Difference between revisions of "Bard and Clown"
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{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
− | |+ style="white-space: nowrap; text-align: left; padding: 10px" | ''' | + | |+ style="white-space: nowrap; text-align: left; padding: 10px" | '''Crowd Control Tree:''' |
|- | |- | ||
| style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | | | style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | | ||
− | | style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | ''' | + | | style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Tranquilyzing Dart''' |
− | | style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | ''' | + | | style="color: #00BBD2; text-align: center; width: 200px; padding: 10px" | '''Paralyzing Dart''' |
|- | |- | ||
| style="padding: 10px" | '''SP Cost''' | | style="padding: 10px" | '''SP Cost''' | ||
− | | style="padding: 10px" | | + | | style="padding: 10px" | 14 |
− | | style="padding: 10px" | | + | | style="padding: 10px" | 14 |
|- | |- | ||
| style="padding: 10px" | '''Skill Form''' | | style="padding: 10px" | '''Skill Form''' | ||
− | | style="padding: 10px" | | + | | style="padding: 10px" | Debuff |
− | | style="padding: 10px" | | + | | style="padding: 10px" | Debuff |
|- | |- | ||
| style="padding: 10px" | '''Range''' | | style="padding: 10px" | '''Range''' | ||
− | | style="padding: 10px" | | + | | style="padding: 10px" | Long range |
− | | style="padding: 10px" | | + | | style="padding: 10px" | Long range |
|- | |- | ||
| style="padding: 10px" | '''Element''' | | style="padding: 10px" | '''Element''' | ||
− | | style="padding: 10px" | | + | | style="padding: 10px" | Equipped arrow |
− | | style="padding: 10px" | | + | | style="padding: 10px" | Equipped arrow |
|- | |- | ||
| style="padding: 10px" | '''Target''' | | style="padding: 10px" | '''Target''' | ||
− | | style="padding: 10px" | | + | | style="padding: 10px" | Enemy |
− | | style="padding: 10px" | | + | | style="padding: 10px" | Enemy |
|- | |- | ||
| style="padding: 10px" | '''Hits''' | | style="padding: 10px" | '''Hits''' | ||
− | | style="padding: 10px" | | + | | style="padding: 10px" | 1 |
− | | style="padding: 10px" | | + | | style="padding: 10px" | 1 |
|- | |- | ||
| style="padding: 10px" | '''Cooldown''' | | style="padding: 10px" | '''Cooldown''' | ||
− | | style="padding: 10px" | | + | | style="padding: 10px" | 5 seconds |
− | | style="padding: 10px" | | + | | style="padding: 10px" | 5 seconds |
|- | |- | ||
| style="padding: 10px" | '''Aftercast Delay''' | | style="padding: 10px" | '''Aftercast Delay''' | ||
− | | style="padding: 10px" | | + | | style="padding: 10px" | 0.4 seconds |
− | | style="padding: 10px" | | + | | style="padding: 10px" | 0.4 seconds |
|- | |- | ||
| style="padding: 10px" | '''Description''' | | style="padding: 10px" | '''Description''' | ||
− | | style="vertical-align: top; padding: 10px;" | | + | | style="vertical-align: top; padding: 10px;" | Slings a tranquilyzing shot at the enemy.<br>This skill causes the sleep status on", |
+ | "the target. A sleeping enemy will wake up when", | ||
+ | "receiving damage.", | ||
+ | "Consumes 1 ^008800arrow^000000.", | ||
| style="vertical-align: top; padding: 10px;" | The player learns to meditate, causing an increase to the maximum '''SP'''. | | style="vertical-align: top; padding: 10px;" | The player learns to meditate, causing an increase to the maximum '''SP'''. | ||
|- | |- |
Revision as of 22:03, 18 March 2025
Archer Skill Tree
Archer Skills Description
Owl's Eye | Arrow Crafting | Arrow Rain | Spiritual Strafe | |
SP Cost | 10 | 14 | 12 | |
Skill Form | Passive | Active | Offensive, Magical | Offensive, Magical |
Range | Long range | Long range | ||
Element | Equipped arrow | Equipped arrow | ||
Target | Ground | Enemy | ||
Hits | 1 | 1 | ||
Cooldown | None | 1 second | 2 seconds | |
