Difference between revisions of "Crafting, Forging and Alchemy"

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== Arrow Crafting ==
 
== Arrow Crafting ==
  
Creates arrows from collected items. The kind of arrow produced is determined by the item used. The amount of arrow produced will be determined by the skill level.
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Archer skill that creates arrows from collected items. The kind of arrow produced is determined by the item used. The amount of arrow produced will be determined by the skill level.
  
 
Trunk -> 50 Arrows
 
Trunk -> 50 Arrows
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== Forging ==
 
== Forging ==
  
Characters who reach Base Level 90 and Job Level 50 as a Second Class get the option to change their class and go all the way up to 99/70, a process which is referred to as Transcendence. Each class can find their transcendence tutor on a specific location in the world. The location will be hinted by NPCs on the Second Class guild.  
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Blacksmith skill that allows the user to smelt forging materials and forge pieces of equipment. The success rate for smelting materials is 100%. The base success rate for equipment is 15%. Each Forging level increases the rate by 10%Each DEX and LUK point increase the rate by 0.1% The highest quality hammer and anvil in the user's inventory further increase the success rate.
 
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- Iron hammer and anvil +0%.
The benefits of transcending are:
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- Oridecon hammer and oridecon anvil +2.5%.
 
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- Golden hammer and golden anvil +5%.
A permanent 25% increase to maximum HP and SP.
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- Emperium anvil +10%.
More skills.
 
100 Stat Points to start off with.
 
  
  

Revision as of 16:55, 9 October 2025

Basics

In Runerok Online, a character's class, also known as their Job, is what defines their abilities and skills and shapes what playstyles are available to them. Once you pick a class for a character, you cannot switch to a different class, and once you pick that character's second class, you are locked to that second class's evolution path forever. Characters start out as Novices and can then progress down a class tree as they level.

The six primary classes are Swordsman, Mage, Merchant, Acolyte, Thief, and Archer.


Arrow Crafting

Archer skill that creates arrows from collected items. The kind of arrow produced is determined by the item used. The amount of arrow produced will be determined by the skill level.

Trunk -> 50 Arrows

Solid Trunk -> 100 Arrows

Red Blood -> 500 Fire Arrows

Crystal Blue -> 500 Crystal Arrows

Wind of Verdure -> 500 Arrows of Wind

Green Live -> 500 Stone Arrows

Flame Heart -> 1000 Fire Arrows

Mystic Frozen -> 1000 Crystal Arrows

Rough Wind -> 1000 Arrows of Wind

Great Nature -> 1000 Stone Arrows

White Faith -> 500 Silver Arrows

Black Shade -> 500 Arrows of Shadow

Fell Gem -> 500 Poison Arrows

Grain of Spirit -> 500 Immaterial Arrows

Shooting Star -> 1000 Silver Arrows

Voidstone -> 1000 Arrows of Shadow

Pathogenic Vapors -> 1000 Poison Arrows

Soul Jewel -> 1000 Immaterial Arrows

Forging

Blacksmith skill that allows the user to smelt forging materials and forge pieces of equipment. The success rate for smelting materials is 100%. The base success rate for equipment is 15%. Each Forging level increases the rate by 10%Each DEX and LUK point increase the rate by 0.1% The highest quality hammer and anvil in the user's inventory further increase the success rate.

- Iron hammer and anvil +0%.	
- Oridecon hammer and oridecon anvil +2.5%.	
- Golden hammer and golden anvil +5%.	
- Emperium anvil +10%.	


Alchemy

Base Class First Class Second Class Transcendent Class
Novice Swordsman Knight Commander
Crusader Paladin
Magician Wizard Sorcerer
Scholar Professor
Archer Hunter Ranger
Bard Clown
Merchant Blacksmith Whitesmith
Alchemist Creator
Thief Assassin Executioner
Rogue Stalker
Acolyte Priest Bishop
Monk Champion