Difference between revisions of "Bard and Clown"

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(36 intermediate revisions by the same user not shown)
Line 16: Line 16:
 
| style="padding: 10px" | Increase SP Recovery
 
| style="padding: 10px" | Increase SP Recovery
 
| style="padding: 10px" | Charged Arrow
 
| style="padding: 10px" | Charged Arrow
| style="padding: 10px" | Tranquilyzing Dart
+
| style="padding: 10px" | Paralyzing Dart
 
| style="padding: 10px" | Hawk's Eye
 
| style="padding: 10px" | Hawk's Eye
 
|-
 
|-
Line 22: Line 22:
 
| style="padding: 10px" | Meditation
 
| style="padding: 10px" | Meditation
 
| style="padding: 10px" | Arrow Shower
 
| style="padding: 10px" | Arrow Shower
| style="padding: 10px" | Paralyzing Dart
+
| style="padding: 10px" | Tranquilyzing Dart
| style="padding: 10px" | Agility
+
| style="padding: 10px" | [[File:Sk ac agi.png|Sk ac agi.png]] Agility
 
|-
 
|-
 
| style="padding: 10px" | Spiritual Strafe
 
| style="padding: 10px" | Spiritual Strafe
Line 31: Line 31:
 
| style="padding: 10px" | Improve Concentration
 
| style="padding: 10px" | Improve Concentration
 
|}
 
|}
=== Skill Description ===
+
==== <span style="font-size:120%">Archer Skills Description</span> ====
 +
----
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space: nowrap; text-align: left; padding: 10px" | <span style="font-size:120%">'''Magical Long Range Damage Tree Skill Description:</span>
+
|+ style="white-space: nowrap; text-align: left; padding: 10px" | '''Magical Long Range Damage Tree:'''
 
|-
 
|-
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |  
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |  
Line 95: Line 96:
 
| style="vertical-align: top; padding: 10px" | Shoots an energy-charged bolt at a single target to inflict ranged physical damage.<br>Requires a '''bow''' or '''instrument''' class weapon.<br>Consumes 1 arrow.
 
| style="vertical-align: top; padding: 10px" | Shoots an energy-charged bolt at a single target to inflict ranged physical damage.<br>Requires a '''bow''' or '''instrument''' class weapon.<br>Consumes 1 arrow.
 
|-
 
|-
| style="padding: 10px" | '''[Lv.1]'''
+
| style="padding: 10px" | '''Level 1'''
 
| style="padding: 10px" | INT + 2
 
| style="padding: 10px" | INT + 2
 
| style="padding: 10px" | MATK + 5
 
| style="padding: 10px" | MATK + 5
Line 101: Line 102:
 
| style="padding: 10px" | 200% Magic Attack
 
| style="padding: 10px" | 200% Magic Attack
 
|-
 
|-
| style="padding: 10px" | '''[Lv.2]'''
+
| style="padding: 10px" | '''Level 2'''
 
| style="padding: 10px" | INT + 4
 
| style="padding: 10px" | INT + 4
 
| style="padding: 10px" | MATK + 10
 
| style="padding: 10px" | MATK + 10
Line 107: Line 108:
 
| style="padding: 10px" | 300% Magic Attack
 
| style="padding: 10px" | 300% Magic Attack
 
|-
 
|-
| style="padding: 10px" | '''[Lv.3]'''
+
| style="padding: 10px" | '''Level 3'''
 
| style="padding: 10px" | INT + 6
 
| style="padding: 10px" | INT + 6
 
| style="padding: 10px" | MATK + 15
 
| style="padding: 10px" | MATK + 15
Line 113: Line 114:
 
| style="padding: 10px" | 400% Magic Attack
 
| style="padding: 10px" | 400% Magic Attack
 
|-
 
|-
| style="padding: 10px" | '''[Lv.4]'''
+
| style="padding: 10px" | '''Level 4'''
 
| style="padding: 10px" | INT + 8
 
| style="padding: 10px" | INT + 8
 
| style="padding: 10px" | MATK + 20
 
| style="padding: 10px" | MATK + 20
Line 119: Line 120:
 