Aftercast Delay | None | 0.4 seconds | 0.4 seconds | |
Description | Eyesight training that increases user's intelligence. INT is increased based on the skill level. |
Creates arrows from collected items. The kind of arrow produced is determined by the item used. The amount of arrow produced will be determined by the skill level. Passively increases the user's MATK. |
Shoots a volley of arrows that spread over the targeted location. The arrows will damage all enemies. Requires a bow or instrument class weapon. Consumes 3 arrows. |
Shoots an energy-charged bolt at a single target to inflict ranged physical damage. Requires a bow or instrument class weapon. Consumes 1 arrow. |
Level 1 | INT + 2 | MATK + 5 | 150% Magic Attack | 200% Magic Attack |
Level 2 | INT + 4 | MATK + 10 | 200% Magic Attack | 300% Magic Attack |
Level 3 | INT + 6 | MATK + 15 | 250% Magic Attack | 400% Magic Attack |
Level 4 | INT + 8 | MATK + 20 | 300% Magic Attack | 500% Magic Attack |
Level 5 | INT + 10 | MATK + 25 | 350% Magic Attack | 600% Magic Attack |
Increase SP Recovery | Meditation | |
SP Cost | ||
Skill Form | Passive | Passive |
Range | ||
Element | ||
Target | ||
Hits | ||
Cooldown | ||
Aftercast Delay | ||
Description | Enhances the natural SP regeneration based on the skill level. | The player learns to meditate, causing an increase to the maximum SP. |
Level 1 | SP + 6 every 10 seconds | MaxSP + 2% |
Level 2 | SP + 12 every 10 seconds | MaxSP + 4% |
Level 3 | SP + 18 every 10 seconds | MaxSP + 6% |
Level 4 | SP + 24 every 10 seconds | MaxSP + 8% |
Level 5 | SP + 30 every 10 seconds | MaxSP + 10% |
Bow Mastery | Charged Arrow | Arrow Shower | Double Strafe | |
SP Cost | 10 | 14 | 12 | |
Skill Form | Passive | Offensive, Physical | Offensive, Physical | Offensive, Physical |
Range | Long range | Long range | Long range | |
Element | Equipped arrow | Equipped arrow | Equipped arrow | |
Target | Enemy | Ground | Enemy | |
Hits | 1 | 1 | 2 | |
Cooldown | 1 second | 1 second | 2 seconds | |
Aftercast Delay | 0.4 seconds | 0.4 seconds | 0.4 seconds | |
Description | Bow training to increase the damage done while attacking with bow class weapons. Damage is increased based on the skill level. |
Draws the bowstring to it's limit to fire a single arrow with enough force to push the target several cells back. Requires a bow class weapon. Consumes 1 arrow. |
Shoots a volley of arrows that spread over the targeted location. Requires a bow or instrument class weapon. Consumes 3 arrows. |
Shoots a double bolt at a single target to inflict ranged physical damage. Requires a bow class weapon. Consumes 2 arrows. |
Level 1 | Base Damage + 20 | 250% Attack, 8 cell knockback | 150% Attack | 200% Attack |
Level 2 | Base Damage + 40 | 300% Attack, 8 cell knockback | 200% Attack | 300% Attack |
Level 3 | Base Damage + 60 | 350% Attack, 8 cell knockback | 250% Attack | 400% Attack |
Level 4 | Base Damage + 80 | 400% Attack, 8 cell knockback | 300% Attack | 500% Attack |
Level 5 | Base Damage + 100 | 450% Attack, 8 cell knockback | 350% Attack | 600% Attack |
Tranquilyzing Dart | Paralyzing Dart | |
SP Cost | 14 | 14 |
Skill Form | Debuff | Debuff |
Range | Long range | Long range |
Element | Equipped arrow | Equipped arrow |
Target | Enemy | Enemy |
Hits | 1 | 1 |
Cooldown | 5 seconds | 5 seconds |
Aftercast Delay | 0.4 seconds | 0.4 seconds |
Description | Slings a tranquilyzing shot at the enemy. This skill causes the sleep status on", "the target. A sleeping enemy will wake up when", "receiving damage.", "Consumes 1 ^008800arrow^000000.", |
The player learns to meditate, causing an increase to the maximum SP. |
Level 1 | SP + 6 every 10 seconds | MaxSP + 2% |
Level 2 | SP + 12 every 10 seconds | MaxSP + 4% |
Level 3 | SP + 18 every 10 seconds | MaxSP + 6% |
Level 4 | SP + 24 every 10 seconds | MaxSP + 8% |
Level 5 | SP + 30 every 10 seconds | MaxSP + 10% |