2 | [[Archer]]
 
| [[Hunter and Ranger|Hunter]]
 
| [[Hunter and Ranger|Ranger]]
 
|-
 
| [[Bard and Clown|Bard]]
 
| [[Bard and Clown|Clown]]
 
|-
 
| rowspan=2 | [[Merchant]]
 
| [[Blacksmith and Whitesmith|Blacksmith]]
 
| [[Blacksmith and Whitesmith|Whitesmith]]
 
|-
 
| [[Alchemist and Creator|Alchemist]]
 
| [[Alchemist and Creator|Creator]]
 
|-
 
| rowspan=2 | [[Thief]]
 
| [[Assassin and Executioner|Assassin]]
 
| [[Assassin and Executioner|Executioner]]
 
|-
 
| [[Rogue and Stalker|Rogue]]
 
| [[Rogue and Stalker|Stalker]]
 
|-
 
| rowspan=2 | [[Acolyte]]
 
| [[Priest and Bishop|Priest]]
 
| [[Priest and Bishop|Bishop]]
 
|-
 
| [[Monk and Champion|Monk]]
 
| [[Monk and Champion|Champion]]
 
|}
 

Latest revision as of 17:24, 9 October 2025

Basics

In Runerok Online, a character's class, also known as their Job, is what defines their abilities and skills and shapes what playstyles are available to them. Once you pick a class for a character, you cannot switch to a different class, and once you pick that character's second class, you are locked to that second class's evolution path forever. Characters start out as Novices and can then progress down a class tree as they level.

The six primary classes are Swordsman, Mage, Merchant, Acolyte, Thief, and Archer.


Sk ac makingarrow.png Arrow Crafting

Archer skill that creates arrows from collected items. The kind of arrow produced is determined by the item used. The amount of arrow produced will be determined by the skill level.

- Trunk -> 50 Arrows
- Solid Trunk -> 100 Arrows
- Red Blood -> 500 Fire Arrows
- Crystal Blue -> 500 Crystal Arrows
- Wind of Verdure -> 500 Arrows of Wind
- Green Live -> 500 Stone Arrows
- Flame Heart -> 1000 Fire Arrows
- Mystic Frozen -> 1000 Crystal Arrows
- Rough Wind -> 1000 Arrows of Wind
- Great Nature -> 1000 Stone Arrows
- White Faith -> 500 Silver Arrows
- Black Shade -> 500 Arrows of Shadow
- Fell Gem -> 500 Poison Arrows
- Grain of Spirit -> 500 Immaterial Arrows
- Shooting Star -> 1000 Silver Arrows
- Voidstone -> 1000 Arrows of Shadow
- Pathogenic Vapors -> 1000 Poison Arrows
- Soul Jewel -> 1000 Immaterial Arrows

Bs axe.jpg Forging

Blacksmith skill that allows the user to smelt forging materials and forge pieces of equipment. The success rate for smelting materials is 100%. The base success rate for equipment is 15%. Each Forging level increases the rate by 10%Each DEX and LUK point increase the rate by 0.1% The highest quality hammer and anvil in the user's inventory further increase the success rate.

- Iron hammer and anvil +0%
- Oridecon hammer and oridecon anvil +2.5%
- Golden hammer and golden anvil +5%
- Emperium anvil +10%

Forging is a 4 window process, where the forger can choose the following:

- 1 - Forged gear, based on forging instructions
- 2 - Material used: elemental stone or star crumb
- 3 - Material used: star crumb or nothing
- 4 - Material used: star crumb or nothing

Any of the above steps can be skipped by clicking 'Cancel', but that won't stop the forging process. A single flame heart, mystic frozen, rough windgreat nature, shooting star, voidstone, pathogenic vapors or soul jewel can be used to imbue the gear with an element. Multiple star crumbs can be added for a 2.5% damage reduction in armors per star crumb, or 50 base damage on weapons perstar crumb (also boosts magic attack rate by 5%, 15% or 20%).

- Elemental stone: success rate -20%
- Star crumb: success rate -15% each

Forged equipment cannot be slotted.

Skill level and success rate as follows:

- [Lv.1]: Forging base chance: +10%
- [Lv.2]: Forging base chance: +20%
- [Lv.3]: Forging base chance: +30%
- [Lv.4]: Forging base chance: +40%
- [Lv.5]: Forging base chance: +50%

Requirements:

- An iron hammer, oridecon hammer or golden hammer
- At least a forging manual or smelting manual and the detailed ingredients in it
- An anvil, oridecon anvil, golden anvil or emperium anvil
- Consumes 1 portable furnace


Sk am pharmacy.jpg Pharmacy

An alchemist skill that allows the user to brew potions and other alchemy products. The products the user is able to create depend on the creation guides owned. The base success rate depends on the created product, but each DEX and INT point increase the rate by 0.1%

- The base success rate for normal potions is 15%
- The base success rate for slim potions is 5%
- The base success rate for other products is 10%

Each skill level passively increases the base success rate. Independently, each level determines the batch size of the brew that will be produced.

The components required for each brewing are detailed on their corresponding creation guide.

Skill level, success rate and batch size as follows:

- [Lv.1]: Base success rate of 10%, 1 item batch
- [Lv.2]: Base success rate of 20%, 10 item batch
- [Lv.3]: Base success rate of 30%, 50 item batch
- [Lv.4]: Base success rate of 40%, 100 item batch
- [Lv.5]: Base success rate of 50%, 500 item batch


Requirements:

- A creation guide and the detailed ingredients in it
- A medicine bowl