Classes - Magician

Magicians are naturally imbued with the powers of the elements within their souls.

Magicians rely on their magic skills as their main source of damage. They use their knowledge of the monster's element to know what elemental magic skill to use to deal more damage to monsters.

Class Progression
Novice Changes To Magician
Skill Description Type
Earth Bolt
Commands the ground beneath the target to raise into a bolt damaging it with earth element magic.
Lightning Bolt
Summons a bolt of electricity above the target to inflict wind element magic.
Cold Bolt
Summons bolts of frigid ice to strike at an enemy target to inflict water element magic from the sky.
Fire Bolt
Summons bolts of pure flame to strike at an enemy target to inflict fire element magic from the sky.
Frost Diver
Casts frozen water spikes beneath the target to inflict 100% magic attack damage and cause the freeze status on it.
Ice Wall
Raises a frozen block of ice from the ground that will block the way of enemies and players. The wall's HP decreases by 50 per second.
Increase SP Recovery
Enhances the natural SP regeneration based on the skill level.
Cast Cancel
Immediately cancel a casting spell, allowing the caster to take another action without any delay. Additionally increases INT based on the skill level.
Energy Coat
Creates a barrier of spiritual energy around the caster that will increase the MATK and buffer attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier. More SP is drained as attacks buffered by the barrier accumulate.
Reading Spellbook
The user learns the abiliy to read old spellbooks and store their magic in memory. The user can only read spellbooks for skills that are already learned. The user can use this skill to instantly cast the spell corresponding to a spellbook previously read.
Stone Curse
Curses an enemy target and causes the stone curse effect on it, turning it into stone for a while.
Quagmire
Temporarily gives the targeted area an effect that will reduce the movement speed AGI and DEX of all enemy targets. Only 3 can be active at a time.
Void Expansion
Deals ghost elemental magic to a single target in distance with psychokinesis. The psychokinesis attack hits the target twice. If the target is trapped in a Magic Cell, this skill deals double damage.
Null Strike
Summons spiritual energy to inflict ghost elemental attacks on a single target.
Dark Strike
Casts dark energy magic to inflict dark elemental attacks on a single target.
Corrupt
Leeches magic from the dead to deal dark element magic to a single enemy target.