Classes - Thief

Thieves excel in having high flee and their ability to have high ASPD.

Though their crude tutelage in fighting is all they have, they are learning the art of deceit and stealth to help them in the battlefield.

Class Progression
Novice Changes To Thief
Skill Description Type
Steal
Attempts to steal an item from a monster. The success chance depends on skill level, DEX of both the caster and the target and the base level of the targeted monster. A monster stolen from can't be stolen from again. The below chances assume the target and the caster have the same level.
Snatch
Sudden attack that forcefully steals a small amount of Zeny from the target. The stolen amount is a random number between on and the monster's level. Requires a short range class weapon.
Sand Attack
A powerful hit that throws sand at the target's eyes. Causes the blind status effect decreasing the target's accuracy for a short amount of time. Requires a short range class weapon.
Mug
Adds a chance to automatically cast Snatch on targeted enemy when dealing a regular physical attack. The percentage rate is determined by the skill level. Does not work when using a katar or dual wielding.
Sword Mastery
Increases one-handed sword class weapons base damage, increasing overall damage dealt with them.
Bash
Hits an enemy with crushing force. This skill causes the stun status to the target. Requires a short range class weapon.
Dagger Mastery
Increases dagger class weapons base damage, increasing overall damage dealt with them.
Poison Slash
Poison your weapon and slash your target. This skill causes the target to be poisoned loosing HP over time. Requires a short range class weapon.
Poison React
Once this skill is active, the caster will react to receiving damage from regular attacks by automatically casting Poison Slash to the attacking enemy. The caster will react to poison attacks by performing an equally powerful normal hit. This skill will end when the duration finishes or a certain number of retaliations is reached.
Venom Knife
Throws a poisoned knife to a single target. This skill causes the target to be poisoned.
Bow Mastery
Bow training to increase the damage done while attacking with bow class weapons.
Double Strafe
Shoots a double bolt at a single target to inflict ranged physical damage. Requires a bow class weapon.
Hiding
Hides under the ground to avoid being seen by enemies. Area skills will be avoided while in hiding status.
Back Slide
Quickly jump backwards to position yourself safely away from threats.
Throw Stone
Forcefully throw a stone at an enemy target. This skill causes the target to be stunned.
Improve Concentration
Temporarily increases concentration to get a boost in dexterity and agility. This skill will detect hidden enemies nearby when triggered. AGI and DEX boosts are based on skill level.