Rangers specialize in precise and powerful ranged attacks. The Ranger is the master of the Bow. In a Ranger's hands, the bow is a deadly instrument.
They also gain new skills for their warg and falcon companions.
Skill |
Description |
Type
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Spirit Animal
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Summon the power of your spirit animal to grant you a bonus in INT and MATK.
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Voodoo Totem
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Summons a totem that will deal neutral magic damage and curse enemies.
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Crunch
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Command the warg to go and powerfully bite an enemy. The warg's attack is based on the caster's one and is boosted by the skill level. It's attack is further increased for every point of INT. The target's AGI and movement speed is reduced for a short period. Requires a warg.
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Leader of the Pack
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The user's warg calls reinforcements that grant a boost to the player's ATK and MATK for a duration of 5 minutes. A further boost of 5 to ATK/MATK is granted for each other party member online and in the same map as the caster. Requires a warg.
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Unlimit
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Tap into the power of the God of Archery to explosively boost the power of ranged physical attacks for 30 seconds.
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Sharp Shooting
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Shoots an arrow with incredible might directly towards a targeted enemy,greately dealing damage to any enemies in its path and in a small area around it. Requires a bow class weapon.
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Falcon Eyes
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Temporarily increases eyesight and boosts all senses with the help of a pet falcon. This skill can be used to detect hidden enemies. Requires a falcon.
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Falcon Assault
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Command the falcon to attack an enemy at a distance. The falcon's attack is based on the caster's one and is boosted by the skill level. It's attack is further increased for every point of AGI. The target is stunned for a short duration of time. Requires a falcon.
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Typhoon Flow
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Learn to fire arrows with the flow of a raging typhoon, allowing the user to shoot arrows when shooting regular attacks, with the chance based on the skill level. Extra shots cost extra arrows. Requires a bow class weapon.
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Zephyr Sniping
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The ranger enters a sniping mode tha will greately increase ranged damage of regular attacks while active. These attacks ignore the FLEE rate and DEF of targeted enemies. The effect ends when the player moves or receives damage. Requires a bow class weapon.
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