Classes - Champion

Champions specialize in deadly close range combat. In terms of attack and defense.

Being part of the Acolyte tree, they are a versatile class also capable to heal their party members.

Class Progression
Novice Changes To Acolyte Changes To Monk Changes To Champion
Skill Description Type
Ultra Instinct
A technique that enhances the user's ATK as well as their STR, AGI and VIT for a minute.
Guillotine Fists
Strike a single enemy with both fists targeting each side of the neck. This skill has a chance of inflicting the coma status on the targeted enemy, leaving them with a minimum amount of HP. It also ignores the target's DEF. Requires a knuckle class weapon.
Gate of Hell
Strikes all enemies weak points with multiple hits. This skill will increase the player's combo stacks by one when used with an active combo. Can only be cast as part of a combo chain.
Dragon of the Darkness Flame
Releases a Darkness Flame dragon upon a tergeted enemy. This can only be cast as part of a combo chain.
Zen
Increases damage of all skills that require spirit spheres.
Asura Strike
Perform an extremely powerful strike against a single enemy target to deal massive damage to it.
Grapple
Grapple with a target enemy to leave it immobilised along with yourself for a short duration of time.
Mental Strength
The user enters a state of dedicated mental strength through meditation. This state reduces the amount of damage received to a set percentage.
Expiatio
Blesses party's weapons with divine power. Melee physical attacks will pierce the enemy's DEF and MDEF.
In Lucem Batalia
Imbues the party with the power of the holy avenging battle light, granting a boost in ATK, MATK and ASPD.