Classes - Alchemist

The Alchemist is a class which optimizes Potion Creation and usage, while being able to control an Homunculus.

They are a class which can work offensively or for the benefit of their friends and strike terror into the hearts of their foes.

Class Progression
Novice Changes To Merchant Changes To Alchemist
Skill Description Type
Bioethics
The caster learns to hatch and control an homunculus from it's corresponding embryo.
Homunculus Action I
Commands the active homunculus to use a specific skill, the skill casted will depend on the active homunculus.
Regeneration
Recovers a fixed amount of the currently hatched homunculus's HP and SP.
Homunculus Action II
Commands the active homunculus to use a specific skill, the skill casted will depend on the active homunculus.
Vine Growth
The alchemist thows a bunch of wild vines to a single target to deal earth element magic damage.
Wild Thorns
Grows a large amount of thorny plants around a targeted area in the ground. The whole area will catch fire, turning into a fire property magic damage attack when any cell is is damaged by a fire property attack
Pharmacy
Allows the user to brew potions and other alchemy products. The products the user is able to create depend on the creation guides owned.
Fire Demonstration
Throws a grenade bottle to the ground, creating an area that will deal fire property damage every 2 seconds to all enemies nearby for 20 seconds. Damage is increased based on caster's INT.
Acid Terror
Throws an acid bottle towards a single enemy target, dealing neutral property damage to it. This skill has a chance of breaking target's armor, or lowering its defense if it's a monster.
Bomb
Hurl a grenade bottle straight towards a single enemy target, dealing neutral property damage to it. This skill has a chance of breaking the target's weapon. Or lowering its attack if it's a monster.
Aid Potion
Throws a potion to a party member that will immediately heal the target. The skill level determines the type of potion used. Healing is based on user's INT and MATK.
Aid Slim Potion
Throws a slim potion to a party member that will immediately greately heal the target. The skill level determines the type of potion used. Healing is based on user's INT and MATK.
Cart Boost
Installs a boost system in the cart that grants the caster a small boost in walking speed for the skill's duration as well as a boost in ATK. Requires a cart.
Cart Cannon
Launches a cannon ball from the cart targeting a single enemy but dealing damage to surrounding enemies. Requires a cart.
Cart Shrapnel
Explodes a cannon ball around the cart creating an area that deals damage to enemies and force them back. Requires a cart.
Crowd Control Shot
Fire cannon balls towards an enemy target and all nearby enemies using the Cart Cannon. Requires a cart.