Classes - Scholar

Scholars are magic users capable of combining damage and debuff skills.

They can also control their target's HP and SP and summon elementals to aid them in battle.

Class Progression
Novice Changes To Magician Changes To Scholar
Skill Description Type
Elemental Control
The caster summons an elemental to assist in battle. Also controls elemental behaviour.
Elemental Action I
Commands the summoned elemental to use an offensive skill, the skill element as well as the skill used depend on the summoned elemental.
Elemental Transfusion
Consume an amount of the caster's HP and SP to heal the Elemental Spirit's HP and SP for the same amount. The skill will fail if the caster's HP or SP are too low.
Elemental Action II
Commands the summoned elemental to cast an insignia around self. Insignias are areas that grant a damage boost to an element for 20 seconds to all targets that enter it.
Book Quicken
Temporarily increases attack speed and ATK with book class weapons. The effect will stop if the weapon is unequipped. Requires a book class weapon.
Auto Spell
Automatically casts a learned magician spell when physically attacking with a book class weapon.
Silence
Magic spell that forces a target to be quiet, leaving them in a muted status and making them unable to cast spells for a short duration.
Dispell
Cast a spell that attempts to nullify the majority of buffs on a target.
Mind Games
Unstablilizes the target's mind, granting it an increase to MATK but also decreasing their MDEF. This skill can be casted on self.
Magic Cell
Locks the target in a magic cell, leaving it unable to move or cast spells or use items. The target will be protected against all damage except ghost property attacks, which will break the cell. This skill can be casted on self.
Soul Burn
Instant spell that deals neutral property magical damage to a single target. It also drains a percentage of their remaining SP based on the skill of the caster.
Drain Life
Instant spell that deals neutral property magical damage to a single target. It also recovers a percentage of the user's HP based on the skill of the caster and damage done.
Earth Strain
Transforms the ground into spears, causing earth element damage to all enemies entering the area when the skill activates.
Lord of Vermillion
Conjures explosive lightning on the ground to stike all enemies in the area with wind element damage strike waves every 2 seconds for a duration of 4 seconds.
Storm Gust
Creates a blizzard on a targeted area that will inflict 5 hits of water element magic to all enemies in it. Targets being hit by the gust will be knocked back.
Meteor Storm
Casts a rain of meteors over the targeted area. Each meteor falls in a random spot and will deal fire property magic damage to all enemies hit.