Difference between revisions of "Crafting, Forging and Alchemy"
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Creates arrows from collected items. The kind of arrow produced is determined by the item used. The amount of arrow produced will be determined by the skill level. | Creates arrows from collected items. The kind of arrow produced is determined by the item used. The amount of arrow produced will be determined by the skill level. | ||
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Trunk -> 50 Arrows | Trunk -> 50 Arrows | ||
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Solid Trunk -> 100 Arrows | Solid Trunk -> 100 Arrows | ||
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Red Blood -> 500 Fire Arrows | Red Blood -> 500 Fire Arrows | ||
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Crystal Blue -> 500 Crystal Arrows | Crystal Blue -> 500 Crystal Arrows | ||
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Wind of Verdure -> 500 Arrows of Wind | Wind of Verdure -> 500 Arrows of Wind | ||
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Green Live -> 500 Stone Arrows | Green Live -> 500 Stone Arrows | ||
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Flame Heart -> 1000 Fire Arrows | Flame Heart -> 1000 Fire Arrows | ||
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Mystic Frozen -> 1000 Crystal Arrows | Mystic Frozen -> 1000 Crystal Arrows | ||
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Rough Wind -> 1000 Arrows of Wind | Rough Wind -> 1000 Arrows of Wind | ||
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Great Nature -> 1000 Stone Arrows | Great Nature -> 1000 Stone Arrows | ||
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White Faith -> 500 Silver Arrows | White Faith -> 500 Silver Arrows | ||
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Black Shade -> 500 Arrows of Shadow | Black Shade -> 500 Arrows of Shadow | ||
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Fell Gem -> 500 Poison Arrows | Fell Gem -> 500 Poison Arrows | ||
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Grain of Spirit -> 500 Immaterial Arrows | Grain of Spirit -> 500 Immaterial Arrows | ||
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Shooting Star -> 1000 Silver Arrows | Shooting Star -> 1000 Silver Arrows | ||
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Voidstone -> 1000 Arrows of Shadow | Voidstone -> 1000 Arrows of Shadow | ||
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Pathogenic Vapors -> 1000 Poison Arrows | Pathogenic Vapors -> 1000 Poison Arrows | ||
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Soul Jewel -> 1000 Immaterial Arrows | Soul Jewel -> 1000 Immaterial Arrows | ||
Revision as of 16:52, 9 October 2025
Contents
Basics
In Runerok Online, a character's class, also known as their Job, is what defines their abilities and skills and shapes what playstyles are available to them. Once you pick a class for a character, you cannot switch to a different class, and once you pick that character's second class, you are locked to that second class's evolution path forever. Characters start out as Novices and can then progress down a class tree as they level.
The six primary classes are Swordsman, Mage, Merchant, Acolyte, Thief, and Archer.
Arrow Crafting
Creates arrows from collected items. The kind of arrow produced is determined by the item used. The amount of arrow produced will be determined by the skill level.
Trunk -> 50 Arrows
Solid Trunk -> 100 Arrows
Red Blood -> 500 Fire Arrows
Crystal Blue -> 500 Crystal Arrows
Wind of Verdure -> 500 Arrows of Wind
Green Live -> 500 Stone Arrows
Flame Heart -> 1000 Fire Arrows
Mystic Frozen -> 1000 Crystal Arrows
Rough Wind -> 1000 Arrows of Wind
Great Nature -> 1000 Stone Arrows
White Faith -> 500 Silver Arrows
Black Shade -> 500 Arrows of Shadow
Fell Gem -> 500 Poison Arrows
Grain of Spirit -> 500 Immaterial Arrows
Shooting Star -> 1000 Silver Arrows
Voidstone -> 1000 Arrows of Shadow
Pathogenic Vapors -> 1000 Poison Arrows
Soul Jewel -> 1000 Immaterial Arrows
Forging
Characters who reach Base Level 90 and Job Level 50 as a Second Class get the option to change their class and go all the way up to 99/70, a process which is referred to as Transcendence. Each class can find their transcendence tutor on a specific location in the world. The location will be hinted by NPCs on the Second Class guild.
The benefits of transcending are:
A permanent 25% increase to maximum HP and SP. More skills. 100 Stat Points to start off with.
Alchemy
| Base Class | First Class | Second Class | Transcendent Class |
|---|---|---|---|
| Novice | Swordsman | Knight | Commander |
| Crusader | Paladin | ||
| Magician | Wizard | Sorcerer | |
| Scholar | Professor | ||
| Archer | Hunter | Ranger | |
| Bard | Clown | ||
| Merchant | Blacksmith | Whitesmith | |
| Alchemist | Creator | ||
| Thief | Assassin | Executioner | |
| Rogue | Stalker | ||
| Acolyte | Priest | Bishop | |
| Monk | Champion |