| style="padding: 10px" | 500% Magic Attack
 
| style="padding: 10px" | 500% Magic Attack
 
|-
 
|-
| style="padding: 10px" | '''[Lv.5]'''
+
| style="padding: 10px" | '''Level 5'''
 
| style="padding: 10px" | INT + 10
 
| style="padding: 10px" | INT + 10
 
| style="padding: 10px" | MATK + 25
 
| style="padding: 10px" | MATK + 25
Line 126: Line 127:
 
|}
 
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space: nowrap; text-align: left; padding: 10px" | <span style="font-size:120%">'''SP Tree Skill Description:'''</span>
+
|+ style="white-space: nowrap; text-align: left; padding: 10px" | '''SP Tree:'''
 
|-
 
|-
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |  
 
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |  
Line 168: Line 169:
 
| style="vertical-align: top; padding: 10px;" | The player learns to meditate, causing an increase to the maximum '''SP'''.
 
| style="vertical-align: top; padding: 10px;" | The player learns to meditate, causing an increase to the maximum '''SP'''.
 
|-
 
|-
| style="padding: 10px" | '''[Lv.1]'''
+
| style="padding: 10px" | '''Level 1'''
 
| style="padding: 10px" | SP + 6 every 10 seconds
 
| style="padding: 10px" | SP + 6 every 10 seconds
 
| style="padding: 10px" | MaxSP + 2%
 
| style="padding: 10px" | MaxSP + 2%
 
|-
 
|-
| style="padding: 10px" | '''[Lv.2]'''
+
| style="padding: 10px" | '''Level 2'''
 
| style="padding: 10px" | SP + 12 every 10 seconds
 
| style="padding: 10px" | SP + 12 every 10 seconds
 
| style="padding: 10px" | MaxSP + 4%
 
| style="padding: 10px" | MaxSP + 4%
 
|-
 
|-
| style="padding: 10px" | '''[Lv.3]'''
+
| style="padding: 10px" | '''Level 3'''
 
| style="padding: 10px" | SP + 18 every 10 seconds
 
| style="padding: 10px" | SP + 18 every 10 seconds
 
| style="padding: 10px" | MaxSP + 6%
 
| style="padding: 10px" | MaxSP + 6%
 
|-
 
|-
| style="padding: 10px" | '''[Lv.4]'''
+
| style="padding: 10px" | '''Level 4'''
 
| style="padding: 10px" | SP + 24 every 10 seconds
 
| style="padding: 10px" | SP + 24 every 10 seconds
 
| style="padding: 10px" | MaxSP + 8%
 
| style="padding: 10px" | MaxSP + 8%
 
|-
 
|-
| style="padding: 10px" | '''[Lv.5]'''
+
| style="padding: 10px" | '''Level 5'''
 
