Classes - Stalker

Stalkers specialize in spying, sabotage and striking from the shadows. They can be completely undetectable unless they want their prey to know they were after them.

A Stalker can be proficient in ranged and hand to hand combat, and can copy new skills.

Class Progression
Novice Changes To Thief Changes To Rogue Changes To Stalker
Skill Description Type
Killer Instinct
The caster enters a focused status, granting a boost in CRIT and ATK for one minute. Requires a dagger or sword class weapon.
Fatal Menace
The caster suddently spins around a single target dealing 2 quick hits to it. This skill can cause critical strikes. Additional damage based on user's LUK. Requires a dagger or sword class weapon.
Stalk
Hides yourself behind an enemy and make it receive all the damage the caster would receive in this state.
Full Strip
Unequips weapon, shield, helm and armor from target player and does not allow them to equip for a duration of time. In monsters, this skill will decrease their ATK and DEF by 40% for the same duration.
Hallucination Walk
The caster enters a special status in which images of themselves will be shown following them. This status will grant an increase to the caster's FLEE rate and will add a change of completely avoiding magical attacks.
Invisibility
Makes the caster completely invisible. The caster can be damaged and detected by area skills and effects, but can also perform regular attacks without leaving the invisibility state.
Reproduce
Enables the copying of the last 1st, 2nd or transcendent job skill that was targeted to the caster by an enemy.
Sonic Acceleration
Allows the caster to select one of their copied skills through Plagiarsim and Reproduce, and add a chance to automatically cast them when doing regular attacks.
Unlimit
Tap into the power of the God of Archery to explosively boost the power of ranged physical attacks for 30 seconds.
Sharp Shooting
Shoots an arrow with incredible might directly towards a targeted enemy,greately dealing damage to any enemies in its path and in a small area around it. The damage is further increased based on the user's DEX. Requires a bow class weapon.