| style="padding: 10px" | SP + 30 every 10 seconds
 
| style="padding: 10px" | SP + 30 every 10 seconds
 
| style="padding: 10px" | MaxSP + 10%
 
| style="padding: 10px" | MaxSP + 10%
 
|}
 
|}
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
|+ style="white-space: nowrap; text-align: left; padding: 10px" | '''Physical Long Range Damage Tree:'''
 +
|-
 +
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |
 +
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Bow Mastery'''
 +
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Charged Arrow'''
 +
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Arrow Shower'''
 +
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Double Strafe'''
 +
|-
 +
| style="padding: 10px" | '''SP Cost'''
 +
| style="padding: 10px" |
 +
| style="padding: 10px" | 10
 +
| style="padding: 10px" | 14
 +
| style="padding: 10px" | 12
 +
|-
 +
| style="padding: 10px" | '''Skill Form'''
 +
| style="padding: 10px" | Passive
 +
| style="padding: 10px" | Offensive, Physical
 +
| style="padding: 10px" | Offensive, Physical
 +
| style="padding: 10px" | Offensive, Physical
 +
|-
 +
| style="padding: 10px" | '''Range'''
 +
| style="padding: 10px" |
 +
| style="padding: 10px" | Long range
 +
| style="padding: 10px" | Long range
 +
| style="padding: 10px" | Long range
 +
|-
 +
| style="padding: 10px" | '''Element'''
 +
| style="padding: 10px" |
 +
| style="padding: 10px" | Equipped arrow
 +
| style="padding: 10px" | Equipped arrow
 +
| style="padding: 10px" | Equipped arrow
 +
|-
 +
| style="padding: 10px" | '''Target'''
 +
| style="padding: 10px" |
 +
| style="padding: 10px" | Enemy
 +
| style="padding: 10px" | Ground
 +
| style="padding: 10px" | Enemy
 +
|-
 +
| style="padding: 10px" | '''Hits'''
 +
| style="padding: 10px" |
 +
| style="padding: 10px" | 1
 +
| style="padding: 10px" | 1
 +
| style="padding: 10px" | 2
 +
|-
 +
| style="padding: 10px" | '''Cooldown'''
 +
| style="padding: 10px" |
 +
| style="padding: 10px" | 1 second
 +
| style="padding: 10px" | 1 second
 +
| style="padding: 10px" | 2 seconds
 +
|-
 +
| style="padding: 10px" | '''Aftercast Delay'''
 +
| style="padding: 10px" |
 +
| style="padding: 10px" | 0.4 seconds
 +
| style="padding: 10px" | 0.4 seconds
 +
| style="padding: 10px" | 0.4 seconds
 +
|-
 +
| style="padding: 10px" | '''Description'''
 +
| style="vertical-align: top; padding: 10px" | Bow training to increase the damage done while attacking with bow class weapons.<br>Damage is increased based on the skill level.
 +
| style="vertical-align: top; padding: 10px" | Draws the bowstring to it's limit to fire a single arrow with enough force to push the target several cells back.<br>Requires a '''bow''' class weapon.<br>Consumes 1 arrow.
 +
| style="vertical-align: top; padding: 10px" | Shoots a volley of arrows that spread over the targeted location.<br>Requires a '''bow''' or '''instrument''' class weapon.<br>Consumes 3 arrows.
 +
| style="vertical-align: top; padding: 10px" | Shoots a double bolt at a single target to inflict ranged physical damage.<br>Requires a '''bow''' class weapon.<br>Consumes 2 arrows.
 +
|-
 +
| style="padding: 10px" | '''Level 1'''
 +
| style="padding: 10px" | Base Damage + 20
 +
| style="padding: 10px" | 250% Attack, 8 cell knockback
 +
| style="padding: 10px" | 150% Attack
 +
| style="padding: 10px" | 200% Attack
 +
|-
 +
| style="padding: 10px" | '''Level 2'''
 +
| style="padding: 10px" | Base Damage + 40
 +
| style="padding: 10px" | 300% Attack, 8 cell knockback
 +
| style="padding: 10px" | 200% Attack
 +
| style="padding: 10px" | 300% Attack
 +
|-
 +
| style="padding: 10px" | '''Level 3'''
 +
| style="padding: 10px" | Base Damage + 60
 +
| style="padding: 10px" | 350% Attack, 8 cell knockback
 +
| style="padding: 10px" | 250% Attack
 +
| style="padding: 10px" | 400% Attack
 +
|-
 +
| style="padding: 10px" | '''Level 4'''
 +
| style="padding: 10px" | Base Damage + 80
 +
| style="padding: 10px" | 400% Attack, 8 cell knockback
 +
| style="padding: 10px" | 300% Attack
 +
| style="padding: 10px" | 500% Attack
 +
|-
 +
| style="padding: 10px" | '''Level 5'''
 +
| style="padding: 10px" | Base Damage + 100
 +
| style="padding: 10px" | 450% Attack, 8 cell knockback
 +
| style="padding: 10px" | 350% Attack
 +
| style="padding: 10px" | 600% Attack
 +
|}
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
|+ style="white-space: nowrap; text-align: left; padding: 10px" | '''Crowd Control Tree:'''
 +
|-
 +
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |
 +
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Paralyzing Dart'''
 +
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Tranquilyzing Dart'''
 +
|-
 +
| style="padding: 10px" | '''SP Cost'''
 +
| style="padding: 10px" | 14
 +
| style="padding: 10px" | 14
 +
|-
 +
| style="padding: 10px" | '''Skill Form'''
 +
| style="padding: 10px" | Debuff
 +
| style="padding: 10px" | Debuff
 +
|-
 +
| style="padding: 10px" | '''Range'''
 +
| style="padding: 10px" | Long range
 +
| style="padding: 10px" | Long range
 +
|-
 +
| style="padding: 10px" | '''Element'''
 +
| style="padding: 10px" | Equipped arrow
 +
| style="padding: 10px" | Equipped arrow
 +
|-
 +
| style="padding: 10px" | '''Target'''
 +
| style="padding: 10px" | Enemy
 +
| style="padding: 10px" | Enemy
 +
|-
 +
| style="padding: 10px" | '''Hits'''
 +
| style="padding: 10px" | 1
 +
| style="padding: 10px" | 1
 +
|-
 +
| style="padding: 10px" | '''Cooldown'''
 +
| style="padding: 10px" | 5 seconds
 +
| style="padding: 10px" | 5 seconds
 +
|-
 +
| style="padding: 10px" | '''Aftercast Delay'''
 +
| style="padding: 10px" | 0.4 seconds
 +
| style="padding: 10px" | 0.4 seconds
 +
|-
 +
| style="padding: 10px" | '''Description'''
 +
| style="vertical-align: top; padding: 10px;" | Slings a paralyzing shot at the enemy.<br>This skill causes the '''paralysis''' status to the target.<br>Consumes 1 arrow.
 +
| style="vertical-align: top; padding: 10px;" | Slings a tranquilyzing shot at the enemy.<br>This skill causes the '''sleep''' status on the target.<br>A sleeping enemy will wake up when receiving damage.<br>Consumes 1 arrow.
 +
|-
 +
| style="padding: 10px" | '''Level 1'''
 +
| style="padding: 10px" | 1 second paralysis
 +
| style="padding: 10px" | 2 second sleep
 +
|-
 +
| style="padding: 10px" | '''Level 2'''
 +
| style="padding: 10px" | 2 second paralysis
 +
| style="padding: 10px" | 4 second sleep
 +
|-
 +
| style="padding: 10px" | '''Level 3'''
 +
| style="padding: 10px" | 3 second paralysis
 +
| style="padding: 10px" | 6 second sleep
 +
|-
 +
| style="padding: 10px" | '''Level 4'''
 +
| style="padding: 10px" | 4 second paralysis
 +
| style="padding: 10px" | 8 second sleep
 +
|-
 +
| style="padding: 10px" | '''Level 5'''
 +
| style="padding: 10px" | 5 second paralysis
 +
| style="padding: 10px" | 10 second sleep
 +
|}
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
|+ style="white-space: nowrap; text-align: left; padding: 10px" | '''Active and Passive Self Buffs Tree'''
 +
|-
 +
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" |
 +
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Vulture's Eye'''
 +
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Hawk's Eye'''
 +
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Agility'''
 +
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Improve Concentration'''
 +
|-
 +
| style="padding: 10px" | '''SP Cost'''
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
| style="padding: 10px" | 70
 +
|-
 +
| style="padding: 10px" | '''Skill Form'''
 +
| style="padding: 10px" | Passive
 +
| style="padding: 10px" | Passive
 +
| style="padding: 10px" | Passive
 +
| style="padding: 10px" | Buff
 +
|-
 +
| style="padding: 10px" | '''Range'''
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
|-
 +
| style="padding: 10px" | '''Element'''
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
|-
 +
| style="padding: 10px" | '''Target'''
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
| style="padding: 10px" | Self
 +
|-
 +
| style="padding: 10px" | '''Hits'''
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
|-
 +
| style="padding: 10px" | '''Cooldown'''
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
| style="padding: 10px" | 10 seconds
 +
|-
 +
| style="padding: 10px" | '''Aftercast Delay'''
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
| style="padding: 10px" |
 +
| style="padding: 10px" | 0.4 seconds
 +
|-
 +
| style="padding: 10px" | '''Description'''
 +
| style="vertical-align: top; padding: 10px" | Eyesight training that causes user to shoot using bow class weapons form an increased distance.<br>Also increases '''DEX''' rate based on the skill level.
 +
| style="vertical-align: top; padding: 10px" | Eyesight training that increases user's dexterity.<br>'''DEX''' is increased based on the skill level.
 +
| style="vertical-align: top; padding: 10px" | '''AGI''' is increased based on the skill level.
 +
| style="vertical-align: top; padding: 10px" | Temporaly increases concentration to get a boost in dexterity and agility.<br>This skill will '''detect''' hidden enemies nearby when triggered.<br>'''INT''' and '''DEX''' boosts are based on skill level.
 +
|-
 +
| style="padding: 10px" | '''Level 1'''
 +
| style="padding: 10px" | Range and DEX + 2
 +
| style="padding: 10px" | DEX + 2
 +
| style="padding: 10px" | AGI + 3
 +
| style="padding: 10px" | 4% INT/DEX Boost,<br>Duration: 80 seconds
 +
|-
 +
| style="padding: 10px" | '''Level 2'''
 +
| style="padding: 10px" | Range and DEX + 4
 +
| style="padding: 10px" | DEX + 4
 +
| style="padding: 10px" | AGI + 6
 +
| style="padding: 10px" | 6% INT/DEX Boost,<br>Duration: 120 seconds
 +
|-
 +
| style="padding: 10px" | '''Level 3'''
 +
| style="padding: 10px" | Range and DEX + 6
 +
| style="padding: 10px" | DEX + 6
 +
| style="padding: 10px" | AGI + 9
 +
| style="padding: 10px" | 8% INT/DEX Boost,<br>Duration: 160 seconds
 +
|-
 +
| style="padding: 10px" | '''Level 4'''
 +
| style="padding: 10px" | Range and DEX + 8
 +
| style="padding: 10px" | DEX + 8
 +
| style="padding: 10px" | AGI + 12
 +
| style="padding: 10px" | 10% INT/DEX Boost,<br>Duration: 200 seconds
 +
|-
 +
| style="padding: 10px" | '''Level 5'''
 +
| style="padding: 10px" | Range and DEX + 10
 +
| style="padding: 10px" | DEX + 10
 +
| style="padding: 10px" | AGI + 15
 +
| style="padding: 10px" | 12% INT/DEX Boost,<br>Duration: 240 seconds
 +
|}
 +
 
=='''Bard Skill Tree'''==
 
=='''Bard Skill Tree'''==

Latest revision as of 22:21, 18 March 2025

Archer Skill Tree

Magical Long Range
Damage Tree
SP Tree Physical Long Range
Damage Tree
Crowd Control Tree Active and Passive
Self Buffs Tree
Owl's Eye Bow Mastery Vulture's Eye
Arrow Crafting Increase SP Recovery Charged Arrow Paralyzing Dart Hawk's Eye
Arrow Rain Meditation Arrow Shower Tranquilyzing Dart Sk ac agi.png Agility
Spiritual Strafe Double Strafe Improve Concentration

Archer Skills Description


Magical Long Range Damage Tree:
Owl's Eye Arrow Crafting Arrow Rain Spiritual Strafe
SP Cost 10 14 12
Skill Form Passive Active Offensive, Magical Offensive, Magical
Range Long range Long range
Element Equipped arrow Equipped arrow
Target Ground Enemy
Hits 1 1
Cooldown None 1 second 2 seconds
Aftercast Delay None 0.4 seconds 0.4 seconds
Description Eyesight training that increases user's intelligence.
INT is increased based on the skill level.
Creates arrows from collected items.
The kind of arrow produced is determined by the item used.
The amount of arrow produced will be determined by the skill level.
Passively increases the user's MATK.
Shoots a volley of arrows that spread over the targeted location.
The arrows will damage all enemies.
Requires a bow or instrument class weapon.
Consumes 3 arrows.
Shoots an energy-charged bolt at a single target to inflict ranged physical damage.
Requires a bow or instrument class weapon.
Consumes 1 arrow.
Level 1 INT + 2 MATK + 5 150% Magic Attack 200% Magic Attack
Level 2 INT + 4 MATK + 10 200% Magic Attack 300% Magic Attack
Level 3 INT + 6 MATK + 15 250% Magic Attack 400% Magic Attack
Level 4 INT + 8 MATK + 20 300% Magic Attack 500% Magic Attack
Level 5 INT + 10 MATK + 25 350% Magic Attack 600% Magic Attack
SP Tree:
Increase SP Recovery Meditation
SP Cost
Skill Form Passive Passive
Range
Element
Target
Hits
Cooldown
Aftercast Delay
Description Enhances the natural SP regeneration based on the skill level. The player learns to meditate, causing an increase to the maximum SP.
Level 1 SP + 6 every 10 seconds MaxSP + 2%
Level 2 SP + 12 every 10 seconds MaxSP + 4%
Level 3 SP + 18 every 10 seconds MaxSP + 6%
Level 4 SP + 24 every 10 seconds MaxSP + 8%
Level 5 SP + 30 every 10 seconds MaxSP + 10%
Physical Long Range Damage Tree:
Bow Mastery Charged Arrow Arrow Shower Double Strafe
SP Cost 10 14 12
Skill Form Passive Offensive, Physical Offensive, Physical Offensive, Physical
Range Long range Long range Long range
Element Equipped arrow Equipped arrow Equipped arrow
Target Enemy Ground Enemy
Hits 1 1 2
Cooldown 1 second 1 second 2 seconds
Aftercast Delay 0.4 seconds 0.4 seconds 0.4 seconds
Description Bow training to increase the damage done while attacking with bow class weapons.
Damage is increased based on the skill level.
Draws the bowstring to it's limit to fire a single arrow with enough force to push the target several cells back.
Requires a bow class weapon.
Consumes 1 arrow.
Shoots a volley of arrows that spread over the targeted location.
Requires a bow or instrument class weapon.
Consumes 3 arrows.
Shoots a double bolt at a single target to inflict ranged physical damage.
Requires a bow class weapon.
Consumes 2 arrows.
Level 1 Base Damage + 20 250% Attack, 8 cell knockback 150% Attack 200% Attack
Level 2 Base Damage + 40 300% Attack, 8 cell knockback 200% Attack 300% Attack
Level 3 Base Damage + 60 350% Attack, 8 cell knockback 250% Attack 400% Attack
Level 4 Base Damage + 80 400% Attack, 8 cell knockback 300% Attack 500% Attack
Level 5 Base Damage + 100 450% Attack, 8 cell knockback 350% Attack 600% Attack
Crowd Control Tree:
Paralyzing Dart Tranquilyzing Dart
SP Cost 14 14
Skill Form Debuff Debuff
Range Long range Long range
Element Equipped arrow Equipped arrow
Target Enemy Enemy
Hits 1 1
Cooldown 5 seconds 5 seconds
Aftercast Delay 0.4 seconds 0.4 seconds
Description Slings a paralyzing shot at the enemy.
This skill causes the paralysis status to the target.
Consumes 1 arrow.
Slings a tranquilyzing shot at the enemy.
This skill causes the sleep status on the target.
A sleeping enemy will wake up when receiving damage.
Consumes 1 arrow.
Level 1 1 second paralysis 2 second sleep
Level 2 2 second paralysis 4 second sleep
Level 3 3 second paralysis 6 second sleep
Level 4 4 second paralysis 8 second sleep
Level 5 5 second paralysis 10 second sleep
Active and Passive Self Buffs Tree
Vulture's Eye Hawk's Eye Agility Improve Concentration
SP Cost 70
Skill Form Passive Passive Passive Buff
Range
Element
Target Self
Hits
Cooldown 10 seconds
Aftercast Delay 0.4 seconds
Description Eyesight training that causes user to shoot using bow class weapons form an increased distance.
Also increases DEX rate based on the skill level.
Eyesight training that increases user's dexterity.
DEX is increased based on the skill level.
AGI is increased based on the skill level. Temporaly increases concentration to get a boost in dexterity and agility.
This skill will detect hidden enemies nearby when triggered.
INT and DEX boosts are based on skill level.
Level 1 Range and DEX + 2 DEX + 2 AGI + 3 4% INT/DEX Boost,
Duration: 80 seconds
Level 2 Range and DEX + 4 DEX + 4 AGI + 6 6% INT/DEX Boost,
Duration: 120 seconds
Level 3 Range and DEX + 6 DEX + 6 AGI + 9 8% INT/DEX Boost,
Duration: 160 seconds
Level 4 Range and DEX + 8 DEX + 8 AGI + 12 10% INT/DEX Boost,
Duration: 200 seconds
Level 5 Range and DEX + 10 DEX + 10 AGI + 15 12% INT/DEX Boost,
Duration: 240 seconds

Bard Skill Tree